zero Level 1 of the Dungeon [Shop] Obeim's Antique Armour Shop the +3 leather armour of Jorel {-Tele Rampage Fly SInv} (442 gold) SInv: It lets you see invisible. Fly: It grants you flight. -Tele: It prevents most forms of teleportation. Rampage: It bestows one free step when moving towards enemies. a +0 ring mail (76 gold) +0 fire dragon scales (1140 gold) the +6 plate armour of Titua {rN+ Regen+ Str+3} (1339 gold) Str: It affects your strength (+3). rN: It protects you from negative energy. Regen: It increases your rate of health regeneration. a +0 robe (13 gold) a +0 robe (13 gold) a +0 robe (13 gold) a +0 robe (13 gold) a +0 leather armour (38 gold) a +0 robe (13 gold) (2, -12, D:1) a +0 club 5 stones (6, -18, D:1) a +0 short sword (21, 3, D:1) a +0 club (22, -21, D:1) a +0 leather armour (37, 19, D:1) a +0 club (41, -15, D:1) a +0 war axe (47, 2, D:1) a stone (52, -18, D:1) a staff of earth (53, -7, D:1) a +0 club (61, 18, D:1) a +0 club (63, 13, D:1) a +0 club (63, 15, D:1) a +0 club 4 stones Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (26, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (27, 7, D:2) a +0 club (37, 0, D:2) a +1 vampiric spear a gnoll corpse (skeletalised by now) (39, -22, D:2) a frilled lizard corpse (39, -1, D:2) a +0 halberd (39, 0, D:2) a +0 flail a gnoll corpse (skeletalised by now) (40, -1, D:2) a +0 spear (40, 12, D:2) a +0 club (47, -44, D:2) 7 gold pieces (50, -41, D:2) a +0 whip a +2 flail of protection (52, -32, D:2) a stone (53, -22, D:2) 5 stones (54, -12, D:2) a +0 dagger (62, 5, D:2) a +0 club a goblin corpse (63, 4, D:2) 7 stones