zkyp Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (0, 13, D:1) 4 stones (1, 2, D:1) 19 sling bullets (8, -25, D:1) a cursed -2 dagger (22, 10, D:1) a +0 club (32, -18, D:1) a +0 spear (33, -4, D:1) a +0 mace (34, 15, D:1) a +0 hand axe (36, -1, D:1) 11 stones (37, -17, D:1) a +0 leather armour Level 2 of the Dungeon (2, -11, D:2) a +0 scale mail (9, -16, D:2) a +0 dagger (15, -9, D:2) 14 arrows (15, 9, D:2) a +0 mace (20, -13, D:2) 31 stones (21, -15, D:2) a +5 ring of intelligence (24, -15, D:2) a +0 club a +0 club (24, -14, D:2) a +0 club a +0 club (24, -13, D:2) a +0 club (26, -14, D:2) a +0 hand axe (29, -7, D:2) a cursed +0 whip a stone (31, -9, D:2) a stone (33, -11, D:2) a stone (36, -13, D:2) a stone (44, -19, D:2) a +0 dagger of protection (44, 11, D:2) a +0 war axe a cursed +0 leather armour (45, 11, D:2) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe a cursed -2 club (49, -3, D:2) a stone (54, 10, D:2) 24 arrows (56, 1, D:2) a +0 short sword 3 stones (58, 3, D:2) a +0 club 16 stones (61, 5, D:2) a stone (61, 27, D:2) a +0 dagger (62, 5, D:2) a stone (62, 6, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +2 hand axe of holy wrath (4, 51, D:3) a +0 leather armour (7, 7, D:3) a +0 dagger (12, 29, D:3) a +0 club (14, 41, D:3) 22 stones (20, 41, D:3) a +0 rapier (22, -4, D:3) 10 stones (31, -3, D:3) a +0 club (31, 37, D:3) a +0 chain mail (31, 41, D:3) a +0 club (33, 10, D:3) a +0 dagger (40, -10, D:3) a +0 short sword (42, 28, D:3) a +0 whip (43, 8, D:3) a +0 leather armour (43, 44, D:3) a +0 hand axe a +0 chain mail (44, 44, D:3) a +0 dagger (44, 45, D:3) a +0 flail (51, 40, D:3) a +0 dagger a +0 animal skin (52, 43, D:3) a cursed -2 trident (54, 3, D:3) a +0 dagger a +0 robe (54, 4, D:3) a +0 dagger (55, 3, D:3) a +0 dagger a +0 robe (58, -5, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Towaciz's Jewellery Shoppe the ring of Qoyfaell {rN+ Dex+4 SInv} (435 gold) [ring of positive energy] It affects your dexterity (+4). It protects you from negative energy. It lets you see invisible. an uncursed amulet of faith (440 gold) a +3 ring of protection (231 gold) the ring "Anuga" {rPois rC+ MR- Int+4} (444 gold) [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a cursed -2 ring of strength (22 gold) the cursed ring of Ripnaeff {-Tele +Fly rElec Str+5 Int-5} (192 gold) [ring of intelligence] It affects your strength (+5). It affects your intelligence (-5). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. It has a curse placed upon it. an uncursed ring of protection from magic (275 gold) an uncursed ring of flight (192 gold) an uncursed amulet of harm (330 gold) a +3 ring of evasion (231 gold) an uncursed ring of wizardry (330 gold) an uncursed amulet of faith (440 gold) an uncursed ring of protection from magic (275 gold) an uncursed ring of flight (192 gold) (0, 0, D:4) 28 stones (4, 0, D:4) a +0 whip (7, -13, D:4) a +0 dagger (13, 9, D:4) a +0 mace (14, 9, D:4) a +0 short sword (16, 1, D:4) a cursed +0 robe (18, -22, D:4) a +2 rapier of flaming a +0 leather armour (49, 7, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (4, 2, D:5) a +0 quarterstaff (6, 16, D:5) a +0 ring mail (8, 17, D:5) a +0 chain mail (12, 11, D:5) a +0 leather armour (12, 22, D:5) a +0 shortbow 22 arrows (38, 39, D:5) a +0 scale mail (46, 20, D:5) a +0 morningstar (46, 21, D:5) a +0 short sword (47, -2, D:5) a +1 dagger of venom (47, 7, D:5) a +0 whip a cursed +0 chain mail (48, 18, D:5) a +0 hand axe (49, -1, D:5) a +0 robe (49, 40, D:5) 20 stones (50, -1, D:5) a stone a +2 whip of flaming (52, 1, D:5) 31 stones (52, 31, D:5) a tomahawk (52, 32, D:5) a +0 dagger a +0 robe (53, 32, D:5) a +0 club a +0 morningstar a +0 leather armour (53, 33, D:5) a tomahawk (53, 34, D:5) an uncursed staff of earth 8 tomahawks (53, 35, D:5) a +0 dagger a +0 robe (54, 35, D:5) a +0 hand axe 3 tomahawks a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a tomahawk (1, 22, D:6) a +0 leather armour (2, -3, D:6) a +0 chain mail a tomahawk (3, -3, D:6) 2 tomahawks (3, 6, D:6) a +3 trident a +0 robe (4, 15, D:6) a +0 mace (5, -5, D:6) a +0 robe a +0 dagger a +0 leather armour a +0 club (5, 40, D:6) 23 stones (6, -7, D:6) a +0 robe a +0 falchion a +0 ring mail (6, 25, D:6) a +0 ring mail (21, -13, D:6) a +0 club (21, 8, D:6) a +0 dagger (39, -15, D:6) a +0 short sword (40, -17, D:6) a +0 hand axe (41, -10, D:6) a +0 robe (53, -4, D:6) 8 arrows (54, 20, D:6) a +0 flail a +0 leather armour a +2 dagger of distortion a +0 ring mail (55, 20, D:6) a +0 chain mail a +0 dire flail (59, 15, D:6) a +0 robe a +0 dagger (60, 15, D:6) a +2 short sword of venom a +0 scale mail (61, -13, D:6) a +0 hand axe (66, -2, D:6) a +0 club Level 7 of the Dungeon [Shop] Kazxavvof's Antique Weapon Emporium a +0 halberd (120 gold) a +0 dagger (60 gold) a +0 shortbow (90 gold) a +3 whip of flaming (645 gold) the +2 battleaxe of Jequd {drain, rN+ Str+4} (1239 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from negative energy. the +10 morningstar "Eos" {elec, Halo rElec} (2220 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a +0 club (30 gold) a +0 short sword (90 gold) (0, 0, D:7) a +0 flail (0, 21, D:7) 14 stones (1, 0, D:7) a +0 ring mail a +0 spear (2, 0, D:7) a cursed +0 robe a +0 dagger an uncursed staff of power an uncursed ring of flight (2, 13, D:7) a +0 club a +0 whip a +0 mace (3, 0, D:7) a +0 hand axe a cursed +0 animal skin a +0 chain mail a cursed -2 whip a +0 whip a +0 spear (3, 13, D:7) a +0 short sword (5, 41, D:7) a +0 leather armour (8, 35, D:7) a +0 large shield (9, -3, D:7) a +0 hunting sling (9, 34, D:7) a +0 animal skin (12, 26, D:7) 15 sling bullets (13, 27, D:7) 8 stones (14, 35, D:7) a +0 leather armour (15, 28, D:7) a +0 robe (17, 50, D:7) a +5 morningstar a +0 robe (18, 5, D:7) 13 arrows (23, 41, D:7) 18 sling bullets (25, 49, D:7) a cursed +5 mace a +0 robe (26, 12, D:7) a +0 leather armour (26, 49, D:7) a +0 animal skin (27, 49, D:7) a +1 whip of freezing a +0 robe a +0 flail a +0 robe (27, 51, D:7) 28 arrows (40, 50, D:7) a +0 dagger (41, 50, D:7) a +0 hand axe a +0 scale mail a cursed -3 dagger a +0 robe (45, 19, D:7) 16 stones Level 8 of the Dungeon [Shop] Turuf's Antique Weapon Shop a +0 long sword (77 gold) a +0 hand crossbow (77 gold) a +0 spear (66 gold) a +0 flail (77 gold) a +1 rapier of protection (259 gold) a +0 blowgun (55 gold) a +3 spear of pain (539 gold) the cursed +1 morningstar "Bung" {venom, MR+ Str-4 Dex+3} (380 gold) It poisons the flesh of those it strikes. It affects your strength (-4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 giant spiked club (41 gold) a +0 vampiric scythe (242 gold) the +7 lajatang of Order {silver, rMut} (1377 gold) It protects you from mutation. a +0 longbow of flaming (222 gold) a +0 club (22 gold) a +4 scimitar of slicing (616 gold) (0, 0, D:8) a +0 trident (7, 29, D:8) 6 arrows (11, 25, D:8) 2 arrows (11, 26, D:8) a +0 spear (12, 24, D:8) 5 arrows (12, 25, D:8) a +0 club a +1 dagger of venom a +0 robe (13, 24, D:8) a +0 scale mail a +0 flail (14, 20, D:8) a +0 short sword (14, 22, D:8) an arrow a +0 shortbow (19, 23, D:8) 10 arrows a +0 shortbow (21, 20, D:8) an arrow (22, 17, D:8) a +0 ring mail (23, 32, D:8) a +0 club (24, 22, D:8) an arrow (25, 14, D:8) 19 stones (25, 32, D:8) 8 gold pieces (26, 15, D:8) 2 arrows (26, 17, D:8) 3 arrows (26, 32, D:8) 28 gold pieces (26, 34, D:8) 23 stones (27, 17, D:8) an arrow (27, 32, D:8) a wand of polymorph (7) Level 9 of the Dungeon (0, 0, D:9) 26 arrows (2, 0, D:9) a +0 short sword (3, -9, D:9) 14 sling bullets (4, 3, D:9) a +0 chain mail a +0 flail (7, -8, D:9) 4 tomahawks (7, 3, D:9) a cursed +0 leather armour a +0 short sword (11, 8, D:9) a +0 broad axe (12, 9, D:9) a +0 ring mail a +0 club (13, 7, D:9) a +0 leather armour (14, 8, D:9) a +0 leather armour a +0 mace (15, 6, D:9) a +0 mace (16, 4, D:9) a +0 robe a +0 dagger (21, -13, D:9) a +0 trident (29, 4, D:9) an uncursed ring of magical power (30, -31, D:9) a +0 club (31, -5, D:9) 4 arrows (34, -12, D:9) 2 arrows a +0 shortbow (36, 13, D:9) a +0 dagger (38, -25, D:9) 2 potions of degeneration the +1 leather armour "Urghom" {rElec} It insulates you from electricity. a +0 leather armour 39 poisoned needles a +0 ring mail 7 javelins Level 10 of the Dungeon (0, 0, D:10) a +0 falchion (4, 6, D:10) a +4 vampiric hand axe (9, -8, D:10) a bolt (9, -7, D:10) 2 bolts (10, -3, D:10) 16 gold pieces Level 1 of the Lair of Beasts (0, 0, Lair:1) 7 stones (11, 21, Lair:1) a +0 dagger (14, 28, Lair:1) 7 arrows (17, 35, Lair:1) 30 sling bullets (29, 24, Lair:1) a stone (30, 26, Lair:1) 4 large rocks (31, 28, Lair:1) a stone (32, 2, Lair:1) a +0 hand axe (32, 25, Lair:1) a stone (33, 27, Lair:1) 7 large rocks (37, 4, Lair:1) 23 stones Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 robe (9, -6, Lair:2) a +0 long sword (10, -6, Lair:2) a +1 trident of venom (11, -6, Lair:2) 22 stones (16, -11, Lair:2) 27 stones (40, -17, Lair:2) a potion of degeneration (43, -19, Lair:2) a +0 plate armour (59, -16, Lair:2) 14 stones (64, 16, Lair:2) a +0 trident (66, 3, Lair:2) 20 arrows Level 3 of the Lair of Beasts (0, 0, Lair:3) a bolt (3, -1, Lair:3) a bolt (4, -2, Lair:3) 2 bolts (5, -1, Lair:3) a ration (6, -4, Lair:3) 2 bolts (7, -11, Lair:3) a bolt (7, -6, Lair:3) 2 bolts (7, 0, Lair:3) a bolt (9, -5, Lair:3) 2 bolts (9, -1, Lair:3) a bolt