zkyp Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (8, -43, D:1) a +0 leather armour (13, -36, D:1) 17 bolts (15, -42, D:1) a +0 dagger (16, -41, D:1) 3 poisoned darts (16, -33, D:1) a +0 dagger 2 stones (32, -29, D:1) a +0 dagger (38, -31, D:1) a +0 ring mail (41, -36, D:1) a +0 dagger (42, -42, D:1) a +0 short sword (42, -36, D:1) a +0 dagger (50, -30, D:1) a +0 club Level 2 of the Dungeon [Shop] Notidus's General Store a +0 leather armour (28 gold) a scroll of magic mapping (49 gold) a scroll of enchant armour (105 gold) 3 potions of curing (126 gold) 28 bolts (78 gold) the +5 demon whip "Spellbinder" {antimagic, Will+} (1156 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. It unleashes wild and unpredictable magical effects upon striking a wizard or a creature with magical abilities. Will: It increases your willpower. a potion of haste (140 gold) a scroll of identify (28 gold) an amulet of the acrobat (420 gold) a potion of resistance (140 gold) (8, -4, D:2) a +0 flail (9, 17, D:2) a +0 dagger a +2 robe of resistance (10, -25, D:2) a book of Misfortune (12, -5, D:2) a +0 ring mail (13, 6, D:2) 19 sling bullets (13, 9, D:2) 23 stones (17, -12, D:2) a +0 robe (19, -4, D:2) a +0 dagger (26, 7, D:2) 2 poisoned darts (33, -18, D:2) 11 sling bullets (45, -15, D:2) a +0 whip 4 poisoned darts (49, -27, D:2) 9 gold pieces (50, -28, D:2) a gold piece (50, -26, D:2) 13 gold pieces (51, -27, D:2) 9 gold pieces (55, -27, D:2) a +0 leather armour (55, 8, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin (5, 6, D:3) a +0 trident (5, 7, D:3) a +0 hand axe (5, 26, D:3) a +0 dagger (6, 8, D:3) a +0 mace (23, 14, D:3) a +0 short sword (28, 38, D:3) a +0 short sword (33, 8, D:3) a book of Spectacle (34, 4, D:3) 11 bolts (36, 11, D:3) 23 stones (39, -3, D:3) a +0 dagger (44, 5, D:3) a +0 spear (44, 6, D:3) a +0 spear (44, 7, D:3) a +0 spear (47, 31, D:3) a +0 whip (61, 13, D:3) a +0 whip 3 stones Level 4 of the Dungeon (9, 2, D:4) a +0 club (18, 28, D:4) a +0 robe (19, 13, D:4) a +0 morningstar (19, 23, D:4) a +0 trident 26 stones a +0 leather armour (20, 13, D:4) a +0 short sword a +0 whip 5 stones (21, 14, D:4) a +0 hand axe (22, 34, D:4) +0 steam dragon scales (24, -19, D:4) a +0 leather armour (29, -7, D:4) 25 stones (38, 21, D:4) a +0 dagger a +0 robe a +0 flail (39, 19, D:4) a +2 short sword of electrocution 4 stones (39, 21, D:4) a +0 whip (50, 9, D:4) a +0 club (50, 35, D:4) a +0 ring mail (52, 33, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 flail a +0 robe (11, 23, D:5) a +0 buckler (12, 14, D:5) 14 stones (16, 12, D:5) a +0 falchion a +1 dagger of speed a +0 robe a +0 short sword a +0 mace (17, 8, D:5) a +0 leather armour (29, -17, D:5) a +0 club (29, 12, D:5) an amulet of the acrobat (30, -17, D:5) a +0 club a +0 scale mail a +0 mace a +0 leather armour (30, 40, D:5) 19 arrows (40, -15, D:5) a +0 giant spiked club (40, -3, D:5) a +0 giant spiked club (43, 10, D:5) a +0 helmet (49, -13, D:5) a +0 hand crossbow (52, 21, D:5) a +0 flail (52, 22, D:5) a +0 dagger a +0 robe a +0 dagger a +0 robe (53, -12, D:5) the +4 robe "Joluk" {rPois rC- rN+ Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. (53, 3, D:5) 19 stones (53, 22, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (22, 10, D:6) a +0 giant spiked club (29, 10, D:6) a +0 chain mail (30, 10, D:6) a +0 short sword a +0 club (31, 9, D:6) a +0 dagger a +0 robe (33, 12, D:6) a +0 morningstar a boomerang a +0 trident (33, 13, D:6) a +0 dagger of draining a +0 robe a +0 whip a +0 leather armour a +0 flail (37, 8, D:6) a +0 leather armour (46, 1, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 dagger (0, 6, D:7) a +0 club a +0 robe (1, 6, D:7) the +8 quarterstaff of Raat {speed, Int+2} Attacks with this weapon are significantly faster. Int: It affects your intelligence (+2). a +0 falchion 3 boomerangs a +0 chain mail a +0 chain mail a +0 hand axe (2, 6, D:7) a +0 club a +0 leather armour (3, 4, D:7) a +0 dagger (7, 19, D:7) a +0 short sword (11, 22, D:7) 27 stones (15, 8, D:7) 20 arrows (15, 19, D:7) a +0 quarterstaff (16, 26, D:7) a +0 short sword a +0 robe (17, 24, D:7) a +0 robe a +4 spear (23, 27, D:7) a +0 chain mail (25, 20, D:7) a +0 robe a +0 spear (27, 19, D:7) a +0 robe a +0 battleaxe (33, 0, D:7) a book of the Hunter (39, -1, D:7) 18 stones (43, 24, D:7) a +2 trident of flaming (51, 20, D:7) a +0 leather armour (59, 8, D:7) an Everburning Encyclopedia Level 8 of the Dungeon (0, 6, D:8) Sif Muna's Volume of Creation Spells Type Level Known a - Summon Small Mammal Summoning 1 no Trog disapproves of the use of such an item. (6, -5, D:8) a +0 club (8, 21, D:8) 29 stones (8, 34, D:8) a +0 mace (14, -6, D:8) a +0 hunting sling (16, 23, D:8) a +0 spear a +0 robe (16, 25, D:8) a +4 flail a +1 robe of willpower (17, 23, D:8) a +3 long sword a +0 robe (17, 25, D:8) a +0 robe (28, 16, D:8) a +0 war axe a +0 chain mail (30, 2, D:8) a +2 halberd a +0 robe (30, 3, D:8) a +0 hand axe the +3 hunting sling "Newt's Bane" {freeze, Int+5 Dex+4 Stlth-} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). Dex: It affects your dexterity (+4). Stlth: It makes you less stealthy. a +0 robe (31, 2, D:8) a +0 trident a +0 robe (31, 3, D:8) a +0 battleaxe a +0 robe (31, 10, D:8) a +0 leather armour (31, 24, D:8) a book of Minor Magic (32, 1, D:8) a +0 battleaxe (33, 29, D:8) 3 datura-tipped darts (34, -3, D:8) a +0 mace (35, 24, D:8) a +0 hunting sling (35, 43, D:8) a +0 quarterstaff (43, 4, D:8) 19 bolts (43, 12, D:8) 25 arrows (43, 16, D:8) a +0 mace (52, 7, D:8) 20 bolts (52, 13, D:8) a +1 scimitar of flaming a +0 robe (54, 0, D:8) a +0 chain mail Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (16, 34, D:9) a +0 ring mail (19, 36, D:9) 18 stones (21, -13, D:9) a +0 tower shield (36, -11, D:9) a +0 club 5 poisoned darts a +0 short sword a stone (36, -10, D:9) a +0 dagger a stone a +0 short sword 8 poisoned darts a +0 short sword (41, -7, D:9) a +0 long sword a +0 plate armour (42, -8, D:9) a +0 dagger a +0 flail of protection a +0 scale mail a +0 hand axe a +0 short sword a +0 ring mail (43, 10, D:9) 19 bolts (45, -4, D:9) 21 stones (46, 20, D:9) a +0 spear (51, 30, D:9) a +0 short sword a +0 short sword 4 poisoned darts (51, 32, D:9) a +3 short sword (52, 9, D:9) a +0 rapier (52, 31, D:9) a +0 dagger 4 poisoned darts a +0 dagger 5 stones (52, 32, D:9) a +0 dagger a +0 whip a +0 dagger (56, 14, D:9) a +0 shortbow 7 arrows (60, 13, D:9) a +0 long sword Level 10 of the Dungeon (1, -3, D:10) 6 poisoned darts (6, -4, D:10) a +0 dagger a +0 robe (9, -5, D:10) a +0 flail a +0 scale mail (9, -4, D:10) a +0 hand axe a +0 plate armour (12, 1, D:10) a +0 rapier (16, -17, D:10) a +0 trident a +0 ring mail (16, -15, D:10) 18 stones (17, -1, D:10) a +0 robe (18, -13, D:10) a +0 mace (19, -16, D:10) a +0 rapier (19, -12, D:10) a +0 mace 20 stones (30, -14, D:10) 11 arrows (33, -15, D:10) 13 arrows (37, -5, D:10) a book of Spectacle (39, -37, D:10) 19 bolts (43, -4, D:10) a +0 dagger a +0 robe (43, -3, D:10) a +2 mace of protection a +0 scale mail a +0 mace a +0 plate armour (44, -2, D:10) a +0 dagger a +0 robe a +0 flail (45, -3, D:10) a +0 vorpal shortbow 20 arrows (46, 2, D:10) a +0 broad axe Level 11 of the Dungeon (0, 0, D:11) 20 arrows (15, -2, D:11) 33 stones (15, 8, D:11) a +0 short sword (22, -17, D:11) a potion of brilliance (23, -3, D:11) a +0 scale mail (25, -8, D:11) 4 potions of brilliance (27, -3, D:11) 15 stones (30, -14, D:11) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe an ice cave (8, 1, IceCv) a rime drake corpse (skeletalised by now) (10, 0, IceCv) a rime drake corpse (15, -6, IceCv) a death yak corpse a death yak corpse