zkyp the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a book of Beasts (62, 1, D) an uncursed staff of death (63, 1, D) a book of Callings (67, 1, D) a +4 battleaxe of pain (69, 1, D) a +1 chain mail of fire resistance (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) the cursed +1 robe "Hopyt" {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. It has a curse placed upon it. (73, 2, D) an uncursed staff of wizardry (75, 2, D) the Incunabulum of Ice Spells Type Level a - Freeze Ice 1 b - Ozocubu's Armour Charms/Ice 3 c - Metabolic Englaciation Hexes/Ice 5 (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (4, 5, D) a +5 battleaxe a +5 broad axe (9, 5, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (7, 6, D) 3 scrolls of blinking (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (7, 7, D) 5 potions of haste 2 potions of berserk rage {!q} (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a +0 glaive of venom (62, 9, D) an uncursed staff of fire (63, 9, D) an uncursed amulet of the gourmand (70, 9, D) an uncursed staff of air (71, 9, D) a +2 ring mail of fire resistance (72, 9, D) an uncursed ring of stealth (70, 10, D) a +0 trident (72, 10, D) a +0 trident (70, 11, D) a +0 trident (unseen) (71, 12, D) a +0 trident (72, 12, D) a +2 scimitar of slicing 4 tomahawks (70, 13, D) a +0 trident 4 tomahawks (72, 13, D) a +1 short sword of venom 4 tomahawks (71, 14, D) 9 tomahawks (61, 17, D) a book of the Sky (62, 17, D) a +2 ring mail of magic resistance (63, 17, D) a +4 falchion of freezing (64, 17, D) the Papyrus of the Compass Spells Type Level a - Blink Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Summon Forest Summoning/Translocation 5 e - Phase Shift Translocation 5 (71, 17, D) a book of the Warp (73, 17, D) a disc of storms (62, 18, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (63, 18, D) a book of Enchantments (64, 18, D) a +2 robe of the Archmagi (71, 18, D) a +1 scale mail of poison resistance (73, 18, D) a book of Cantrips (63, 23, D) a river rat corpse (skeletalised by now) a wolf corpse (skeletalised by now) (64, 23, D) a wolf corpse (skeletalised by now) (75, 23, D) a +0 short sword a +0 ring mail a +0 war axe a +0 plate armour a +3 war axe a +0 plate armour a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) a human corpse (skeletalised by now) (64, 24, D) a porcupine corpse (skeletalised by now) (72, 24, D) a large rock (74, 24, D) a +0 war axe a +0 chain mail a +0 shield a human corpse (skeletalised by now) (75, 24, D) 2 large rocks (61, 27, D) the +2 short sword of Dissolution {freeze, rF++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It makes you more stealthy. (62, 27, D) a book of Minor Magic (63, 27, D) an uncursed staff of energy (64, 27, D) a +1 lajatang of venom (65, 27, D) an uncursed staff of cold (71, 27, D) an uncursed ring of fire (72, 27, D) the +0 ring mail of the Clam {rCorr Str+3 SInv} It affects your strength (+3). It enhances your eyesight. It protects you from acid and corrosion. (73, 27, D) the Grimoire of the Magpie Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (62, 28, D) a cursed ring of loudness (63, 28, D) a crystal ball of energy (64, 28, D) an uncursed ring of protection from cold (71, 28, D) a plain deck of wonders (72, 28, D) a +0 scimitar (73, 28, D) an ornate deck of defence (74, 32, D) a +0 glaive 7 tomahawks of returning a +0 chain mail (62, 33, D) a water moccasin corpse (64, 33, D) a basilisk corpse (75, 33, D) a cursed -3 flail a +0 plate armour a +0 flail a +0 plate armour an orc corpse (skeletalised by now) (64, 34, D) an iguana corpse (74, 34, D) a +0 war axe (unseen) (69, 37, D) Iskenderun's Compendium of Aerial Confrontation Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 3 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Fulminant Prism Conjuration/Hexes 4 (71, 37, D) an uncursed staff of earth (72, 37, D) an ornate deck of changes (70, 38, D) a +3 leather armour of magic resistance (71, 38, D) Sif Muna's Handbook of the Quantum Entourage Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Gell's Gravitas Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Abjuration Summoning 3 f - Summon Forest Summoning/Translocation 5 (72, 38, D) the +10 mottled dragon armour "Jusiwato" {+Fly rElec Dex+4 Stlth-} It affects your dexterity (+4). It insulates you from electricity. It lets you fly. It makes you less stealthy. (73, 38, D) a book of Beasts (71, 43, D) a +1 short sword of venom