zero Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (8, 10, D:1) a +0 club (9, -6, D:1) a +0 whip (19, 40, D:1) a +0 dagger (24, 33, D:1) 4 stones (29, 5, D:1) a +0 dagger (32, 5, D:1) a +0 dagger (32, 16, D:1) a +0 club (48, 12, D:1) a book of Necromancy (48, 41, D:1) a +0 club (52, -2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 sling (5, -1, D:2) 4 stones (17, 1, D:2) 3 stones (19, -5, D:2) a book of Minor Magic (23, 0, D:2) a +0 club 4 stones (43, -3, D:2) a +0 club (51, 11, D:2) a +0 club a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 22, D:3) a +0 arbalest (10, 15, D:3) a rat corpse (13, -14, D:3) a rat corpse (15, -14, D:3) a +2 dagger of speed (16, -10, D:3) a +0 robe (16, 15, D:3) a book of Decay (17, 9, D:3) a rat corpse (skeletalised by now) (18, 1, D:3) a hobgoblin skeleton (18, 5, D:3) a book of Winter a human skeleton (21, -11, D:3) a +0 dagger a +0 whip 6 poisoned darts a +0 whip a kobold corpse (21, -10, D:3) a +0 short sword 5 stones (21, 5, D:3) a bat skeleton (22, -12, D:3) a +2 dagger of flaming (22, 9, D:3) 5 boomerangs (24, -2, D:3) a +0 ring mail a +0 animal skin (25, 19, D:3) a +0 club (26, 1, D:3) a rat skeleton (26, 3, D:3) a hobgoblin skeleton (26, 4, D:3) a hobgoblin skeleton (29, -6, D:3) 5 stones (30, 19, D:3) a +0 leather armour (40, -7, D:3) 2 datura-tipped darts (40, 12, D:3) the +8 mace of Risk Management {drain, rC- rN+ Int+4 Dex+3} Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (45, -14, D:3) 5 stones