zhorgal Level 1 of the Dungeon (3, -13, D:1) a +0 dagger (46, -8, D:1) a +0 animal skin Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (6, -26, D:2) a +0 short sword (10, -18, D:2) a +0 club (35, -43, D:2) a +0 club (43, -26, D:2) a +0 dagger (44, -18, D:2) a +0 club a +0 scale mail (44, -5, D:2) a +0 dagger (55, -36, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (9, -11, D:3) a +0 club (21, -7, D:3) a +0 club (30, -7, D:3) a +0 chain mail a cursed -1 club (30, 19, D:3) a +0 dagger (31, 11, D:3) a +0 club (34, -20, D:3) a +0 mace (36, -11, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (8, -5, D:4) the +5 dagger of Ekkaugori {freeze, *Contam MR++ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (31, -23, D:4) a +0 falchion (45, 3, D:4) a +0 chain mail (50, 3, D:4) a +0 flail a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 spear (14, -23, D:5) a +0 scale mail (14, 18, D:5) a +0 short sword (22, 19, D:5) a +0 giant spiked club (25, 5, D:5) a +0 hand axe (30, -7, D:5) a +0 flail (35, -9, D:5) a +0 ring mail (37, 23, D:5) a +0 giant club (44, 16, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 leather armour a +0 leather armour (2, -9, D:6) a +0 dagger (4, 11, D:6) a +0 leather armour (11, 12, D:6) a +0 whip (20, -18, D:6) a +0 quarterstaff (25, 5, D:6) a potion of degeneration (34, 29, D:6) a +0 club (48, -10, D:6) a +0 ring mail (51, 9, D:6) a +2 great sword of freezing a +0 robe (56, -18, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 mace (3, 1, D:7) a +3 quarterstaff of chaos (14, -20, D:7) a +0 glaive of flaming (15, 9, D:7) a +0 dagger (16, 8, D:7) a +0 robe a cursed +0 scimitar (17, 8, D:7) a +0 robe a cursed +5 spear (19, -15, D:7) a +0 plate armour (19, 9, D:7) a +0 robe a +3 mace (20, 6, D:7) a +2 spear a +0 robe (31, 2, D:7) an uncursed staff of earth (33, -11, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) a +0 whip a +0 leather armour (0, 1, D:8) a +0 giant club a cursed -2 giant club (7, 24, D:8) a +0 club a +0 leather armour (8, 24, D:8) a +0 short sword a +0 leather armour a +0 short sword a +0 plate armour (10, 24, D:8) a cursed -1 club a +0 ring mail (12, 7, D:8) the +6 great mace "Mizank" {vamp, rF++ rC+ Int-3 Dex-5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-3). It affects your dexterity (-5). It greatly protects you from fire. It protects you from cold. (22, -16, D:8) a cursed +0 robe (22, 27, D:8) a +0 giant spiked club (24, 22, D:8) a +0 giant club a +0 dire flail (29, 26, D:8) a +3 scimitar of flaming a +0 robe (36, -5, D:8) 14 gold pieces (37, -4, D:8) 6 gold pieces (37, -2, D:8) a +0 spear 12 gold pieces (40, -2, D:8) a +0 giant club a +0 giant club (45, 27, D:8) a +0 robe (46, 2, D:8) a +0 dagger of chaos a +0 robe (48, 13, D:8) a +0 morningstar (55, 0, D:8) a cursed +0 ring mail Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (2, 0, D:9) a +0 scale mail (3, 0, D:9) a +0 halberd a +0 plate armour an orc skeleton (4, 0, D:9) a +0 club