Dungeon Crawl Stone Soup version 0.25-a0-577-ga4619f409e (webtiles) character file. Game seed: 8728231322115960739, levelgen mode: deterministic 0 zkyp the Vexing (level 1, 15/15 HPs) Began as a Vampire Wanderer on Mar 2, 2020. Safely got out of the dungeon. The game lasted 00:00:13 (1 turns). zkyp the Vexing (Vampire Wanderer) Turns: 1, Time: 00:00:14 Health: 15/15 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Gourm . (no shield) rNeg . . . Faith . d - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.25/turn (no ring) MPRegen 0.07/turn (no ring) @: regenerating quickly A: no food, fangs 3, see invisible, unbreathing a: Exsanguinate You escaped. You were alive. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) f - a +0 dagger Armour d - a +0 robe (worn) Scrolls b - a scroll of teleportation Potions c - a potion of lignification Skills: + Level 1.0 Fighting Level 1.0 Long Blades + Level 1.1 Dodging + Level 3.0 Stealth Level 4.4 Hexes Level 2.1 Necromancy You couldn't memorise any spells. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Animate Skeleton Necr N/A 13% 1 N/A Pain Necr #... 13% 1 N/A Vampiric Draining Necr #......... 36% 3 N/A Animate Dead Necr N/A 77% 4 N/A Agony Necr #....... 98% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat. Your natural rate of healing is unusually fast. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You can survive without breathing. Message History Welcome, zkyp the Vampire Wanderer. Will you be the one to retrieve the fabulous Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of teleportation, a potion of lignification, a +0 robe, a +0 dagger; and the following spells available to memorise: Animate Skeleton, Pain, Vampiric Draining, Animate Dead, Agony. You don't know any spells. Okay, then. You don't know any spells. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ♣♣♣ ♣@♣ ♣.PPPPP.♣ ♣.P≈≈≈P.♣ ♣.P≈8≈P.♣ ♣.P≈≈≈P.♣ ♣.PPPPP.♣ ♣.......♣ ♣♣♣♣♣♣♣♣♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Vampire Wanderer began the quest for the Orb. 0 | D:1 | zkyp set off with the following items: a +0 club, a scroll | of teleportation, a potion of lignification, a +0 robe, a | +0 dagger; and the following spells available to memorise: | Animate Skeleton, Pain, Vampiric Draining, Animate Dead, | Agony 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 1/1 1 | D:$ | Safely got out of the dungeon. Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 0 | N/A | 0 | 0 | -nan +---------+---------+-------+---------+---------+------- +---------+---------+-------+---------+---------+-------