zkyp Level 1 of the Dungeon (0, 0, D:1) a stone (0, 3, D:1) a stone (9, 0, D:1) a +0 dagger (9, 3, D:1) a stone (10, 5, D:1) 3 stones a +0 whip (15, -23, D:1) a +0 club (17, 5, D:1) 20 sling bullets (20, -17, D:1) a +0 hunting sling (32, 16, D:1) a +0 mace (34, 0, D:1) a +0 robe (41, 4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, -4, D:2) a +0 club (7, 17, D:2) a +0 hunting sling (19, -17, D:2) a cursed -3 club (20, -21, D:2) 18 stones (26, 11, D:2) a -1 robe (31, 19, D:2) a -2 robe a +0 flail a +0 club a +0 dagger (32, 18, D:2) a +0 dagger a +0 ring mail (43, 30, D:2) 19 stones (47, 2, D:2) 24 stones Level 3 of the Dungeon (22, 6, D:3) a stone (35, 25, D:3) a +0 club (37, 30, D:3) 24 stones (39, 26, D:3) a +0 short sword (44, 19, D:3) 17 stones (58, 0, D:3) a cursed -3 halberd Level 4 of the Dungeon [Shop] Dumpa's Armour Emporium a +0 ring mail (52 gold) a cursed -1 leather armour (1 gold) a +1 pair of boots (149 gold) a +0 leather armour (26 gold) a +0 scale mail (52 gold) a +0 robe (9 gold) a +0 shield (58 gold) a cursed +0 scale mail (13 gold) a +0 leather armour (26 gold) the +7 ice dragon scales of the Farrier {rF- rC++ MR++ MP+9} (1556 gold) It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (0, 0, D:4) a +0 scale mail (3, 19, D:4) 16 stones (8, 20, D:4) 22 stones (11, 28, D:4) a +0 robe (13, -22, D:4) a +0 club (13, -13, D:4) a +0 halberd (15, -22, D:4) a +0 whip (17, -27, D:4) 16 stones (20, 18, D:4) a +0 whip (28, -20, D:4) a +0 robe a +0 dagger (28, -19, D:4) a +0 robe a +0 flail a +0 leather armour a +0 dagger a +0 leather armour a +0 dagger a +0 robe (40, 10, D:4) a +0 robe (41, 8, D:4) a +0 scale mail (42, 8, D:4) a +0 club a +0 ring mail (47, -8, D:4) 34 sling bullets (47, 10, D:4) 21 stones Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (1, -8, D:5) a +0 chain mail (2, -2, D:5) a +0 whip a +0 halberd (2, 23, D:5) 20 sling bullets (8, 20, D:5) 15 arrows (8, 31, D:5) 27 stones (19, 30, D:5) a +0 robe (27, -6, D:5) a +0 hand axe a +0 halberd (27, -5, D:5) a +0 ring mail a +0 hand axe (27, -4, D:5) a +0 flail a +0 hand axe (27, 0, D:5) a +0 mace (28, -5, D:5) a +0 robe a +0 dagger (33, 7, D:5) 13 gold pieces (37, 9, D:5) a +0 hunting sling (44, 8, D:5) the +8 demon blade of Exoneration {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (47, 20, D:5) a cursed -3 spear (50, 15, D:5) 25 stones Level 6 of the Dungeon (0, 0, D:6) 20 stones (12, 9, D:6) a +0 shortbow 18 arrows (18, 35, D:6) a +0 whip (23, 4, D:6) a +0 hunting sling (33, 10, D:6) 23 stones (35, 21, D:6) a book of Frost (37, 20, D:6) a +0 giant club (41, 5, D:6) a +0 leather armour (42, 14, D:6) a +2 trident of piercing (42, 47, D:6) a book of Frost (46, 16, D:6) a +0 leather armour (48, 24, D:6) a +0 quarterstaff (53, 42, D:6) 30 arrows (60, 22, D:6) 23 bolts Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour (1, 4, D:7) a +0 hand axe a +0 dagger a +0 robe (1, 40, D:7) 14 bolts (2, 6, D:7) a +0 hand axe a +0 leather armour an orc skeleton (2, 10, D:7) 5 large rocks (4, 38, D:7) 8 arrows (9, -1, D:7) 2 stones (9, 44, D:7) a jackal corpse (skeletalised by now) (10, -4, D:7) 3 stones a +0 whip a big kobold corpse a kobold corpse (10, -3, D:7) 2 stones (10, -2, D:7) a stone (11, -4, D:7) a +0 dagger an inedible chunk of flesh (11, -3, D:7) a +0 short sword (20, 41, D:7) 30 stones (21, -3, D:7) a killer bee corpse the Ecumenical Temple (24, 2, Temple) a +0 dagger (25, 2, Temple) a +0 mace