Dungeon Crawl Stone Soup version 0.25-a0-316-gd28d56f9c5 (webtiles) character file. Game seed: 846026744695744588, levelgen mode: deterministic 9 zkyp the Skirmisher (level 2, 13/24 HPs) Began as a Demonspawn Fighter on Dec 24, 2019. Quit the game on level 1 of the Dungeon. The game lasted 00:00:14 (177 turns). zkyp the Skirmisher (Demonspawn Fighter) Turns: 177, Time: 00:00:15 Health: 13/24 AC: 6 Str: 16 XL: 2 Next: 6% Magic: 2/2 EV: 6 Int: 9 God: Gold: 24 SH: 8 Dex: 12 Spells: 1/1 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . b - +0 shield rNeg . . . Faith . a - +0 scale mail rPois . Spirit + (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: magic shield a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Armour a - a +0 scale mail (worn) b - a +0 shield (worn) Jewellery f - a cursed -2 ring of strength {unknown} Potions c - a potion of might e - a potion of agility {unknown} Comestibles d - a ration Skills: - Level 3.0 Fighting - Level 2.6 Armour - Level 2.6 Shields + Level 2.5 Unarmed Combat You had one spell level left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations When hurt, damage is shared between your health and your magic reserves. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the leopard gecko. The leopard gecko is moderately wounded. You block the leopard gecko's attack. The leopard gecko bites you but does no damage. You hit the leopard gecko. The leopard gecko is heavily wounded. You block the leopard gecko's attack. You hit the leopard gecko. You kill the leopard gecko! You have reached level 2! Your demonic ancestry asserts itself... You feel your magical essence form a protective shroud around your flesh. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #....####....#+#### .### +....+[......# ...# # .#######.########.# #.... ....#............ ...## #...#.#......#####. ..... #...#.#.......[.... ....# . #...#.#......##### ....#...#.#......# #......@.........# #.?.....#........# #.......########## #........ +......## #...... #...... #...... There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A leopard gecko (D:1) A goblin (D:1) 2 kobolds (D:1) 3 rats (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zkyp the Demonspawn Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 176 | D:1 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 176 | D:1 | Reached XP level 2. HP: 13/24 MP: 2/2 177 | D:1 | Quit the game Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_basic Skill XL: | 1 | ---------------+----+----- Unarmed Combat | 2 | 2.5 Fighting | | 3.0 Armour | | 2.6 Shields | | 2.6 Action || total -------------------------++------- Melee: Unarmed || 41 Armor: Scale mail || 16 Dodge: Dodged || 3 Block: Shield || 14 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 14 | 0 | 0.0 | 8 | 0 | 0.0 +---------+---------+-------+---------+---------+-------