zhorgal Level 1 of the Dungeon (0, 0, D:1) a +0 whip (8, 9, D:1) 22 sling bullets (22, 46, D:1) a +0 club (37, 29, D:1) a +0 ring mail of fire resistance (39, 5, D:1) a +0 ring mail (39, 9, D:1) 16 stones (41, 6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (12, -8, D:2) a +1 hand axe of venom (13, -24, D:2) a +0 leather armour (15, -19, D:2) a +0 robe (21, -28, D:2) a +0 dagger (26, -23, D:2) a +0 club (33, -6, D:2) a +0 dagger (43, -25, D:2) a +0 club (50, -14, D:2) 28 arrows (56, -8, D:2) a +0 hand axe (59, -31, D:2) a +0 hand axe (60, -21, D:2) a +0 dagger (65, -9, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 whip "Ogrebane" {holy, MP+9} (4040 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). the +4 dagger "Ydghu" {flame, +Rage rC+ Dex+2} (4530 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It lets you go berserk. the amulet of Perotilo {Harm *Drain rElec rC+++ Str-5} (6850 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (-5). It renders you almost immune to cold. It insulates you from electricity. It causes draining when unequipped. the -2 shield of an ossuary {MR+ Stlth+} (990 gold) It affects your resistance to hostile enchantments. It makes you more stealthy. (0, 0, D:3) a throwing net (12, -11, D:3) a +0 club a +0 scale mail (12, -10, D:3) a +0 club a +0 scale mail (12, -7, D:3) a +0 flail (12, -6, D:3) a +0 club (12, -5, D:3) a +0 leather armour (23, -13, D:3) 20 stones (33, 4, D:3) a +0 flail a +0 mace a +0 scale mail a +0 hand axe (34, 22, D:3) a +0 club (35, -29, D:3) a +0 quarterstaff (41, -20, D:3) a +0 scale mail