Dungeon Crawl Stone Soup version 0.25-a0-591-g2ad0d861f1 (webtiles) character file. Game seed: 1260944466038752028, levelgen mode: deterministic 0 zkyp the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Wanderer on Mar 15, 2020. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). zkyp the Skirmisher (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 18/18 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/4 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (helmet unavailable) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, four strong arms, antennae 3 a: Dig, Shaft Self You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) Potions b - a potion of lignification Comestibles f - a ration Skills: + Level 3.2 Fighting Level 1.0 Axes + Level 1.0 Throwing + Level 1.1 Armour Level 1.2 Shields + Level 2.1 Spellcasting Level 1.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj #... 24% 1 #...... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Call Imp Summ #....... 34% 2 ###.... Slow Hex #....... 34% 2 ###.... Conjure Flame Conj/Fire #....... 56% 3 ###.... Mephitic Cloud Conj/Pois/Air #....... 56% 3 ###.... Blink Tloc Unusable N/A 2 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. Your four strong arms can wield two-handed weapons with a shield. You have a pair of large antennae on your head. (SInv) Message History Welcome, zkyp the Formicid Wanderer. The bosom of this dungeon contains the transcendent artefact, the Orb of Zot. Press ? for a list of commands and other information. Found the formicid corpse of zkyp. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of lignification, a +0 robe, a ration; and the following spell memorised: Magic Dart; and the following spells available to memorise: Call Imp, Slow, Conjure Flame, Mephitic Cloud. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.....# #.....# #.....# #.###.# #.#†#.# #.###.# #.....# #..@..# #.....# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Formicid Wanderer began the quest for the Orb. 0 | D:1 | zkyp set off with the following items: a +0 club, a potion | of lignification, a +0 robe, a ration; and the following | spell memorised: Magic Dart; and the following spells | available to memorise: Call Imp, Slow, Conjure Flame, | Mephitic Cloud 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring, roderic_roman_lattice Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------