Dungeon Crawl Stone Soup version 0.25-a0-701-gb30f108f01 (webtiles) character file. Game seed: 3129265181085944965, levelgen mode: deterministic 49 zkyp the Slasher (level 4, 0/33 HPs) Began as a Human Skald on Apr 4, 2020. Slain by a gnoll ... wielding a +0 flail (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (924 turns). zkyp the Slasher (Human Skald) Turns: 924, Time: 00:01:30 Health: 0/33 AC: 3 Str: 12 XL: 4 Next: 2% Magic: 7/7 EV: 12 Int: 14 God: Gold: 53 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 falchion rCold . . . Gourm . (no shield) rNeg . . . Faith . b - +0 leather armour rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: berserk cooldown, slowed, very slow A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 53 gold pieces. Inventory: Hand Weapons a - a +0 falchion (weapon) Armour b - a +0 leather armour (worn) Comestibles d - 4 rations Skills: - Level 2.0 Fighting + Level 4.0 Long Blades - Level 1.0 Armour - Level 2.0 Dodging - Level 2.0 Spellcasting - Level 3.0 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 9% 1 ##..... z - Song of Slaying Chrm #....... 13% 2 ###.... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Shroud of Golubria Chrm/Tloc #..... 24% 2 ###.... Ozocubu's Armour Chrm/Ice #....... 43% 3 ####... Spectral Weapon Hex/Chrm #....... 43% 3 ####... Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail Okay, then. Firing (i - inventory) No suitable missiles. Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail Okay, then. You aren't carrying any potions. Unknown command. As you read the scroll labeled NIHAZUM VAKAL, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. You hear a shout! x4 You aren't carrying any pieces of jewellery. Unknown command. A hobgoblin comes into view. It is wielding a +0 club. You closely miss the gnoll. A quokka comes into view. The gnoll hits you with a +0 flail! You die... ###### .....# .....# ...." ... #####.###### #.((@....... #..(g....... #.........gr #.........<# ###)#+#....# #(# ....# ###)# ...# #...# ..## ###.# You could see a gnoll, a quokka (wandering) and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) 2 leopard geckos A giant cockroach (D:1) 3 goblins (D:1) 4 hobgoblins 2 bats (D:1) 2 frilled lizards (D:1) 4 kobolds (D:1) 5 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Human Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 65 | D:1 | Reached XP level 2. HP: 14/22 MP: 3/5 76 | D:1 | Learned a level 2 spell: Song of Slaying 433 | D:1 | Reached skill level 3 in Long Blades 493 | D:1 | Reached XP level 3. HP: 22/27 MP: 4/6 921 | D:2 | Reached skill level 4 in Long Blades 921 | D:2 | Reached XP level 4. HP: 10/33 MP: 7/7 924 | D:2 | Slain by a gnoll Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_rooms D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Long Blades | 3 4 | 4.0 Fighting | | 2.0 Armour | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Charms | | 3.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Falchion | 67 | 1 || 68 Throw: Dart | 3 | || 3 Cast: Infusion | 3 | || 3 Song of Slaying | 2 | || 2 Use: Potion | 1 | || 1 Scroll | | 1 || 1 Armor: Leather armour | 23 | || 23 Dodge: Dodged | 58 | || 58 Rpst.: Falchion | 17 | || 17 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 71 | 0 | 0.0 | 26 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 36 | 0 | 0.0 | 21 | 0 | 0.0 D:2 | 35 | 0 | 0.0 | 5 | 0 | 0.0 +---------+---------+-------+---------+---------+-------