zkyp Level 1 of the Dungeon (0, 0, D:1) a cursed -2 hunting sling (1, 2, D:1) a cursed -3 dagger (2, 1, D:1) a +0 whip (7, 23, D:1) 21 stones (24, 18, D:1) a +0 club (25, -8, D:1) a +0 club (28, 3, D:1) 24 arrows (28, 16, D:1) a +0 short sword (31, 13, D:1) 18 bolts (33, 6, D:1) a +0 club (34, 6, D:1) a +0 ring mail (34, 7, D:1) a stone (34, 11, D:1) a +0 short sword (42, 3, D:1) a +0 club a +0 leather armour (44, 0, D:1) a +0 chain mail (47, -11, D:1) a +0 robe (51, -8, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (5, 44, D:2) a +0 ring mail (6, 10, D:2) a +0 short sword (7, 9, D:2) a +0 ring mail (8, 7, D:2) a +0 hunting sling (10, 39, D:2) a +0 club (13, 3, D:2) 20 sling bullets (19, 17, D:2) 27 stones (20, 22, D:2) a +0 chain mail (26, 50, D:2) 18 stones (30, 7, D:2) 18 arrows (31, 21, D:2) a +0 leather armour (37, 17, D:2) 16 bolts (39, 46, D:2) a +0 dagger (41, 36, D:2) a +0 hunting sling (48, 13, D:2) a +0 dagger (57, 22, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +2 amulet of reflection (2, -21, D:3) a +0 dagger (2, -2, D:3) a +0 short sword (3, -28, D:3) a +0 ring mail (7, -33, D:3) a +0 club a +0 leather armour (8, -33, D:3) a +0 hand axe a +0 leather armour (9, -33, D:3) a +0 chain mail a +0 club (19, -31, D:3) a +1 dagger of venom (21, -32, D:3) a +0 club (23, -10, D:3) a +0 flail (29, -23, D:3) a +0 mace a cursed +0 ring mail (32, -7, D:3) a cursed +0 dagger (33, -19, D:3) 17 arrows (34, -9, D:3) a +0 dagger (37, -43, D:3) a +0 pair of gloves (40, -11, D:3) a stone (41, -12, D:3) a stone (45, -16, D:3) a +0 short sword Level 4 of the Dungeon (5, 16, D:4) a +0 dagger (7, 27, D:4) a +0 dagger (16, 10, D:4) 17 stones (17, 46, D:4) 18 sling bullets (19, 11, D:4) the +7 war axe "Ebo Poah" {antimagic, rN+ Int+3 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It affects your dexterity (+2). It protects you from negative energy. Level 5 of the Dungeon (0, 0, D:5) a +0 hand axe (2, 14, D:5) a +0 rapier (6, 3, D:5) 20 arrows (7, -4, D:5) the +10 mace "Feennioh" {pain, +Inv rC- Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you vulnerable to cold. It lets you turn invisible. (13, -4, D:5) a +0 hand axe (14, 52, D:5) 26 stones (16, -3, D:5) the +3 whip "Hualump" {holy, rC+ MR+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from cold. It affects your resistance to hostile enchantments. (17, 44, D:5) a +2 whip of flaming a +0 robe (20, 9, D:5) 7 arrows (24, 31, D:5) a +0 ring mail (24, 32, D:5) a +0 flail a +0 scale mail (25, 30, D:5) a +0 dagger a +0 ring mail (25, 32, D:5) a +0 club a +0 ring mail a +0 club (27, -1, D:5) 22 bolts (27, 29, D:5) 23 arrows (29, 40, D:5) an uncursed ring of teleportation (30, 28, D:5) 17 sling bullets (31, 25, D:5) 8 arrows (32, 24, D:5) 21 stones (34, 34, D:5) 20 bolts (35, 25, D:5) 17 arrows (36, 26, D:5) 21 stones (36, 28, D:5) 12 arrows (38, 19, D:5) 24 arrows (44, 39, D:5) a +0 war axe (45, 50, D:5) 17 arrows (58, 5, D:5) 2 potions of degeneration (58, 12, D:5) 2 scrolls of noise a scroll of immolation Level 6 of the Dungeon [Shop] Goceos's Antique Weapon Shop a +0 flail (119 gold) a +0 glaive (221 gold) a +0 hand axe (102 gold) a +0 club (34 gold) a +0 mace (102 gold) a +0 shortbow (102 gold) a +0 long sword (119 gold) a +0 spear (102 gold) the +10 hand crossbow of Queqax {venom, *Contam rPois Str+2 Dex+2} (2318 gold) It poisons the ammo it fires. It affects your strength (+2). It affects your dexterity (+2). It protects you from poison. It causes magical contamination when unequipped. the +10 sword of Jihad {holy, *Rage rN+ EV+3} (3583 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. a +0 quarterstaff (136 gold) (0, 0, D:6) a +0 short sword (3, 31, D:6) a +0 shortbow (33, 43, D:6) a +2 rapier of speed (46, 7, D:6) a +0 giant spiked club (48, 60, D:6) 13 stones (50, 24, D:6) a +4 short sword (52, 26, D:6) 24 arrows Level 7 of the Dungeon (0, 0, D:7) 12 poisoned needles (5, 6, D:7) 21 gold pieces (7, -1, D:7) a scroll of enchant weapon (13, 7, D:7) a potion of degeneration (33, -11, D:7) 12 stones (33, 2, D:7) a +0 dagger a +0 robe (34, -3, D:7) a +0 hand axe (34, -2, D:7) a +0 dagger a +0 robe (37, 3, D:7) a +0 robe (44, -2, D:7) a +0 giant club (54, 3, D:7) a +0 pair of gloves (59, -2, D:7) a +0 ring mail the Ecumenical Temple