Dungeon Crawl Stone Soup version 0.30-a0-777-ga9a30cbeda (webtiles) character file. Game seed: 7662002399930583817 132 zkyp the Chopper (level 5, 0/43 HPs) Began as a Barachi Monk on Feb 13, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:02 (2013 turns). zkyp the Chopper (Barachi Monk) Turns: 2013, Time: 00:02:03 Health: 0/43 AC: 4 Str: 13 XL: 5 Next: 15% Magic: 5/5 EV: 12 Int: 8 God: Gold: 104 SH: 0 Dex: 18 Spells: 4/4 levels left rFire . . . SeeInvis . a - +0 hand axe rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 ring mail rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.09/turn (no ring) @: lethally poisoned (0 -> -1), unable to hop, attractive, slow A: amphibious, slowness 1, strong legs 1, +LOS, iridescent scales 1, agile 1, deformed body, dopey 1, poison resistance a: Hop You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) c - the +4 whip "Luludogh" {flame, *Corrode rF+ rN+ Int+2} (You found it on level 2 of the Dungeon) Int: It affects your intelligence (+2). rF: It protects you from fire. rN: It protects you from negative energy. *Corrode: It may corrode you when you take damage. Armour b - a +0 robe f - a +0 ring mail (worn) Scrolls d - a scroll of fog e - a scroll of immolation {unknown} j - a scroll of identify {unknown} Potions g - a potion of flight {unknown} h - a potion of curing {unknown} k - a potion of degeneration {unknown} Skills: + Level 4.6 Fighting * Level 4.9 Axes - Level 1.8 Armour + Level 3.8 Dodging - Level 1.7 Stealth You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kindle Blastsparks Fire/Tloc/Air 0% 2d10 95% 3 Fulminant Prism Conj/Hex 0% 3d5 100% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 100% 4 Lee's Rapid Deconstruct Erth 0% 3d4* 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You are partially covered in iridescent scales. (AC +2) You are agile. (Dex +4, Str/Int -1) Armour fits poorly on your strangely shaped body. You are dopey. (Int -2) Your system is resistant to poisons. (rPois) Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. Terence attacks as you move away! Terence hits you with a +0 flail! The adder closely misses you. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! Hop to where? Press: ? - help, Dir - move target Boing! * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. * * * LOW HITPOINT WARNING * * * You feel sick. Terence closely misses you. You climb upwards. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading down here. It was a potion of attraction. You feel attractive to monsters. You die... ......<#.......#........###.#.##. ##.##.###.#..#.#..............##. .......##.#..#.#............##### #....................##......###. ............#........##.......... #..........##........##.......... ............#........##.......... .(..........#........##.......... #.#.##......#...@....##.......... #.#.##......#........##.......... #.#.##......#........##.........# #.#.##......#........##.......... ..#.##......###########......##.. ###.##.####.# #.###.#.... ....##.# #.# #.# #...... ######.####.# #.# ####### #......# #.# # There were no monsters in sight! Vanquished Creatures A scorpion (D:2) 2 adders (D:2) 2 worms (D:2) 2 dart slugs (D:1) 4 ball pythons 7 endoplasms A giant cockroach (D:2) 4 goblins (D:2) 2 hobgoblins 4 jackals (D:3) A quokka (D:1) 4 bats 3 frilled lizards 7 kobolds A rat (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Barachi Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 189 | D:1 | Reached XP level 2. HP: 25/25 MP: 2/2 1039 | D:2 | Reached XP level 3. HP: 30/30 MP: 3/3 1330 | D:2 | Noticed a scorpion 1339 | D:2 | Gained mutation: Your flesh is heat resistant. (rF+) | [potion of mutation] 1339 | D:2 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1339 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1339 | D:2 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 1340 | D:2 | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1340 | D:2 | Lost mutation: Your flesh is heat resistant. (rF+) [potion | of mutation] 1340 | D:2 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 1340 | D:2 | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 1340 | D:2 | Gained mutation: Your system is resistant to poisons. | (rPois) [potion of mutation] 1367 | D:2 | Killed a scorpion 1368 | D:2 | Reached skill level 1 in Armour 1368 | D:2 | Reached XP level 4. HP: 31/38 MP: 4/4 1504 | D:2 | Identified the +4 whip "Luludogh" {flame, *Corrode rF+ rN+ | Int+2} 1569 | D:2 | Reached XP level 5. HP: 39/43 MP: 5/5 1994 | D:3 | Noticed Terence 2010 | D:3 | HP: 2/43 [poisoned by an adder] 2013 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, minmay_hedge_maze D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_alcove_2, dreamdust_wishing_well, uniq_natasha, uniq_terence, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 4 | 4.6 Axes | 4 | 4.9 Armour | 1 | 1.8 Dodging | | 3.8 Stealth | | 1.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Hand axe | 137 | 44 || 181 Punch | 1 | 1 || 2 Ability: Hop | | 1 || 1 Use: Scroll | 1 | || 1 Potion | 3 | 1 || 4 Stab: Sleeping | 3 | || 3 Distracted | | 1 || 1 Armour: Robe | 11 | || 11 Ring mail | 37 | 14 || 51 Dodge: Dodged | 94 | 30 || 124 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2328 | 2256 | 72 | 3 | 1817 | 3 | 776.0 | Dungeon | 2328 | 2256 | 72 | 3 | 1817 | 3 | 776.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1219 daAuts D:2: 1083 daAuts D:3: 25 daAuts