zkyp Level 1 of the Dungeon (0, 0, D:1) a stone (2, 2, D:1) a +0 club (3, 2, D:1) 2 stones (4, 2, D:1) 2 stones (7, -14, D:1) 21 arrows (14, -17, D:1) a +0 club (23, -27, D:1) 2 stones (26, -34, D:1) a +0 club (30, -21, D:1) a +0 short sword (38, -32, D:1) a +0 robe (40, -3, D:1) a +0 club (46, -22, D:1) a +0 club a cursed -1 club (53, -28, D:1) 14 sling bullets Level 2 of the Dungeon (0, 0, D:2) a cursed +0 leather armour a +0 whip (1, 1, D:2) a +0 mace (9, 2, D:2) a +0 mace (15, 4, D:2) a +2 quarterstaff of chaos (23, -3, D:2) a +0 club (23, 15, D:2) a +0 ring mail (27, 18, D:2) 18 stones (34, -2, D:2) 9 stones (45, 14, D:2) 24 stones (47, 24, D:2) 17 stones (48, 6, D:2) 22 bolts (50, 20, D:2) a +0 ring mail (55, 8, D:2) a cursed +0 club (55, 22, D:2) a +0 club (56, 1, D:2) 14 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip 3 stones (2, -3, D:3) a stone (3, -10, D:3) a +0 scale mail (4, -12, D:3) a +0 leather armour (4, -7, D:3) a stone (7, -20, D:3) a +0 hand axe (13, -21, D:3) a +0 club (15, -29, D:3) 21 stones (15, -20, D:3) a +0 scale mail (15, 15, D:3) a +0 club (15, 25, D:3) a +0 hand axe (23, -30, D:3) a +0 club (23, -2, D:3) 16 bolts Level 4 of the Dungeon [Shop] Orakhaim's Armour Shoppe a +1 ring mail of poison resistance (182 gold) a cursed +0 robe (1 gold) a +0 robe (9 gold) the +18 shield of the Gong {rElec rN+ MR+ EV-5} (1362 gold) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. a +0 leather armour of fire resistance (126 gold) a +0 robe (9 gold) a +0 leather armour (28 gold) a +1 plate armour of poison resistance (448 gold) a +0 robe (9 gold) (0, 0, D:4) a +0 ring mail (5, -28, D:4) a potion of degeneration (10, -20, D:4) a +0 leather armour (14, 4, D:4) a +0 trident (18, 7, D:4) a +0 club (19, 9, D:4) 19 bolts (25, -17, D:4) a +0 mace (35, -12, D:4) 21 stones (35, 10, D:4) the +7 short sword "Pendulum" {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. a +2 mace of protection a -3 hand axe a -2 war axe a +2 dagger (36, -29, D:4) a +0 ring mail a +0 cloak a +0 robe (43, -38, D:4) a +0 giant spiked club (50, -31, D:4) a +0 dagger a +0 ring mail (51, -31, D:4) a +0 leather armour (52, -31, D:4) a +0 dagger a +0 robe a cursed -2 dagger (52, -30, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 giant spiked club (7, 30, D:5) a +0 flail (8, 7, D:5) a potion of degeneration (18, -8, D:5) a cursed +0 fustibalus (18, -2, D:5) 15 stones (26, 5, D:5) a +0 dagger (26, 30, D:5) a +0 whip (27, -5, D:5) a +0 robe (30, -5, D:5) a +0 battleaxe (42, 24, D:5) a +0 flail a cursed +0 ring mail (42, 25, D:5) a +0 mace a +0 ring mail (42, 26, D:5) a +0 club (43, 24, D:5) a +0 mace a +0 scale mail (44, 29, D:5) a +0 short sword a +0 ring mail (55, 11, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 rapier (0, 25, D:6) a +0 ring mail (1, 22, D:6) a +0 leather armour (5, 32, D:6) a +0 chain mail (7, 19, D:6) 19 sling bullets (15, 15, D:6) a +0 hunting sling (16, 35, D:6) 13 bolts (24, 6, D:6) a cursed +0 quarterstaff (43, 3, D:6) a book of Cantrips a book of Minor Magic a book of Misfortune Level 7 of the Dungeon (0, 0, D:7) 20 stones (21, 19, D:7) a +0 flail (21, 20, D:7) a +0 leather armour a +0 trident (23, 23, D:7) 9 arrows (24, 17, D:7) a +0 dagger (25, 20, D:7) a +0 ring mail a +0 morningstar (25, 24, D:7) an arrow (25, 25, D:7) an arrow (26, -8, D:7) a +0 dagger a +0 hand axe a +0 scale mail a +0 hand axe a +0 scale mail (26, 22, D:7) a +0 mace a +0 shortbow 20 arrows (29, 9, D:7) a +0 leather armour a +0 morningstar (30, 10, D:7) a +0 club (31, 2, D:7) a +0 robe a +0 dagger (35, 2, D:7) a +0 club (36, 2, D:7) a +0 ring mail a +0 leather armour a +0 dagger a +0 club (37, 2, D:7) a +0 trident (40, -3, D:7) 22 sling bullets Level 8 of the Dungeon (0, 0, D:8) an adder corpse (19, 6, D:8) the +6 hand crossbow "Qiwkeossote" {flame, Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (23, 14, D:8) a +0 whip (still there?) a hound corpse (still there?) (23, 16, D:8) a +0 whip a +0 leather armour 18 gold pieces (24, 15, D:8) a +0 dagger a +0 robe (26, 24, D:8) a scroll of fear (29, 8, D:8) a +0 ring mail (29, 10, D:8) a wand of iceblast (3/15) (29, 11, D:8) a +0 ring mail (29, 12, D:8) a potion of degeneration (33, 8, D:8) a +0 giant spiked club (39, 10, D:8) a +0 ring mail (40, 31, D:8) a +0 shortbow (47, 15, D:8) 20 stones the Ecumenical Temple