Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 711807644767563638 11 zkyp the Magician (level 2, -1/23 HPs) Began as an Armataur Hedge Wizard on Jan 26, 2024. Slain by a gnoll ... wielding a +0 whip (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:42 (307 turns). zkyp the Magician (Armataur Hedge Wizard) Turns: 307, Time: 00:01:42 Health: -1/23 AC: 4 Str: 15 XL: 2 Next: 13% Magic: 0/5 EV: 9 Int: 14 God: Gold: 30 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . b - +0 robe rPois . c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: roll @: very slightly contaminated A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 30 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Skills: + Level 1.6 Fighting - Level 1.3 Dodging - Level 2.1 Stealth - Level 2.6 Spellcasting - Level 0.8 Conjurations - Level 0.7 Summonings - Level 1.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 16% 1d3 16% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 4% N/A 22% 1 Blink Tloc 8% N/A 22% 2 Call Imp Summ 6% N/A 26% 2 Cigotuvi's Dreadful Rot Necr/Alch/Air 2% N/A 32% 2 Mephitic Cloud Conj/Alch/Air 2% N/A 52% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you but does no damage. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. The gnoll hits you with a +0 whip. Unknown command. Casting: Magic Dart (safe; 16% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 16% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. The gnoll is lightly wounded. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. You die... ### #.. #.# ♣.♣ ###♣♣.♣♣##.## #....w......# #..#♣♣g♣♣#... # ♣@♣ ##.####.## .........# .#######.# .# #.....##.# #......#.# .######...#.### ............... ........###.### You could see a gnoll and a dart slug. Vanquished Creatures 2 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) A kobold (D:1) A ball python (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Armataur Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 4/4 129 | D:1 | Reached skill level 1 in Fighting 233 | D:1 | Reached XP level 2. HP: 16/23 MP: 5/5 305 | D:1 | HP: 1/23 [gnoll/+0 whip (8)] 307 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_crossroads, minmay_tree_intersection, amcnicky_mini_rare_corridor_liquid, minmay_misc_feat_nine_boxes Skill XL: | 1 | ---------------+----+----- Fighting | 1 | 1.6 Dodging | | 1.3 Stealth | | 2.1 Spellcasting | | 2.6 Conjurations | | 0.8 Summonings | | 0.7 Translocations | | 1.0 Action || total ---------------------------++------- Melee: Dagger || 56 Tailslap || 2 Cast: Magic Dart || 13 Use: Potion || 2 Stab: Sleeping || 1 Distracted || 1 Armour: Robe || 67 Dodge: Dodged || 42