Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c39c (webtiles) character file. Game seed: 3085399607309279117, levelgen mode: deterministic 26 zkyp the Skirmisher (level 2, -1/23 HPs) Began as a Vampire Wanderer on Mar 5, 2020. Slain by a worm (12 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (556 turns). zkyp the Skirmisher (Vampire Wanderer) Turns: 556, Time: 00:00:47 Health: -1/23 AC: 3 Str: 13 XL: 2 Next: 89% Magic: 2/2 EV: 12 Int: 13 God: Gold: 72 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis + a - +2 mace rCold . . . Gourm . (no shield) rNeg . . . Faith . c - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . e - +0 pair of gloves MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.27/turn (no ring) MPRegen 0.08/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You were on level 2 of the Dungeon. You were alive. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Hand Weapons a - a +2 mace (weapon) Missiles j - 5 atropa-tipped darts (quivered) Armour c - a +0 robe (worn) e - a +0 pair of gloves (worn) Jewellery f - an uncursed ring of magical power {unknown} k - an uncursed ring of protection from fire {unknown} Scrolls b - 2 scrolls of teleportation g - 2 scrolls of identify {unknown} Potions d - a potion of resistance {unknown} h - a potion of brilliance {unknown} i - a potion of curing {unknown} Skills: - Level 2.6 Fighting + Level 2.5 Maces & Flails - Level 2.4 Armour - Level 1.1 Dodging - Level 1.5 Stealth Level 1.0 Evocations You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You sock the worm! The worm is moderately wounded. The jackal bites you. The jackal barely misses you. You hit the worm. The worm is heavily wounded. The jackal barely misses you. The worm bites you! Ouch! That really hurt! You die... ### #%#<######## #.#......... #.#......... #.#......... #.#......... . #.##........ ....##..'........ .......@#....[... ......wh######### .....?=.# .....$..# ........# ........# %.......# ######### You could see a worm and a jackal. Vanquished Creatures A dart slug (D:1) A ball python (D:1) 4 bats (D:1) 4 giant cockroaches 2 goblins (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) A kobold (D:1) A frilled lizard (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Vampire Wanderer began the quest for the Orb. 0 | D:1 | zkyp set off with the following items: a +2 mace, 2 scrolls | of teleportation, a +0 robe 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 1/1 171 | D:1 | Reached XP level 2. HP: 9/23 MP: 2/2 556 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_rooms D:2: layout_basic, overflow_temple_1_default, minivault_11 Skill XL: | 1 2 | ---------------+-------+----- Maces & Flails | 2 | 2.5 Fighting | | 2.6 Armour | | 2.4 Dodging | | 1.1 Stealth | | 1.5 Evocations | | 1.0 Action || total -------------------------++------- Melee: Mace || 50 Bite || 1 Stab: Sleeping || 2 Armor: Robe || 25 Dodge: Dodged || 62 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 38 | 0 | 0.0 | 21 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 32 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 6 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------