zkyp Level 1 of the Dungeon (0, 0, D:1) 6 stones (4, 6, D:1) a +0 robe (15, -14, D:1) 9 stones (17, -32, D:1) a +0 leather armour (22, -44, D:1) a +0 club (36, -39, D:1) a +0 robe (38, -38, D:1) a +0 robe (44, 11, D:1) a +1 dagger of electrocution (46, -31, D:1) a +0 club (51, -9, D:1) a +0 robe (57, -23, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 1, D:2) a +0 club 4 stones (7, -16, D:2) a +0 club (10, -12, D:2) a +0 whip a +0 chain mail (20, -23, D:2) a +0 short sword (22, -20, D:2) a +0 ring mail (23, -16, D:2) a +0 club a +0 sling (32, -18, D:2) a book of Geomancy (32, -14, D:2) a +0 club (43, 5, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) 7 stones (8, -3, D:3) a +0 flail (12, 10, D:3) a +0 short sword 5 stones (14, 19, D:3) a +0 trident (20, 7, D:3) a book of Callings (24, -16, D:3) a +0 spear (27, 12, D:3) a +0 scale mail a +0 hand axe the +2 quarterstaff of Hick {heavy, Drain rF+++ Int+4} Int: It affects your intelligence (+4). rF: It renders you almost immune to fire. Drain: It drains your maximum health when unequipped. Level 4 of the Dungeon [Shop] Baubbent's Distillery a potion of flight (39 gold) a potion of ambrosia (104 gold) a potion of might (52 gold) a potion of haste (130 gold) a potion of lignification (39 gold) (0, 0, D:4) 3 stones (0, 18, D:4) a +2 short sword of speed (2, 3, D:4) a +0 plate armour (11, 28, D:4) a +0 giant club (22, 32, D:4) a +0 club (24, 2, D:4) a scarf of shadows (25, 30, D:4) a book of Changes (26, 33, D:4) a +0 leather armour (30, 23, D:4) a +0 club (37, 35, D:4) a +0 long sword a +1 robe of willpower (40, 12, D:4) a +0 hand axe (42, 18, D:4) 8 stones Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (8, 1, D:5) a +0 whip a +0 short sword a +0 short sword a +0 leather armour (8, 2, D:5) a +0 dagger (18, -4, D:5) a +0 leather armour (20, -16, D:5) 2 boomerangs Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (0, 1, D:6) a +0 trident (1, 0, D:6) a +0 dagger (2, -1, D:6) a +1 dagger of protection an orc corpse (4, 7, D:6) a +0 dagger a +0 robe an orc corpse (5, 6, D:6) a +0 short sword a +0 ring mail (5, 7, D:6) a +0 short sword (6, 0, D:6) 6 stones (8, -3, D:6) a sky beast corpse (16, 24, D:6) a hound corpse (18, 29, D:6) Maxwell's Memoranda (19, 27, D:6) a scroll of identify (21, 31, D:6) a scroll of amnesia (23, 27, D:6) 9 stones (24, -4, D:6) 2 stones Level 7 of the Dungeon (0, 0, D:7) a +0 giant club (3, -6, D:7) a +0 leather armour (5, -8, D:7) the human corpse of Maggie (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 flail of protection (1, -1, D:8) the +0 robe "Codym" {rElec rC- Will+ Regen+} rC: It makes you vulnerable to cold. rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. Will: It increases your willpower. (1, 0, D:8) a +0 spear (2, 2, D:8) a +0 spear (4, 5, D:8) a +0 flail (6, -26, D:8) a +0 chain mail (7, -25, D:8) a +0 short sword (14, -1, D:8) a +0 dagger (15, -21, D:8) a +0 spear (15, -20, D:8) a +0 whip (22, -8, D:8) 3 large rocks