zkyp the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of wizardry (62, 1, D) a +1 scale mail of magic resistance (63, 1, D) a +3 dagger of protection (68, 1, D) Reto's Incunabulum of Quantum Protection Spells Type Level a - Song of Slaying Charms 2 b - Sure Blade Hexes/Charms 2 c - Recall Summoning/Translocation 3 d - Control Teleport Charms/Translocation 4 e - Passage of Golubria Translocation 4 f - Warp Weapon Charms/Translocation 5 (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a +2 scale mail of positive energy (75, 2, D) a book of the Dragon (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (10, 4, D) a disc of storms (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (68, 5, D) a +0 dagger the cursed +1 blowgun of the Warrior-Mage {speed, rPois MR+ Str+2 Int-4 Stlth-} Attacks with this weapon are significantly faster. It affects your strength (+2). It affects your intelligence (-4). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. It has a curse placed upon it. a +0 robe (10, 6, D) an uncursed staff of energy a crystal ball of energy (69, 6, D) a +0 short sword a +0 robe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a +8 giant club (62, 9, D) a book of Spatial Translocations (70, 9, D) a book of the Tempests (71, 9, D) an uncursed ring of stealth (70, 10, D) a +5 war axe of flaming (60, 11, D) a +5 long sword of slicing (62, 13, D) a +3 rapier of flaming (62, 17, D) a book of Fire (63, 17, D) a +0 arbalest of flaming (64, 17, D) a +2 hunting sling of flaming (72, 17, D) a box of beasts (63, 18, D) a +0 morningstar of crushing (64, 18, D) a +6 war axe of chopping (73, 18, D) an uncursed ring of sustain abilities (75, 22, D) a +0 trident 7 tomahawks (66, 23, D) a river rat corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (73, 23, D) a +0 trident (unseen) (72, 24, D) an arrow (74, 24, D) a +0 shortbow 11 arrows (75, 24, D) a tomahawk 2 arrows (62, 27, D) a +0 dire flail (63, 27, D) a +3 leather armour of fire resistance (65, 27, D) an uncursed staff of wizardry {!a} (71, 27, D) a +3 scale mail of fire resistance (72, 27, D) a +0 trident (63, 28, D) a book of the Tempests (71, 28, D) an ornate deck of wonders (72, 28, D) a manual of Staves (73, 28, D) a book of Air (64, 32, D) a +0 dagger a +0 robe an orc corpse (67, 33, D) a +0 battleaxe (still there?) a +0 hand axe (still there?) (75, 33, D) a +0 club (65, 34, D) a +0 short sword (unseen) (66, 34, D) a +0 ring mail a +0 scimitar a +0 chain mail an orc corpse (74, 34, D) a +3 lajatang of electrocution the +6 mace of the Illusory Runes {flame, +Fly rElec rPois Str-2 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It lets you fly. a +0 scimitar (59, 37, D) an uncursed staff of energy (60, 37, D) a +0 mace of holy wrath (61, 37, D) a stone of tremors (62, 37, D) an uncursed staff of air (63, 37, D) the cursed +1 scimitar of Arbitration {drain, rC+ SInv} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It enhances your eyesight. It has a curse placed upon it. (69, 37, D) a crystal ball of energy (71, 37, D) a +1 long sword of slicing (72, 37, D) an uncursed staff of summoning {!a} (73, 37, D) a +3 leather armour of cold resistance (59, 38, D) the +8 arbalest "Pendulum" {flame, rF+ MP+9 Int+3 Dex-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from fire. It affects your magic capacity (+9). (60, 38, D) a Necronomicon (61, 38, D) a phantom mirror (62, 38, D) the +7 hunting sling "Tra Goff" {flame, -Tele rPois rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. It prevents most forms of teleportation. (63, 38, D) a +0 scale mail of fire resistance (70, 38, D) a +0 dagger (71, 38, D) a book of Power (72, 38, D) a +2 short sword of draining (73, 38, D) a book of Air (60, 43, D) a large rock (73, 43, D) a +0 short sword a tomahawk a +0 leather armour (75, 43, D) a +0 mace (59, 44, D) a large rock (72, 44, D) a tomahawk (73, 44, D) a +0 dagger a +0 robe a tomahawk an orc corpse (74, 44, D) a +0 flail the +11 war axe of Offence {chop, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. a +0 robe a +0 morningstar of draining a +0 plate armour an orc corpse an orc corpse (75, 44, D) a +0 dagger a +0 robe 2 tomahawks an orc corpse