ztt the Dungeon (10, 1, D) the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +7 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) an uncursed staff of power (20, 1, D) the +0 leather armour of the Earth {+Inv Int+6} It affects your intelligence (+6). It lets you turn invisible. (21, 1, D) an uncursed ring of sustain attributes (22, 1, D) a +6 short sword of venom (23, 1, D) the +4 whip of Quhewos {vamp, *Contam rElec MP+9} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your magic capacity (+9). It causes magical contamination when unequipped. (24, 1, D) an uncursed ring of invisibility (25, 1, D) an uncursed amulet of regeneration (26, 1, D) a book of Unlife (27, 1, D) the +10 dagger of Courage {pierce, *Contam rPois Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It causes magical contamination when unequipped. (28, 1, D) an uncursed staff of cold (29, 1, D) an uncursed ring of magical power (35, 1, D) an uncursed staff of poison (36, 1, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (37, 1, D) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1} It affects your intelligence (-1). It affects your dexterity (-1). It protects you from poison. It protects you from negative energy. (38, 1, D) the cursed +0 ring mail of Odynearph {Regen+ Slay+2 Stlth-} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your rate of regeneration. It makes you less stealthy. It has a curse placed upon it. (39, 1, D) a +1 hunting sling of evasion (40, 1, D) the Handbook of Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Lightning Bolt Conjuration/Air 5 c - Conjure Ball Lightning Conjuration/Air 6 (41, 1, D) a legendary deck of defence (42, 1, D) a +3 quarterstaff of protection (49, 1, D) a book of Enchantments (50, 1, D) a +0 mace of holy wrath (51, 1, D) a +2 spear of piercing (53, 1, D) a lantern of shadows (54, 1, D) a lantern of shadows (55, 1, D) a +0 dagger (63, 1, D) the cursed +1 spear of Temp {drain, *Confuse +Inv rF+++ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It renders you almost immune to fire. It lets you turn invisible. It may confuse you when you take damage. It makes you more stealthy. It has a curse placed upon it. (67, 1, D) a +2 hunting sling of freezing (68, 1, D) a disc of storms (69, 1, D) the +1 ring mail "Toclad" {Str+3} It affects your strength (+3). (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (19, 2, D) an uncursed staff of cold (20, 2, D) the Almanac of Dried Tears Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Recall Summoning/Translocation 3 d - Sticky Flame Conjuration/Fire 4 e - Passage of Golubria Translocation 4 f - Summon Forest Summoning/Translocation 5 (21, 2, D) a +5 flail of venom (22, 2, D) a fan of gales (23, 2, D) an uncursed ring of fire (24, 2, D) a +2 shortbow of freezing (25, 2, D) a phial of floods (26, 2, D) an uncursed staff of wizardry (27, 2, D) a +2 dagger of speed (28, 2, D) a phial of floods (29, 2, D) a +2 dagger of flaming (36, 2, D) an uncursed staff of wizardry (37, 2, D) a +0 hunting sling of freezing (38, 2, D) a +3 leather armour of cold resistance (39, 2, D) a book of Hinderance (40, 2, D) a +4 arbalest of flaming (41, 2, D) a fan of gales (49, 2, D) a book of the Warp (51, 2, D) a cursed +5 ring of dexterity (52, 2, D) the Papyrus of Shifting Hexes Spells Type Level a - Beastly Appendage Transmutation 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Spectral Weapon Hexes/Charms 3 e - Summon Guardian Golem Hexes/Summoning 3 f - Hydra Form Transmutation 6 (53, 2, D) the +2 hat of the High Council {Archmagi, Wiz- Stlth-} It makes you less stealthy. (54, 2, D) a plain deck of wonders (62, 2, D) a +1 chain mail of poison resistance (73, 2, D) a book of Dreams (75, 2, D) an uncursed staff of energy (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (74, 3, D) a +0 hand axe a +0 leather armour (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (51, 7, D) a +0 halberd (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (52, 8, D) a +1 quarterstaff of protection a cursed +0 robe a scroll of brand weapon a cursed +1 falchion of freezing a cursed +0 robe (53, 8, D) a +3 trident of venom (unseen) (61, 9, D) an uncursed staff of energy (62, 9, D) a lantern of shadows (63, 9, D) a Fen Folio (70, 9, D) a disc of storms (71, 9, D) a +0 dagger (51, 10, D) an uncursed staff of energy (unseen) (62, 10, D) a +1 battleaxe of electrocution (70, 10, D) a +0 hand axe (61, 11, D) a cursed +2 halberd of freezing (unseen) (71, 11, D) a +0 lajatang of electrocution a +0 leather armour (72, 12, D) a +0 whip (49, 13, D) a +0 dagger (50, 13, D) an uncursed ring of wizardry an uncursed ring of ice a book of Summonings (51, 13, D) a +0 dagger (52, 13, D) a +0 robe (53, 13, D) an uncursed staff of earth (50, 14, D) a +0 robe (51, 14, D) a disc of storms (55, 14, D) an uncursed staff of conjuration (35, 15, D) a book of Maledictions (36, 15, D) the Reference Book on Attacks and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Conjure Flame Conjuration/Fire 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Sticky Flame Conjuration/Fire 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (37, 15, D) a Necronomicon (41, 15, D) an uncursed staff of death (43, 15, D) a disc of storms (37, 16, D) the +4 glaive of the Ass {elec, rPois Dex-2 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). It protects you from poison. It lets you see invisible. (38, 16, D) a +2 spear of piercing (39, 16, D) the Collected Works on Confrontation and Transmigration Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Spider Form Transmutation/Poison 3 c - Throw Icicle Conjuration/Ice 4 d - Irradiate Conjuration/Transmutation 5 e - Iron Shot Conjuration/Earth 6 (40, 16, D) the +5 morningstar "Plog" {venom, rN+} It poisons the flesh of those it strikes. It protects you from negative energy. (42, 16, D) an uncursed staff of fire (43, 16, D) a +0 long sword (61, 17, D) a +3 battleaxe of venom (62, 17, D) a +0 hand axe (63, 17, D) the +5 chain mail of Avestisu {Str+2} It affects your strength (+2). (64, 17, D) a +3 dagger of draining (71, 17, D) an uncursed amulet of faith (72, 17, D) a +0 shield a +0 scale mail (73, 17, D) a lantern of shadows (20, 18, D) a +1 ring mail of poison resistance (21, 18, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (22, 18, D) an ornate deck of summoning (23, 18, D) a book of Enchantments (24, 18, D) a disc of storms (25, 18, D) a +1 lajatang of electrocution (26, 18, D) an uncursed staff of death (27, 18, D) a +5 halberd of venom (28, 18, D) a plain deck of changes (29, 18, D) a +3 ring of protection (62, 18, D) the +6 rapier "Widyxirr" {pierce, rElec Str+6 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It makes you less stealthy. (64, 18, D) a +2 flail of protection (71, 18, D) the Compendium of Changing Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Blade Hands Transmutation 5 (72, 18, D) a +1 trident of venom (73, 18, D) an uncursed staff of wizardry (23, 19, D) an uncursed staff of summoning (24, 19, D) a book of the Tempests (25, 19, D) an uncursed staff of summoning (52, 20, D) a +0 long sword (54, 20, D) a +2 dire flail of protection (unseen) (52, 21, D) an uncursed staff of cold a +0 robe (53, 21, D) a +2 scimitar a +5 blowgun a +0 robe (54, 21, D) a +0 dagger (unseen) (51, 22, D) a +0 halberd (unseen) (52, 22, D) a +1 lajatang of speed a +0 robe (54, 22, D) a +0 flail (unseen) (44, 23, D) an arrow (45, 23, D) a +0 short sword (unseen) (43, 24, D) a +0 scimitar (unseen) (44, 24, D) a +0 long sword a +0 shortbow 13 arrows a +0 short sword a +0 chain mail a +2 hand crossbow of flaming a wand of heal wounds (4) (45, 24, D) a +0 long sword of electrocution an arrow a +0 long sword (44, 25, D) a +0 long sword a +0 longbow a +0 short sword an uncursed ring of positive energy 17 arrows a +0 long sword a +0 longbow 40 arrows of dispersal a +0 leather armour the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. a +0 rapier a +0 rapier a +0 leather armour a +4 ring of strength (45, 25, D) a +0 short sword a +0 leather armour a +0 buckler a +0 long sword a +0 longbow 50 arrows a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (50, 25, D) a lamp of fire (51, 25, D) a +5 blowgun (52, 25, D) a +0 halberd (53, 25, D) a book of Minor Magic (54, 25, D) a stone of tremors (43, 26, D) an arrow (44, 26, D) a +1 flail of protection (unseen) (45, 26, D) 5 arrows (51, 26, D) an uncursed amulet of stasis (52, 26, D) an uncursed ring of flight (53, 26, D) the +3 flail of Suicidal Tendencies {distort, Dex+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). (54, 26, D) a box of beasts (61, 27, D) the cursed +1 scale mail of Lies {rN+ MR- Dex+2} It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 27, D) a cursed staff of power (63, 27, D) an uncursed ring of see invisible (64, 27, D) a fan of gales (71, 27, D) a plain deck of summoning (72, 27, D) a book of Changes (73, 27, D) a legendary deck of wonders (63, 28, D) a +5 glaive of chopping (64, 28, D) an uncursed staff of fire (71, 28, D) a sack of spiders (73, 28, D) an uncursed amulet of rage (34, 29, D) a +0 long sword (35, 29, D) the Guide on Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 (36, 29, D) Sash's Catalogue of the Voyage Spells Type Level a - Apportation Translocation 1 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Summon Forest Summoning/Translocation 5 (40, 29, D) a crystal ball of energy (41, 29, D) a +0 chain mail (42, 29, D) 3 royal jellies (43, 29, D) a box of beasts (44, 29, D) a box of beasts (35, 30, D) a cursed amulet of clarity (36, 30, D) a +3 leather armour of magic resistance (37, 30, D) an uncursed ring of ice (38, 30, D) a +1 leather armour of fire resistance (39, 30, D) an uncursed ring of protection from fire (40, 30, D) a stone of tremors (41, 30, D) a cursed -4 ring of strength (42, 30, D) a +0 falchion of slicing (43, 30, D) 3 royal jellies (54, 31, D) a +0 arbalest the +7 spear "Salut" {flame, rF+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. a +0 long sword a +0 plate armour 21 bolts a +0 dire flail a +3 plate armour 8 large rocks (56, 31, D) a +2 antimagic bardiche (unseen) (63, 31, D) a cursed -2 spear the +7 hunting sling "Zoraymif" {velocity, Dex+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It makes you more stealthy. (55, 32, D) a large rock 3 bolts (63, 32, D) a +0 spear a +0 buckler (64, 32, D) a +2 spear of venom (72, 32, D) a +0 spear (53, 33, D) a +0 battleaxe (unseen) (54, 33, D) a +1 great sword of holy wrath a +0 chain mail (44, 36, D) 4 large rocks (45, 36, D) a +0 bardiche a +0 chain mail (41, 37, D) a large rock (45, 37, D) a +0 war axe a +0 plate armour a +0 great sword a +2 plate armour of fire resistance a +2 dagger of draining a +0 arbalest 14 bolts (49, 37, D) a +2 hand axe of flaming (50, 37, D) a disc of storms (51, 37, D) an uncursed staff of death (52, 37, D) a book of Geomancy (53, 37, D) an uncursed amulet of rage (54, 37, D) a +0 lajatang of speed (59, 37, D) a stone of tremors (60, 37, D) a plain deck of summoning (61, 37, D) the Almanac of the Hills Spells Type Level a - Summon Mana Viper Hexes/Summoning 5 b - Invisibility Hexes 6 c - Darkness Hexes 7 (62, 37, D) an uncursed staff of summoning (63, 37, D) a +0 dagger (71, 37, D) a +0 plate armour of fire resistance (72, 37, D) a +3 chain mail of magic resistance (73, 37, D) an ornate deck of changes (45, 38, D) a +0 great mace (unseen) (49, 38, D) a +2 blowgun (50, 38, D) a plain deck of defence (51, 38, D) the +3 ring mail "Acitytos" {rCorr} It protects you from acid and corrosion. (52, 38, D) an uncursed staff of earth (53, 38, D) the +4 dagger "Ytaqal" {holy, rC+ rN+ Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-2). It protects you from cold. It protects you from negative energy. (59, 38, D) a book of Burglary (60, 38, D) a cursed -3 ring of intelligence (61, 38, D) the cursed +0 plate armour "Zouf" {Regen+ Dex+2} It affects your dexterity (+2). It increases your rate of regeneration. It has a curse placed upon it. (62, 38, D) an uncursed staff of poison (63, 38, D) the Tome of Hurtful Ice Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Throw Icicle Conjuration/Ice 4 c - Summon Ice Beast Ice/Summoning 4 d - Bolt of Cold Conjuration/Ice 6 (70, 38, D) a phantom mirror (71, 38, D) a +0 trident (72, 38, D) Poakh's Compendium of Earthen Enchantment Spells Type Level a - Slow Hexes 2 b - Stoneskin Transmutation/Earth 2 c - Stone Arrow Conjuration/Earth 3 d - Leda's Liquefaction Hexes/Earth 4 e - Cause Fear Hexes 4 (73, 38, D) a +0 club (42, 39, D) a +0 glaive (unseen) (43, 39, D) a +0 arbalest 20 bolts a +0 dire flail a +0 plate armour a +4 short sword a +0 plate armour a +0 shield a +0 battleaxe a +0 chain mail a +0 halberd a +0 plate armour (44, 39, D) a +0 long sword (unseen) (45, 39, D) a +0 war axe (still there?) a scroll of brand weapon (still there?) (62, 39, D) a +0 rapier (unseen) (44, 40, D) a +0 war axe (unseen) (60, 41, D) a +0 long sword (still there?) a +0 rapier (still there?) (61, 41, D) a +0 rapier a +0 ring mail (62, 41, D) a cursed -1 short sword (still there?) a +0 scimitar (still there?) (71, 41, D) a +0 long sword (unseen) (72, 41, D) the +7 mace of Ogeyn {flame, rPois rC- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. a +0 mace a +0 plate armour (61, 42, D) 5 arrows (62, 42, D) a +3 dagger (70, 42, D) a +0 dagger a +0 robe (61, 43, D) a +0 long sword (still there?) 3 arrows (still there?) (62, 44, D) a +0 shortbow (unseen)