zkyp the Dungeon (0, 0, D) a +0 short sword (unseen) (1, 1, D) a +4 rod of ignition (12/12) {!a} a +2 robe of cold resistance a plain deck of wonders (0, 2, D) an arrow of frost (43, 3, D) a +0 robe a yak corpse (skeletalised by now) a naga corpse (skeletalised by now) (44, 3, D) a +0 quarterstaff (unseen) (30, 4, D) a cursed -3 giant spiked club a +0 giant club (43, 4, D) a +2 shield a +0 hand axe a naga skeleton a naga skeleton (48, 4, D) a +0 long sword (-2, 5, D) a +0 spear a +0 blowgun 4 curare-tipped needles (41, 5, D) a +0 halberd (unseen) (42, 5, D) a fire drake corpse (-15, 9, D) a +2 mace (-14, 9, D) a +2 trident (-15, 10, D) a +2 falchion (-14, 10, D) a +2 quarterstaff (-13, 10, D) a +2 dagger (-8, 10, D) 10 stones an uncursed staff of energy (3, 10, D) a +0 long sword a +4 chain mail of magic resistance (-9, 15, D) a +2 quarterstaff of protection (-8, 15, D) a +0 dagger of draining (-9, 16, D) a +1 flail of crushing (-8, 16, D) a +4 long sword of holy wrath (5, 16, D) a +0 whip (-9, 17, D) a +1 trident of piercing (18, 21, D) a +6 giant spiked club a +0 robe (19, 21, D) a +0 short sword (24, 22, D) a +0 club (-9, 23, D) a +0 hand axe a +0 scale mail (23, 23, D) a +0 dagger a +0 robe a +0 dagger a cursed +0 robe (26, 23, D) a tomahawk (27, 23, D) a tomahawk (31, 23, D) a javelin (32, 23, D) a cursed -2 spear 14 javelins a cursed +0 leather armour (7, 24, D) a +0 short sword a +0 robe (23, 24, D) a +0 dagger (28, 24, D) a javelin a tomahawk (31, 24, D) a +0 trident 4 tomahawks of returning (-14, 25, D) a +0 flail of holy wrath a +3 ring mail of magic resistance (-9, 25, D) a +0 club (0, 25, D) a +4 scale mail (30, 25, D) a +0 trident 2 tomahawks (36, 25, D) a +2 arbalest of freezing (-9, 26, D) a +0 dagger a +0 robe (-5, 26, D) a +0 shortbow 19 arrows of flame (-9, 27, D) 5 javelins a +0 leather armour (-8, 27, D) a +2 scimitar of flaming (-3, 27, D) a +5 ring mail a +3 ring mail a +3 scale mail a +0 leather armour (0, 27, D) the +2 scimitar of the Valley {elec, +Blink +Fly rC+ Str+2 Int-5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your intelligence (-5). It protects you from cold. It lets you fly. It lets you blink. (1, 27, D) the +2 rapier "Mneolo" {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). (35, 27, D) an uncursed amulet of faith (36, 27, D) an uncursed staff of wizardry (0, 28, D) the +4 quarterstaff "Chieheat" {antimagic, rN+++ Int-3} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-3). It renders you almost immune to negative energy. (1, 28, D) the +2 halberd "Shui" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). (36, 28, D) a +1 centaur barding of cold resistance (-10, 29, D) a javelin a +0 falchion a +0 leather armour (0, 29, D) a +2 morningstar of protection (34, 29, D) 27 sling bullets (35, 29, D) a cursed +0 leather armour