zorance Level 1 of the Dungeon (0, 0, D:1) 26 arrows (7, 5, D:1) 14 bolts (8, 4, D:1) a +0 club (9, -10, D:1) 24 sling bullets (9, 3, D:1) a +0 club (15, 9, D:1) a +0 plate armour (24, 1, D:1) 15 arrows (26, -2, D:1) 17 bolts (37, -17, D:1) a +0 short sword (38, -8, D:1) a +0 dagger (46, 10, D:1) 25 arrows (49, -21, D:1) a cursed -3 hand axe (53, 28, D:1) a +0 short sword (57, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, 1, D:2) a +0 club (14, 1, D:2) a +0 dagger (14, 39, D:2) a +0 club (16, -6, D:2) a +0 club (17, -5, D:2) a +0 short sword (24, 2, D:2) a +0 hunting sling a +0 dagger (24, 28, D:2) a +0 whip (25, 28, D:2) a +0 club (29, 7, D:2) a +0 club (30, 2, D:2) a +0 club (41, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, 1, D:3) a +0 club (7, 3, D:3) a +0 short sword (13, -8, D:3) a +0 scale mail (14, -9, D:3) a +0 scythe a +0 robe of magic resistance (17, -10, D:3) a +0 short sword (21, 12, D:3) a +4 quarterstaff of chaos (29, 10, D:3) a +0 mace (36, 11, D:3) a +0 short sword a +0 ring mail (42, -28, D:3) a +0 buckler (44, 30, D:3) a +0 dagger a +0 robe (46, 30, D:3) a +0 club a +1 leather armour of poison resistance (47, -23, D:3) a +0 robe (48, -26, D:3) a +0 hunting sling (49, 23, D:3) a +0 whip a +0 leather armour (50, -5, D:3) a +0 club (58, -27, D:3) a +0 whip (58, -1, D:3) a +0 robe Level 4 of the Dungeon [Shop] Moqeofice's Weapon Emporium the +6 flail "Qeyfommy" {vorpal, MR+ Int+4 SInv} (785 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you see invisible. a +0 spear (39 gold) a +0 rapier (52 gold) 8 sling bullets (52 gold) the +4 hand crossbow "Roajen" {flame, Str+2} (487 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). a +0 shortbow of freezing (96 gold) 19 arrows (49 gold) 17 stones (22 gold) a +0 war axe (45 gold) a +0 hunting sling (19 gold) a +5 morningstar of protection (413 gold) a +2 great sword of electrocution (366 gold) (4, -8, D:4) a cursed -3 trident a +0 ring mail (4, -6, D:4) a +0 short sword (4, -5, D:4) a +0 dagger (5, -10, D:4) a +0 short sword (11, -36, D:4) a +0 rapier (21, 6, D:4) a +0 ring mail (36, -21, D:4) a +0 ring mail (37, -21, D:4) a +0 club 7 boomerangs a +0 chain mail a +0 mace (48, -12, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) 12 bolts (11, -5, D:5) a +0 leather armour (11, 6, D:5) a +0 short sword (25, 15, D:5) an adder skeleton (34, 19, D:5) a +0 helmet (43, 38, D:5) a scarf of spirit shield a cursed -3 dagger a +0 long sword of protection a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (3, 5, D:6) a +0 scale mail (4, 3, D:6) a +0 short sword (still there?) a +0 club (still there?) (5, 3, D:6) a +0 mace (unseen) (6, 6, D:6) 8 gold pieces (8, 3, D:6) a +0 mace (unseen) (10, 3, D:6) a potion of curing the Ecumenical Temple