Dungeon Crawl Stone Soup version 0.31-a0-167-g1c394c0614 (webtiles) character file. Game seed: 13166364970769489705 53 zero the Magician (level 3, -3/22 HPs) Began as an Octopode Earth Elementalist on June 14, 2023. Slain by an orc priest ... wielding a +0 short sword (6 damage) ... on level 3 of the Dungeon. The game lasted 00:01:42 (1634 turns). zero the Magician (Octopode Earth Elementalist) Turns: 1634, Time: 00:01:42 Health: -3/22 AC: 1 Str: 7 XL: 3 Next: 89% Magic: 4/7 EV: 13 Int: 19 God: Gold: 87 SH: 0 Dex: 12 Spells: 4/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Missiles c - 11 poisoned darts e - 4 curare-tipped darts Jewellery o - an amulet of faith Scrolls b - a scroll of fear {unknown} d - a scroll of immolation {unknown} j - 4 scrolls of identify {unknown} n - a scroll of fog {unknown} p - a scroll of vulnerability {unknown} Potions a - a potion of magic f - 2 potions of haste {unknown} g - a potion of enlightenment {unknown} h - a potion of curing {unknown} i - a potion of might {unknown} k - a potion of ambrosia {unknown} l - a potion of heal wounds {unknown} m - a potion of brilliance {unknown} Skills: + Level 0.4 Fighting - Level 2.0 Dodging + Level 3.0 Stealth * Level 3.4 Spellcasting + Level 0.4 Conjurations - Level 1.0 Transmutations + Level 3.1 Earth Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 30% 2d9 4% 1 b - Stone Arrow Conj/Erth 20% 3d8 22% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 9% N/A 10% 2 Petrify Tmut/Erth 11% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 ( Annotations: D:2 exclusion: hobgoblin, Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The orc priest shouts! You hear a shout! x3 A hobgoblin comes into view. An orc wizard comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 club. The orc moves out of view. An orc comes into view. It is wielding a +0 short sword. The blast of sand misses the orc priest. You hear a shout! The orc priest invokes the aid of Beogh against you. Pain shoots through your body! An orc wizard comes into view. It is wielding a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 short sword (severely wounded, 82% to hit) The blast of sand hits the orc priest. The orc priest is severely wounded. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The orc priest attacks as you move away! The orc priest hits you but does no damage. The orc wizard casts a spell at you. You are confused. You're too confused to cast spells. Sorry, you're not good enough to have a special ability. Unknown command. You barely miss the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You closely miss the orc priest. Your squeeze misses the orc priest. The orc priest is severely wounded. The orc priest hits you with a +0 short sword. You die... . .. ##. .# . #.{o .# ##..#.#.###.# ...#.#o.o..# ........?####### #####.#.# #o........ ......#.###o.###### .........∩@g.# .............######## .............#......# .<...........#......# .............#......# ...$.........#......# .............#......# ###########..#......# #.........+ You could see an orc priest, an orc wizard, an orc and a hobgoblin. Vanquished Creatures 2 adders (D:2) A worm (D:2) A dart slug (D:1) 3 ball pythons (D:1) 4 bats 2 endoplasms A giant cockroach (D:1) 3 goblins 4 hobgoblins (D:1) 5 kobolds 2 frilled lizards (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Octopode Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 141 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 892 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/7 896 | D:1 | Learned a level 3 spell: Stone Arrow 1291 | D:2 | Noticed Terence 1606 | D:3 | Found Jiekk's Antique Weapon Shoppe. 1634 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_c, layout_basic D:2: layout_rooms, grunt_decor_cap, st_stairs_6, uniq_terence D:3: layout_basic, serial_shops, nicolae_shop_pleasant_corner_grove, shop, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], shop, nicolae_shop_gaudy_bauble, serial_park_tiny_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.4 Stealth | 3 | 3.0 Fighting | | 0.4 Dodging | | 2.0 Conjurations | | 0.4 Transmutations | | 1.0 Earth Magic | | 3.1 Action || total ---------------------------++------- Melee: Unarmed || 12 Constrict || 2 Tentacles || 2 Cast: Sandblast || 42 Armour: Skin || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1654 | 1624 | 30 | 151 | 1257 | 3 | 551.3 | Dungeon | 1654 | 1624 | 30 | 151 | 1257 | 3 | 551.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1056 daAuts D:2: 550 daAuts D:3: 47 daAuts