ztt the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) a crystal ball of energy (62, 1, D) an ornate deck of wonders (63, 1, D) a +2 longbow of freezing (67, 1, D) a +0 dagger a +0 robe an uncursed staff of death (68, 1, D) a +1 robe a +0 dagger a +0 robe (69, 1, D) a +2 leather armour of fire resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, 2, D) a +5 rapier a +5 dagger (62, 2, D) an uncursed amulet of rage (73, 2, D) a +1 ice dragon armour (75, 2, D) a +0 scimitar of slicing (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (7, 5, D) 4 meat rations (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +1 dagger of freezing (63, 9, D) the +11 morningstar of Reinforcement {flame, +Rage rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. It lets you go berserk. (70, 9, D) a fan of gales (71, 9, D) a +4 falchion of holy wrath (62, 10, D) a +2 centaur barding of cold resistance (72, 10, D) a +2 robe of the Archmagi an adder corpse (skeletalised by now) (68, 13, D) a ball python corpse (skeletalised by now) (70, 14, D) an adder corpse (skeletalised by now) (71, 17, D) an uncursed staff of cold (72, 17, D) a +4 iron rod (14/14) (73, 17, D) an uncursed staff of earth (71, 18, D) a stone of tremors (72, 18, D) an uncursed staff of cold (73, 18, D) the +4 quarterstaff of Courage {flame, +Fly rElec MR- MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you fly.