zero Level 1 of the Dungeon [Shop] Quissuta's Book Emporium a book of Scorching (420 gold) a book of Vapours (364 gold) a book of Displacement (308 gold) the Grimoire of the Spheres (700 gold) Spells Type Level a - Summon Small Mammal Summoning 1 b - Static Discharge Conjuration/Air 2 c - Arcjolt Conjuration/Air 5 d - Freezing Cloud Conjuration/Ice/Air 5 e - Summon Hydra Summoning 7 a book of Lightning (476 gold) a manual of Earth Magic (1120 gold) Great Wizards, Vol. VII (420 gold) a book of Conjurations (280 gold) a book of Frost (280 gold) (0, 0, D:1) a +0 club (4, -6, D:1) 5 stones (6, 12, D:1) a +0 short sword (7, 26, D:1) a +0 robe (27, -24, D:1) a +0 dagger (28, 26, D:1) a +0 whip (35, -21, D:1) 8 stones (50, -4, D:1) a +0 pair of gloves (50, 26, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Neis's Weapon Emporium the +4 short sword of Seboq {heavy, Fly rElec Str-3} (387 gold) Str: It affects your strength (-3). rElec: It insulates you from electricity. Fly: It grants you flight. a +0 war axe (38 gold) a +0 whip (27 gold) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} (1159 gold) Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 flail of protection (178 gold) 2 stones (2 gold) a +0 dagger (22 gold) a +0 dagger (22 gold) a +3 mace of protection (226 gold) a +0 hand axe (33 gold) (0, 0, D:2) a flux talisman (9, -19, D:2) a +0 pair of boots (12, 8, D:2) a +0 robe (13, -17, D:2) 4 stones (19, 11, D:2) 8 stones (23, 1, D:2) a +0 club a +0 dagger (26, -13, D:2) a +0 spear a +0 chain mail (29, -8, D:2) a +0 leather armour (32, 7, D:2) a +0 pair of gloves (33, 10, D:2) a +0 club (42, -3, D:2) a +0 dagger 5 poisoned darts (43, -13, D:2) a bat corpse (44, -13, D:2) a +0 dagger (48, 6, D:2) a ball python corpse Level 3 of the Dungeon (0, 0, D:3) a +0 whip a +0 leather armour an orc corpse