zkyp the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +14 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 whip (67, 1, D) the +11 long sword of zkyp's Evisceration {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. (69, 1, D) an uncursed staff of death (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) the +1 ring mail "Bleilasui" {rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. (75, 2, D) a +2 plate armour of magic resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (62, 4, D) a +0 trident a +7 longbow of evasion a +0 trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (61, 5, D) the cursed +3 hand axe "Stei" {freeze, MP+9 Str+5 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your magic capacity (+9). It enhances your eyesight. It has a curse placed upon it. (62, 5, D) the +4 hand axe of Nemelex Xobeh's Fury {drain, Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +2 chain mail of fire resistance (63, 9, D) a +1 mace of pain (70, 9, D) the +1 scale mail "Araufum" {-Cast rElec rC+ MP+9} It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It prevents spellcasting. (71, 9, D) a +2 long sword of draining (72, 9, D) an uncursed staff of energy (70, 10, D) a plain deck of changes (68, 13, D) a black bear corpse (skeletalised by now) (69, 14, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (62, 17, D) an uncursed staff of earth (63, 17, D) a +2 trident of freezing (71, 17, D) a +3 great sword of electrocution (72, 17, D) an uncursed staff of power (73, 17, D) the cursed -2 leather armour of Dishonesty {Str-3 Dex+4 SInv} It affects your strength (-3). It affects your dexterity (+4). It enhances your eyesight. It has a curse placed upon it. (62, 18, D) the Almanac of Summoning Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Lightning Spire Summoning/Air 4 c - Shadow Creatures Summoning 5 d - Dragon's Call Summoning 9 (63, 18, D) a cursed staff of wizardry (64, 18, D) a +2 plate armour of poison resistance (71, 18, D) a plain deck of wonders (72, 18, D) an uncursed staff of poison (69, 23, D) a +0 giant club a +0 giant club a +0 dire flail a +0 giant spiked club an ogre corpse (skeletalised by now) (70, 24, D) a +0 giant club a cursed +0 giant club a +0 giant club a +0 giant club a hill giant corpse (skeletalised by now) a hill giant corpse (skeletalised by now) (61, 27, D) the Handbook of Companions Spells Type Level a - Call Imp Summoning 2 b - Abjuration Summoning 3 c - Call Canine Familiar Summoning 3 d - Summon Guardian Golem Hexes/Summoning 4 e - Summon Demon Summoning 5 (65, 27, D) a +1 dagger of speed (71, 27, D) a +3 long sword of protection (72, 27, D) a cursed amulet of inaccuracy (73, 27, D) a +4 shortbow of freezing (62, 28, D) a +5 halberd of freezing (63, 28, D) an uncursed staff of death (72, 28, D) an uncursed staff of cold (73, 28, D) a crystal ball of energy (59, 33, D) a +0 mace a +0 flail a +0 chain mail a +0 dagger a +0 robe a +0 dire flail a +0 chain mail an orc corpse (69, 33, D) (unseen) (60, 34, D) a cursed -3 short sword (unseen) (60, 37, D) the cursed -2 scale mail "Wuawa" {Dex+4 Stlth-} It affects your dexterity (+4). It makes you less stealthy. It has a curse placed upon it. (61, 37, D) the +11 war axe of Prudence {flame, MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. (62, 37, D) the +8 whip "Snakebite" {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (63, 37, D) a book of Conjurations (69, 37, D) a plain deck of changes (70, 37, D) a +3 rapier of draining (71, 37, D) an uncursed amulet of stasis (72, 37, D) the Compendium of Execration and Orientation Spells Type Level a - Tukima's Dance Hexes 3 b - Cause Fear Hexes 4 c - Enslavement Hexes 4 d - Passage of Golubria Translocation 4 e - Warp Weapon Charms/Translocation 5 (59, 38, D) the ring of Dofrippom {Int+5 Dex+2 Stlth+} [ring of intelligence] It affects your intelligence (+5). It affects your dexterity (+2). It makes you more stealthy. (60, 38, D) an uncursed ring of sustain abilities (61, 38, D) the +3 crown of Dyrovepreva {rElec Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It enhances your eyesight. (62, 38, D) an uncursed staff of power (63, 38, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It enhances your eyesight. (70, 38, D) a cursed staff of air (71, 38, D) a +1 mace of crushing (72, 38, D) a sack of spiders (73, 38, D) Advanced Steps in Witchery Spells Type Level a - Haste Charms 6 b - Conjure Ball Lightning Conjuration/Air 6 c - Iron Shot Conjuration/Earth 6 d - Freezing Cloud Conjuration/Ice/Air 6 e - Invisibility Hexes 6 f - Simulacrum Ice/Necromancy 6 (61, 45, D) a bolt