zkyp Level 1 of the Dungeon (2, -17, D:1) a +0 short sword 3 stones (7, -18, D:1) 5 stones (9, -2, D:1) 5 stones (27, 19, D:1) a +0 leather armour (34, -6, D:1) a +0 robe (35, 24, D:1) a +0 whip (52, 9, D:1) a +0 robe a +0 dagger 2 stones (61, -26, D:1) a +0 sling (63, -14, D:1) a +0 robe Level 2 of the Dungeon [Shop] Ecemapunt's Book Boutique a book of Flames (308 gold) a book of Spectacle (440 gold) the Codex of Red-Hot Toxicity (462 gold) Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Flame Wave Conjuration/Fire 4 c - Olgreb's Toxic Radiance Poison 4 d - Plasma Beam Fire/Air 6 a book of Maledictions (286 gold) a book of Cantrips (132 gold) a book of Displacement (242 gold) the Spellbook of the Combined Panacea (528 gold) Spells Type Level a - Call Canine Familiar Summoning 3 b - Spider Form Transmutation/Poison 3 c - Haunt Necromancy/Summoning 7 d - Malign Gateway Summoning/Translocation 7 (0, 0, D:2) a +0 spear (0, 1, D:2) a +0 spear (0, 5, D:2) a +0 club (2, 9, D:2) a +0 flail (4, 3, D:2) a +0 robe a +0 club (14, 5, D:2) a +0 flail (15, 9, D:2) a +0 leather armour (17, 40, D:2) a +0 whip (18, 10, D:2) a +0 whip (24, 21, D:2) 3 stones (29, -9, D:2) a +0 short sword (33, 32, D:2) a stone a +0 dagger (46, 11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a scroll of blinking (0, 4, D:3) a +0 falchion (2, -2, D:3) a scroll of identify (3, -6, D:3) a +0 dagger (5, -1, D:3) 3 scrolls of identify (13, -22, D:3) a +1 whip of holy wrath (14, -22, D:3) a +0 spear 6 stones (16, -18, D:3) 6 stones (18, 3, D:3) a +0 spear (19, -14, D:3) a +0 short sword (21, -23, D:3) a +0 scale mail (25, -3, D:3) a +0 short sword (28, -40, D:3) a +0 dagger 5 stones (28, -21, D:3) a +0 ring mail (34, -26, D:3) a +0 dagger 4 stones Level 4 of the Dungeon (0, 0, D:4) a +2 flail of holy wrath a +0 ring mail (3, -25, D:4) 5 stones (6, -10, D:4) a +0 dagger (10, 25, D:4) 2 datura-tipped darts (12, -9, D:4) a +0 flail 4 stones (12, -8, D:4) a +0 club a gnoll corpse (skeletalised by now) (16, -26, D:4) 7 stones (17, 17, D:4) a +2 buckler (21, -6, D:4) a +0 club (33, -6, D:4) a +0 club (37, -6, D:4) a +0 quarterstaff (38, 19, D:4) a +0 dagger (46, -3, D:4) a +0 dagger a +2 sling of draining a goblin corpse (skeletalised by now) (46, 0, D:4) a +0 club a ball python corpse (skeletalised by now) (53, -9, D:4) the +1 helmet of the Sea {*Corrode rF+ rN++ SInv} rF: It protects you from fire. rN: It greatly protects you from negative energy. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (56, 30, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) a ball python corpse