ztt the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +9 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a +1 arbalest of flaming (20, 1, D) a +0 spear of freezing (21, 1, D) the +0 buckler of Greater Demons {rElec MR+ Int-3 Stlth+} It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (22, 1, D) a +0 war axe (24, 1, D) a lantern of shadows (25, 1, D) a crystal ball of energy (26, 1, D) an uncursed ring of positive energy (27, 1, D) a book of Frost (28, 1, D) the +7 spear of Darkness {drain, *Corrode *Confuse rC+ Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from cold. It may corrode your equipment when you take damage. It may confuse you when you take damage. (29, 1, D) a cursed amulet of the gourmand (35, 1, D) a +0 morningstar of holy wrath (36, 1, D) the +7 spear "Giant's Undoing" {drain, Dex+10 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+10). It makes you more stealthy. (37, 1, D) a +5 ring of strength (38, 1, D) the amulet of Beauty {rCorr rElec rN++} [amulet of resist corrosion] It protects you from acid and corrosion. It insulates you from electricity. It greatly protects you from negative energy. (39, 1, D) a plain deck of summoning (40, 1, D) a +1 robe of the Archmagi (41, 1, D) an uncursed staff of wizardry (42, 1, D) an uncursed ring of wizardry (49, 1, D) a +2 scythe of protection (50, 1, D) a +1 robe of resistance (51, 1, D) the +6 glaive of the Eternal Warrior {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (52, 1, D) an uncursed staff of summoning (53, 1, D) an uncursed staff of poison (54, 1, D) a plain deck of wonders (55, 1, D) the Volume of Creative Changing Spells Type Level a - Call Imp Summoning 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Ice Beast Ice/Summoning 4 d - Blade Hands Transmutation 5 e - Statue Form Transmutation/Earth 6 (62, 1, D) a +0 pearl dragon armour (67, 1, D) a book of Transfigurations (68, 1, D) a +4 arbalest of flaming (69, 1, D) an uncursed staff of wizardry (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) the +6 rapier of Wajumuuh {pierce, +Rage MR- Str+4 Int+5} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+5). It affects your resistance to hostile enchantments. It lets you go berserk. (20, 2, D) the +5 hunting sling "Wiycinir" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (21, 2, D) a cursed -2 ring of dexterity (22, 2, D) the +1 scale mail of Tulips {rF- rCorr SInv} It makes you vulnerable to fire. It lets you see invisible. It protects you from acid and corrosion. (26, 2, D) a phantom mirror (27, 2, D) the +8 war axe "Death Rattle" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). (28, 2, D) a book of Debilitation (29, 2, D) a lamp of fire (36, 2, D) a +2 robe of magic resistance (37, 2, D) the ring "Muclos" {rElec rF- AC+3 Str+3 Dex-5} [ring of protection] It affects your AC (+3). It affects your strength (+3). It affects your dexterity (-5). It makes you vulnerable to fire. It insulates you from electricity. (38, 2, D) a +2 mace of holy wrath (39, 2, D) the ring of the Frog {SustAt Int+5} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your intelligence (+5). (40, 2, D) a box of beasts (41, 2, D) the Handbook of Unstable Dark Rites Spells Type Level a - Pain Necromancy 1 b - Beastly Appendage Transmutation 1 c - Regeneration Charms/Necromancy 3 d - Irradiate Conjuration/Transmutation 5 e - Cigotuvi's Embrace Necromancy 5 f - Dispel Undead Necromancy 5 (42, 2, D) a +2 hunting sling of flaming (49, 2, D) the +7 shortbow of True Grit {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (50, 2, D) the cursed +1 scale mail "Bez Ucio" {rPois} It protects you from poison. It has a curse placed upon it. (51, 2, D) a +2 scale mail of positive energy (52, 2, D) a +3 rod of ignition (12/12) (53, 2, D) a +2 short sword of venom (54, 2, D) a +1 whip of draining (55, 2, D) the ring "Upogoa" {+Inv rC+ rN+++ MR- MP+9} [ring of magical power] It protects you from cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. (62, 2, D) Alistair's Incunabulum of Destructive Intoxication Spells Type Level a - Cure Poison Poison 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Olgreb's Toxic Radiance Poison 4 d - Venom Bolt Conjuration/Poison 5 e - Poisonous Cloud Conjuration/Poison/Air 6 (73, 2, D) a +1 leather armour of fire resistance (75, 2, D) a -1 lightning rod (14/14) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (52, 3, D) a +0 trident (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (55, 4, D) a +4 scythe of slicing (4, 5, D) a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (54, 5, D) a +3 scythe of freezing (10, 6, D) an uncursed staff of energy a crystal ball of energy (38, 6, D) (unseen) (54, 6, D) a cursed +0 scimitar (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +0 short sword (63, 9, D) a +0 long sword (70, 9, D) the cursed +1 scale mail of Valour {-Cast rC+ Regen+ Dex+2} It affects your dexterity (+2). It protects you from cold. It prevents spellcasting. It increases your rate of regeneration. It has a curse placed upon it. (72, 9, D) an uncursed staff of death (62, 10, D) a +0 shield a +0 scale mail (72, 10, D) the +0 Maxwell's etheric cage {RegenMP *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (62, 12, D) a +4 rapier of venom a +0 leather armour a +0 dagger (63, 12, D) a +0 long sword (unseen) (2, 13, D) a +0 leather armour (3, 13, D) an uncursed staff of poison (4, 13, D) a stone of tremors (5, 13, D) an uncursed staff of fire (6, 13, D) a +2 rod of shadows (10/10) (7, 13, D) a +0 short sword (9, 13, D) a cursed staff of conjuration (11, 13, D) a box of beasts (49, 13, D) an uncursed ring of protection from fire (51, 13, D) an uncursed staff of conjuration (52, 13, D) a book of Maledictions (53, 13, D) a book of Frost (54, 13, D) a lantern of shadows (55, 13, D) a +3 shortbow of flaming (61, 13, D) a +6 morningstar of protection (unseen) (2, 14, D) a +2 helmet of intelligence (3, 14, D) an uncursed staff of cold (5, 14, D) a book of Flames (6, 14, D) an uncursed staff of air (8, 14, D) a +3 ring mail of positive energy (9, 14, D) an uncursed staff of fire (10, 14, D) the cursed +0 quarterstaff of Valour {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (11, 14, D) an uncursed staff of energy (50, 14, D) the +10 blowgun of Quarrel {speed, rElec Int-5 Dex+6} Attacks with this weapon are significantly faster. It affects your intelligence (-5). It affects your dexterity (+6). It insulates you from electricity. (52, 14, D) a book of Unlife (53, 14, D) a phial of floods (54, 14, D) a cursed ring of protection from fire (55, 14, D) a book of the Dragon (3, 15, D) a +0 dagger (6, 15, D) a book of Maledictions (8, 15, D) an uncursed amulet of clarity (9, 15, D) a +0 war axe of chopping (10, 15, D) the +7 scimitar "Hydraslayer" {flame, rElec} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. (11, 15, D) an uncursed ring of see invisible (12, 15, D) a +0 rapier (37, 15, D) the +2 arbalest "Raschumy" {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (38, 15, D) a phantom mirror (42, 15, D) a +0 crystal plate armour (43, 15, D) a box of beasts (12, 16, D) a cursed -3 long sword (unseen) (38, 16, D) a +3 scimitar (41, 16, D) the ring "Xushu" {Wiz +Inv Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It lets you turn invisible. (43, 16, D) the +8 shortbow of the Countless Wonders {flame, MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. (19, 17, D) an uncursed staff of air (21, 17, D) a +0 dagger (22, 17, D) a fan of gales (23, 17, D) an uncursed staff of energy (26, 17, D) a +0 war axe (27, 17, D) a +0 scimitar (28, 17, D) an ornate deck of wonders (29, 17, D) a +1 quarterstaff of speed (61, 17, D) an uncursed staff of cold (63, 17, D) a cursed amulet of inaccuracy (64, 17, D) a phial of floods (72, 17, D) an uncursed staff of fire (73, 17, D) a book of Party Tricks (11, 18, D) a +5 spear of venom the cursed +1 long sword of the Wheel {vamp, rF+ Int+3} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It protects you from fire. It has a curse placed upon it. a +0 leather armour a +0 long sword a +0 chain mail a +0 long sword a +0 long sword an uncursed amulet of regeneration a +0 longbow a +0 leather armour 27 arrows a +0 long sword a +0 rapier a +0 rapier of flaming a +0 leather armour (12, 18, D) a +0 long sword (unseen) (13, 18, D) a +0 scimitar (still there?) a +0 long sword (still there?) (19, 18, D) an uncursed staff of wizardry (20, 18, D) a book of Fire (22, 18, D) a +3 lightning rod (13/13) (23, 18, D) a +1 helmet of intelligence (24, 18, D) an uncursed staff of air (25, 18, D) an uncursed ring of poison resistance (26, 18, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (51, 18, D) a +0 robe (62, 18, D) a +3 ring of protection (64, 18, D) a +0 scimitar (71, 18, D) a +1 hand crossbow of flaming (72, 18, D) the +3 rapier "Fuopuh" {flame, +Fly Int+3 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (+2). It lets you fly. (9, 19, D) an uncursed staff of energy (unseen) (11, 19, D) a cursed +0 long sword a +0 long sword a scroll of brand weapon a +0 longbow 38 arrows the +5 ring mail of Zixafuz {rC+} It protects you from cold. a +0 long sword the amulet of Xouskeif {Faith rN+} [amulet of faith] It allows you to gain divine favour quickly. It protects you from negative energy. a +0 long sword a cursed -2 rapier a +0 rapier a +0 leather armour (12, 19, D) 2 arrows (13, 19, D) a +0 long sword (unseen) (23, 19, D) a stone of tremors (24, 19, D) a +0 great sword (52, 19, D) a +0 spear (unseen) (9, 20, D) a +0 rapier (11, 20, D) an arrow a +0 rapier a +0 long sword a +0 chain mail (12, 20, D) a +2 short sword of flaming (unseen) (51, 20, D) a +1 lajatang of speed a +0 robe (62, 20, D) a +0 halberd (unseen) (37, 21, D) a +1 vampiric dagger (unseen) (49, 21, D) (unseen) (51, 21, D) (unseen) (63, 21, D) a +0 hand axe a +0 robe (64, 21, D) a +4 whip of electrocution (unseen) (15, 22, D) an arrow (36, 22, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). the cursed +1 hunting sling of the Empty Page {velocity, *Corrode +Blink Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It lets you blink. It may corrode your equipment when you take damage. It has a curse placed upon it. (37, 22, D) a +0 dagger (unseen) (39, 22, D) the +6 long sword of Pyromania {freeze, +Inv Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It lets you turn invisible. (unseen) (21, 23, D) a +0 dagger (unseen) (22, 23, D) a +5 mace of draining a +0 dagger a +0 robe a +0 broad axe (23, 23, D) a +0 dagger (unseen) (39, 23, D) a +0 dagger (unseen) (22, 24, D) the +2 falchion "Arbiter" {flame, Str+2 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your intelligence (+2). (23, 24, D) a +0 dagger (unseen) (37, 24, D) a +3 ring of evasion a +6 ring of dexterity a +4 ring of protection the ring "Qelee" {+Blink EV+4 Int+4 Dex+2 SInv} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). It affects your dexterity (+2). It lets you see invisible. It lets you blink. the ring "Faecuj" {Wiz rElec Int+5 Dex-2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+5). It affects your dexterity (-2). It insulates you from electricity. (22, 25, D) a +2 great mace of protection (unseen) (49, 25, D) a +0 dagger (51, 25, D) a +0 long sword (52, 25, D) a plain deck of wonders (53, 25, D) an uncursed staff of summoning (54, 25, D) a +0 short sword (55, 25, D) a +0 cloak of magic resistance (50, 26, D) the amulet of Irrepressible Laughter {Inacc Int+4 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It makes you more stealthy. (51, 26, D) a book of Death (52, 26, D) a +6 dagger of freezing (53, 26, D) a box of beasts (54, 26, D) a +0 rapier (23, 27, D) the +7 dagger of Currency {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (unseen) (61, 27, D) a legendary deck of changes (62, 27, D) a +3 vampiric hand axe (64, 27, D) a book of Geomancy (65, 27, D) an uncursed staff of death (72, 27, D) an uncursed staff of fire (22, 28, D) a +4 short sword of venom (unseen) (62, 28, D) an uncursed staff of poison (63, 28, D) the cursed +3 glaive of Ancient Evil {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (64, 28, D) an uncursed ring of flight (71, 28, D) a book of Cantrips (72, 28, D) a +1 fire dragon armour (73, 28, D) the Handbook of Ashen Slavery Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Call Imp Summoning 2 d - Stoneskin Transmutation/Earth 2 e - Spellforged Servitor Conjuration/Summoning 7 f - Summon Hydra Summoning 7 (34, 29, D) a +0 dire flail of holy wrath (35, 29, D) a +3 spear of piercing (36, 29, D) an uncursed staff of cold (37, 29, D) an uncursed staff of death (38, 29, D) an uncursed amulet of clarity an uncursed ring of ice an uncursed ring of fire an uncursed ring of wizardry a +1 cloak of invisibility (39, 29, D) Foilim Nuos's Grimoire of the Traveller Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Teleport Other Translocation 3 c - Passage of Golubria Translocation 4 d - Warp Weapon Charms/Translocation 5 e - Phase Shift Translocation 5 (40, 29, D) a +3 great mace of protection (42, 29, D) a +3 war axe of holy wrath (43, 29, D) a +0 swamp dragon armour (44, 29, D) a +1 morningstar of freezing (36, 30, D) a +1 trident of flaming (37, 30, D) a disc of storms (38, 30, D) an uncursed staff of death (39, 30, D) a Young Poisoner's Handbook (40, 30, D) a +3 war axe of electrocution (41, 30, D) the +11 halberd of Hyriodo {venom, Dex+5 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+5). It makes you more stealthy. (42, 30, D) a crystal ball of energy (43, 30, D) an uncursed staff of fire (52, 30, D) a +2 mace of holy wrath (53, 30, D) a +5 quarterstaff (unseen) (54, 30, D) a +0 long sword (unseen) (56, 30, D) the +5 halberd "Ytraucs" {venom, Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). (unseen) (52, 31, D) a +5 whip of venom (unseen) (53, 31, D) 2 arrows (54, 31, D) a +0 dagger a +0 leather armour a +0 rapier (72, 31, D) a +0 flail a +0 leather armour (1, 32, D) a +0 helmet of see invisible (3, 32, D) a +0 leather armour (4, 32, D) an uncursed staff of summoning (7, 32, D) an uncursed staff of fire (9, 32, D) the +2 spear of Qioss {pierce, rF+ rN++ Int-2 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It affects your dexterity (-3). It protects you from fire. It greatly protects you from negative energy. (10, 32, D) a plain deck of wonders (11, 32, D) a disc of storms (53, 32, D) a +0 long sword (unseen) (64, 32, D) (unseen) (1, 33, D) a +0 short sword (2, 33, D) a +0 club (3, 33, D) a phantom mirror (4, 33, D) a +3 plate armour of magic resistance (5, 33, D) a sack of spiders (6, 33, D) a Young Poisoner's Handbook (7, 33, D) a phial of floods (8, 33, D) a +0 chain mail of poison resistance (9, 33, D) a legendary deck of summoning (10, 33, D) a stone of tremors (11, 33, D) an uncursed staff of earth (12, 33, D) an uncursed staff of poison (13, 33, D) a +2 dire flail of crushing (19, 33, D) an ornate deck of escape (20, 33, D) a +0 short sword of venom (22, 33, D) a +2 trident of protection (23, 33, D) a legendary deck of summoning (24, 33, D) a book of the Tempests (25, 33, D) an uncursed staff of fire (26, 33, D) an uncursed staff of poison (27, 33, D) a book of the Tempests (29, 33, D) an uncursed staff of poison (36, 33, D) a +0 trident (52, 33, D) an arrow (1, 34, D) an uncursed amulet of clarity (2, 34, D) a +0 war axe (3, 34, D) a stone of tremors (4, 34, D) an uncursed ring of sustain attributes (5, 34, D) the ring of Depiag {+Fly rElec rF++ Int+3 SInv} [ring of flight] It affects your intelligence (+3). It greatly protects you from fire. It insulates you from electricity. It lets you see invisible. It lets you fly. the ring of the Cicada {SustAt rElec} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It insulates you from electricity. the ring "Qacew" {+Fly rF+ MR+ Slay+2} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your resistance to hostile enchantments. It lets you fly. (6, 34, D) the +8 trident of Trial by Ordeal {holy, Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). (7, 34, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It can be evoked to emit clouds of fog. It makes you more stealthy. (8, 34, D) an uncursed ring of stealth (9, 34, D) a plain deck of summoning (10, 34, D) a +0 flail (11, 34, D) a potion of might (12, 34, D) an uncursed staff of air (13, 34, D) an uncursed staff of poison (19, 34, D) a +2 trident of venom (21, 34, D) a +1 plate armour of fire resistance (22, 34, D) a book of Clouds (25, 34, D) the amulet "Zappanisu" {Stasis Dex+3 Stlth+} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+3). It makes you more stealthy. the ring of Fragile Peace {MR++ Str-4 SInv} [ring of see invisible] It affects your strength (-4). It affects your resistance to hostile enchantments. It lets you see invisible. (26, 34, D) a +1 falchion of flaming (27, 34, D) the +10 blowgun "Ikkona" {evade, +Fly MP+9} It affects your evasion (+5 to EV). It affects your magic capacity (+9). It lets you fly. (28, 34, D) the Catalogue of the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Silence Hexes/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 (21, 35, D) a book of Ice (22, 35, D) a +0 cloak of invisibility (24, 35, D) a stone of tremors (25, 35, D) a +2 ring mail of fire resistance (26, 35, D) Sif Muna's Secret Knowledge for Novices Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Sandblast Earth 1 d - Corona Hexes 1 e - Summon Butterflies Summoning 1 (37, 35, D) a +0 hand axe (unseen) (40, 35, D) a +0 glaive (6, 36, D) a +0 dagger (7, 36, D) a +0 trident a +0 chain mail an uncursed ring of protection from fire (5, 37, D) a +0 halberd (unseen) (6, 37, D) a +0 giant club a +8 short sword of venom a +0 great sword a +0 arbalest 30 bolts a +0 chain mail a +0 great sword of electrocution a +0 chain mail (7, 37, D) 4 large rocks a +0 war axe a +1 plate armour of fire resistance a +0 war axe a +0 plate armour (8, 37, D) a +2 halberd of protection (still there?) a +0 mace (still there?) (9, 37, D) the +8 scythe of Cauwyk {flame, rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. (25, 37, D) a +6 vampiric trident (unseen) (26, 37, D) an arrow (49, 37, D) the Compendium of the Big Bang Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Portal Projectile Translocation 3 d - Passwall Transmutation/Earth 3 e - Irradiate Conjuration/Transmutation 5 f - Blade Hands Transmutation 5 (50, 37, D) an uncursed staff of earth (51, 37, D) a +1 leather armour of fire resistance (53, 37, D) an uncursed amulet of resist corrosion (54, 37, D) the cursed -3 helmet "Lenno" {*Confuse rC+ rCorr} It protects you from cold. It protects you from acid and corrosion. It may confuse you when you take damage. It has a curse placed upon it. (59, 37, D) a +3 scale mail of cold resistance (60, 37, D) the Compendium of Viperous Hexes Spells Type Level a - Confusing Touch Hexes 2 b - Cure Poison Poison 2 c - Tukima's Dance Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Spider Form Transmutation/Poison 3 f - Fulminant Prism Conjuration/Hexes 4 (61, 37, D) a +0 short sword (62, 37, D) an uncursed staff of fire (70, 37, D) a +0 short sword (71, 37, D) a +0 dagger (72, 37, D) a +0 long sword (73, 37, D) a book of Beasts (6, 38, D) a cursed +0 club a +0 leather armour the ring of the Stag {rPois Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. 5 large rocks the cursed +1 great sword of Veph {freeze, Str+4 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your intelligence (+4). It has a curse placed upon it. a +0 chain mail (7, 38, D) a bolt (8, 38, D) a +0 war axe (unseen) (25, 38, D) a javelin (26, 38, D) 4 arrows a +0 trident (49, 38, D) a +2 cloak of poison resistance (52, 38, D) a +3 leather armour of cold resistance (53, 38, D) an uncursed ring of sustain attributes (59, 38, D) a plain deck of escape (60, 38, D) a +1 rapier of electrocution (61, 38, D) the +2 cloak of the Midnight Sun {-Tele MP+9 Str-5 Int+3} It affects your strength (-5). It affects your intelligence (+3). It affects your magic capacity (+9). It prevents most forms of teleportation. (62, 38, D) the +1 troll leather armour "Ofuxen" {Regen+ MP+9} It affects your magic capacity (+9). It increases your rate of regeneration. (70, 38, D) the +2 robe of the Eight Moons {rC+} It protects you from cold. (71, 38, D) an uncursed staff of power (72, 38, D) a +0 robe (73, 38, D) an uncursed amulet of the gourmand (5, 39, D) a +2 hand axe of chopping (unseen) (6, 39, D) a +0 falchion (unseen) (7, 39, D) a +0 dire flail (still there?) a tomahawk (still there?) (8, 39, D) a +0 club (unseen) (24, 39, D) a +0 trident (unseen) (25, 39, D) a +3 rapier of venom (unseen) (26, 39, D) a +0 shortbow 15 arrows a +0 spear 10 poisoned javelins a +0 leather armour (27, 39, D) a +0 trident (unseen) (28, 39, D) a +0 trident (unseen) (6, 40, D) a tomahawk (23, 40, D) (unseen) (24, 40, D) an arrow (26, 40, D) the +6 halberd of Ointment {antimagic, rN+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from negative energy. (unseen) (27, 40, D) 3 poisoned javelins a +2 great sword of electrocution a +0 robe (71, 40, D) a +2 war axe of flaming a +0 shortbow 18 arrows (7, 41, D) a tomahawk (24, 41, D) a javelin (27, 41, D) 4 arrows (still there?) 3 arrows (still there?) (50, 41, D) a +0 dagger of venom a +0 robe a +0 spear (51, 41, D) a +0 scimitar (69, 41, D) a +0 short sword (still there?) the +2 great sword of Zyngiack {freeze, rN+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (70, 41, D) an uncursed staff of earth a +0 ring mail a +0 short sword (71, 41, D) a +0 rapier a +0 ring mail (24, 42, D) a poisoned javelin an arrow (25, 42, D) a +0 rapier (unseen) (26, 42, D) a poisoned javelin (49, 42, D) a +0 hand axe (51, 42, D) a +0 robe (61, 42, D) a +0 flail a +0 robe (69, 42, D) a +0 scimitar (unseen) (70, 42, D) 4 arrows (71, 42, D) a cursed -1 rapier (unseen) (50, 43, D) a +0 halberd (unseen) (60, 43, D) a +0 flail (unseen) (71, 43, D) a +0 short sword (unseen) (31, 44, D) a poisoned javelin (60, 44, D) a +3 halberd of freezing (unseen) (58, 48, D) a +4 morningstar of pain (59, 48, D) a cursed ring of loudness (60, 48, D) a disc of storms (61, 48, D) the +3 leather armour "Asch" {rElec MR+} It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 48, D) a +3 hand axe of venom (63, 48, D) a +2 rod of inaccuracy (12/12) (64, 48, D) a cursed -4 ring of evasion (65, 48, D) a book of Party Tricks (67, 48, D) a +3 scale mail of positive energy (68, 48, D) the +8 Wrath of Trog {antimagic, *Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (69, 48, D) a +1 lajatang of speed (70, 48, D) an uncursed staff of power (71, 48, D) a +2 ring of evasion (72, 48, D) a book of Fire (73, 48, D) a +1 plate armour of poison resistance (74, 48, D) Lehudib's Compendium of Attacks and the Birds Spells Type Level a - Shock Conjuration/Air 1 b - Conjure Flame Conjuration/Fire 3 c - Force Lance Conjuration/Translocation 4 d - Lightning Bolt Conjuration/Air 5 e - Iron Shot Conjuration/Earth 6 (75, 48, D) a +1 battleaxe of freezing (18, 49, D) a +1 arbalest of freezing (19, 49, D) a +2 robe of magic resistance (21, 49, D) a +0 trident (22, 49, D) an uncursed staff of wizardry (23, 49, D) a phial of floods (24, 49, D) a book of Hinderance (25, 49, D) a plain deck of changes (26, 49, D) a +2 pair of gloves of archery (30, 49, D) an uncursed staff of earth (31, 49, D) an uncursed staff of cold (32, 49, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (33, 49, D) an uncursed staff of power (39, 49, D) a box of beasts (40, 49, D) a wand of heal wounds (6) (41, 49, D) an uncursed staff of summoning (43, 49, D) a +2 dagger of venom (44, 49, D) an uncursed staff of poison (45, 49, D) a +2 short sword of holy wrath (46, 49, D) a lamp of fire (47, 49, D) a +4 chain mail of fire resistance (48, 49, D) a +3 battleaxe of holy wrath (50, 49, D) the cursed +1 swamp dragon armour of Immorality {*Confuse rPois rN++ Str+5} It affects your strength (+5). It protects you from poison. It greatly protects you from negative energy. It may confuse you when you take damage. It has a curse placed upon it. (51, 49, D) a Fen Folio (52, 49, D) a +3 hand crossbow of flaming (53, 49, D) a +2 chain mail of fire resistance (54, 49, D) a +2 pair of boots of stealth (58, 49, D) a +2 shortbow of flaming (59, 49, D) the +0 ring mail of Experimentation {+Inv Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It lets you turn invisible. (60, 49, D) a lamp of fire (61, 49, D) a box of beasts (62, 49, D) a +1 mace of crushing (63, 49, D) a phial of floods (64, 49, D) a book of Summonings (65, 49, D) an ornate deck of defence (66, 49, D) a Necronomicon (67, 49, D) the cursed +0 leather armour of the Game Afoot {rElec MR- Regen+ Str+3} It affects your strength (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (68, 49, D) an uncursed staff of conjuration (69, 49, D) an uncursed amulet of stasis (70, 49, D) a +2 war axe of flaming (71, 49, D) a +0 war axe of electrocution (72, 49, D) the ring of Qesehis {SustAt +Fly Dex+2 Stlth+} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your dexterity (+2). It lets you fly. It makes you more stealthy. (73, 49, D) an uncursed staff of cold (74, 49, D) a +0 war axe of venom (75, 49, D) a +1 scimitar of holy wrath (18, 50, D) a +1 spear of venom (19, 50, D) a +3 plate armour of cold resistance (20, 50, D) a +0 scimitar (21, 50, D) a lamp of fire (24, 50, D) a cursed ring of loudness (25, 50, D) a +2 robe of magic resistance (26, 50, D) an uncursed staff of death (27, 50, D) a plain deck of defence (28, 50, D) a +0 scimitar (29, 50, D) a +1 rapier of speed (30, 50, D) an uncursed staff of wizardry (31, 50, D) a book of Dreams (32, 50, D) an uncursed staff of death (33, 50, D) an uncursed staff of conjuration (34, 50, D) a +3 leather armour of fire resistance (38, 50, D) a +0 halberd (43, 50, D) a +3 shortbow of flaming (44, 50, D) a +1 scale mail of cold resistance (45, 50, D) the +10 bardiche of Abomination {speed, +Inv rN+ Dex-5 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (-5). It protects you from negative energy. It lets you turn invisible. It makes you more stealthy. (46, 50, D) a +2 cloak of poison resistance the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. a +0 pair of gloves of archery (47, 50, D) an uncursed amulet of the gourmand (48, 50, D) a book of Unlife (49, 50, D) the Compendium of Malediction Spells Type Level a - Corona Hexes 1 b - Invisibility Hexes 6 c - Discord Hexes 8 (50, 50, D) a +1 battleaxe of venom (52, 50, D) a book of Envenomations (54, 50, D) a box of beasts (58, 50, D) the ring of Dischord {rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from negative energy. (59, 50, D) a fan of gales (60, 50, D) the cursed +1 robe of Misanthropy {rF+++ rN+ MP-9 Stlth-} It renders you almost immune to fire. It protects you from negative energy. It affects your magic capacity (-9). It makes you less stealthy. It has a curse placed upon it. (61, 50, D) a +3 chain mail of magic resistance (62, 50, D) a +3 battleaxe of flaming (63, 50, D) the Grimoire of Hurtful Cold Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ozocubu's Armour Charms/Ice 3 d - Ice Form Ice/Transmutation 4 e - Venom Bolt Conjuration/Poison 5 (64, 50, D) an uncursed staff of power (65, 50, D) the +12 arbalest "Unwiyc" {velocity, rElec rPois rF+ Dex-2} Any bolt fired from it inflicts extra damage. It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from poison. (66, 50, D) a scroll of holy word (67, 50, D) a +2 leather armour of cold resistance (68, 50, D) a potion of agility (69, 50, D) an uncursed ring of ice (70, 50, D) a +2 steam dragon armour (71, 50, D) a +2 battleaxe of chopping (72, 50, D) a +0 short sword of venom (73, 50, D) a +3 rod of inaccuracy (9/9) (74, 50, D) an uncursed staff of wizardry (75, 50, D) the amulet of Trog's Righteous Anger {rCorr Int+4} [amulet of resist corrosion] It protects you from acid and corrosion. It affects your intelligence (+4). (0, 51, D) a +2 great sword of holy wrath (1, 51, D) an uncursed staff of power (2, 51, D) an uncursed staff of death (3, 51, D) the Volume of Cankerous Shape Shifting Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Alistair's Intoxication Transmutation/Poison 4 (4, 51, D) the cursed +1 leather armour of the Black Moon {MR+} It affects your resistance to hostile enchantments. It has a curse placed upon it. (5, 51, D) a sack of spiders (6, 51, D) the +9 great mace of Huoskarche {speed, rF- Str+6 Int+6} Attacks with this weapon are significantly faster. It affects your strength (+6). It affects your intelligence (+6). It makes you vulnerable to fire. (8, 51, D) a +1 rapier of electrocution (9, 51, D) an uncursed staff of energy (10, 51, D) a Fen Folio (12, 51, D) an ornate deck of changes (13, 51, D) a +1 flail (18, 51, D) a manual of Bows (19, 51, D) a +0 spear of freezing (20, 51, D) a +3 ring mail of fire resistance (21, 51, D) a phial of floods (22, 51, D) a stone of tremors (23, 51, D) a +0 falchion of slicing (24, 51, D) the +2 hunting sling "Xeb Otysomp" {speed, *Contam rC++ MR- Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It greatly protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (25, 51, D) a +0 halberd (26, 51, D) a cursed ring of loudness (27, 51, D) an uncursed staff of power (28, 51, D) a +2 leather armour of cold resistance (29, 51, D) a lantern of shadows (30, 51, D) a stone of tremors (31, 51, D) a plain deck of defence (32, 51, D) the +6 hand crossbow of Dismay {venom, rF- rN+ MR+++ Str-4} It poisons the ammo it fires. It affects your strength (-4). It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (33, 51, D) a lamp of fire (34, 51, D) a box of beasts (39, 51, D) a disc of storms (40, 51, D) a +2 vampiric lajatang (41, 51, D) an uncursed ring of protection from fire (42, 51, D) a +2 centaur barding of cold resistance (43, 51, D) a +3 chain mail of poison resistance (44, 51, D) the +1 ring mail of Existentialism {+Fly MR+ Int+2} It affects your intelligence (+2). It affects your resistance to hostile enchantments. It lets you fly. (45, 51, D) a stone of tremors (46, 51, D) a +3 antimagic broad axe (47, 51, D) an uncursed staff of fire (48, 51, D) the +3 buckler "Weasaqum" {Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). (49, 51, D) an uncursed staff of cold (50, 51, D) a +1 dagger of flaming (51, 51, D) a +3 short sword of draining (52, 51, D) a box of beasts (54, 51, D) an uncursed staff of cold (63, 51, D) the ring "Uniefink" {rF+ Str+4} [ring of protection from fire] It affects your strength (+4). It protects you from fire. (64, 51, D) an uncursed staff of earth (65, 51, D) a +5 demon trident of electrocution (66, 51, D) the +4 troll leather armour of Fashionability {rC- MR+ Regen+ Str+3} It affects your strength (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (67, 51, D) the +9 broad axe of Oenomania {chop, *Confuse +Fly rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It lets you fly. It may confuse you when you take damage. (69, 51, D) a book of Debilitation (0, 52, D) a +2 trident of flaming (1, 52, D) a +1 battleaxe of flaming (2, 52, D) a +2 whip of draining (3, 52, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (4, 52, D) an uncursed staff of death (5, 52, D) an uncursed ring of sustain attributes (6, 52, D) a +2 robe of magic resistance (7, 52, D) a +0 flail of holy wrath (8, 52, D) a +0 scimitar (9, 52, D) Vynuzoam's Reference Book on Aid Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 (10, 52, D) a +3 hand crossbow of flaming (11, 52, D) a +5 shortbow of flaming (12, 52, D) 3 royal jellies (13, 52, D) a plain deck of destruction (14, 52, D) an uncursed staff of summoning (44, 52, D) a book of Summonings (45, 52, D) an uncursed staff of cold (46, 52, D) a +9 rod of inaccuracy (10/10) (47, 52, D) a book of Dreams (48, 52, D) the +0 pair of gloves "Xonibej" {Dex+4} It affects your dexterity (+4). (66, 52, D) a book of Death (0, 53, D) a plain deck of defence (1, 53, D) a book of Battle (2, 53, D) a Necronomicon (3, 53, D) a phantom mirror (4, 53, D) a +3 chain mail of positive energy (7, 53, D) a +4 hand axe of flaming (8, 53, D) a +4 dagger of electrocution (9, 53, D) the cursed +0 cloak of Focus {-Tele MR+ Int+3 Stlth+} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (10, 53, D) a +4 plate armour of fire resistance (11, 53, D) an uncursed ring of fire (12, 53, D) a +0 dire flail (13, 53, D) an uncursed staff of fire (14, 53, D) a +2 mace of crushing (73, 55, D) a +0 trident (unseen) (74, 55, D) a blink frog corpse (29, 56, D) the +6 dagger "Ujulorac" {drain, *Corrode +Fly MR+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your resistance to hostile enchantments. It lets you fly. It may corrode your equipment when you take damage. (unseen) (30, 56, D) a +0 long sword a +0 dire flail (31, 56, D) a +0 mace (unseen) (29, 57, D) a +0 long sword (still there?) a +0 scimitar (still there?) (31, 57, D) a +0 war axe (still there?) a +0 mace (still there?) (76, 57, D) a shapeshifter corpse (29, 58, D) a +0 hand axe (unseen) (30, 58, D) a +5 rod of destruction (11/11) (unseen) (31, 58, D) a +0 flail (still there?) a +0 scimitar of slicing (still there?) (9, 59, D) a +1 glaive of chopping (10, 59, D) a +4 scythe of venom (45, 59, D) the +6 spear "Egu Zeon" {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. (unseen) (48, 59, D) a +0 vampiric scythe (9, 60, D) a +4 flail of protection (unseen) (10, 60, D) the +11 battleaxe "Ytwiru" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (unseen) (46, 60, D) a +0 dire flail an uncursed ring of protection from cold a +2 glaive of venom (48, 60, D) a +0 long sword (unseen) (9, 61, D) 2 javelins (9, 63, D) a javelin (9, 64, D) a javelin (9, 65, D) a javelin (8, 66, D) a javelin