zkyp Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -31, D:1) a cursed -1 club (5, -32, D:1) a +0 club (5, 4, D:1) 11 arrows (10, -29, D:1) 21 stones (13, -29, D:1) a +0 dagger (14, -47, D:1) a +0 robe (15, -13, D:1) a +0 club (17, -37, D:1) a +0 dagger (22, -21, D:1) a cursed -2 spear (28, 0, D:1) a +0 club (30, -10, D:1) 15 arrows (32, -28, D:1) a +0 ring mail (33, -48, D:1) a +0 whip (42, -45, D:1) a +0 club (55, -44, D:1) a +0 club Level 2 of the Dungeon (18, -8, D:2) 18 stones (20, -45, D:2) 21 sling bullets (32, -9, D:2) a +0 club (34, 14, D:2) a +0 spear (38, -23, D:2) 21 arrows (45, -34, D:2) a +0 club (45, 6, D:2) a +0 dagger of electrocution (47, -31, D:2) 31 stones (49, -15, D:2) 14 bolts (55, -43, D:2) 22 bolts (57, -6, D:2) 15 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (3, -7, D:3) a +0 dagger a +0 animal skin (12, 16, D:3) a +0 whip (13, -12, D:3) 2 stones (15, -14, D:3) a cursed -2 hunting sling 8 stones (15, -10, D:3) a stone (15, -9, D:3) a stone (18, 6, D:3) 21 stones (22, 10, D:3) a +0 mace (29, 17, D:3) a +0 short sword (37, 3, D:3) a +0 dagger (44, -4, D:3) 24 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour a +2 hand axe of pain (1, 0, D:4) a +0 club (still there?) a +0 leather armour (still there?) a +0 hand axe (still there?) (4, -10, D:4) a +0 rapier (13, 12, D:4) 20 sling bullets (17, -3, D:4) 23 stones (19, -2, D:4) a killer bee corpse (19, 6, D:4) a +0 giant club (20, 16, D:4) 28 stones (22, 10, D:4) a +0 robe (23, 23, D:4) a +0 robe (37, 35, D:4) a +0 leather armour (48, 29, D:4) a +0 dagger a +0 robe (49, 28, D:4) a +0 dagger a +0 short sword a +0 club a +0 whip a +0 leather armour Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Meamiun" {rPois rC+ Dex-3 Stlth-} (1940 gold) [ring of loudness] It affects your dexterity (-3). It protects you from cold. It protects you from poison. It makes you less stealthy. the amulet of Comoikhleva {Inacc MR- MP+9 Dex+3} (560 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). the cursed +1 dagger "Otow" {antimagic, *Confuse Str-4 Int+9 Dex+5} (3040 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (-4). It affects your intelligence (+9). It affects your dexterity (+5). It may confuse you when you take damage. It has a curse placed upon it. the amulet of Xeavvaba {Inacc rPois rC+} (1470 gold) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from cold. It protects you from poison. (0, 0, D:5) an arrow (1, 0, D:5) an arrow (2, -1, D:5) 2 arrows (5, -3, D:5) an arrow (6, -4, D:5) a +0 shortbow 14 arrows (10, -4, D:5) a +0 rapier (24, 9, D:5) a +0 robe a +0 dagger (24, 16, D:5) a +0 flail a +0 chain mail a +0 robe a +0 dagger (24, 18, D:5) an uncursed amulet of harm (25, 16, D:5) a +0 club (25, 17, D:5) a +0 whip (30, 22, D:5) 27 stones (31, 18, D:5) a +0 scale mail (50, 3, D:5) an uncursed ring of magical power (53, 1, D:5) a wand of enslavement (7/24) (56, 7, D:5) a scroll of random uselessness