zero Level 1 of the Dungeon (0, 0, D:1) 7 stones (4, 7, D:1) 5 stones (4, 12, D:1) 6 stones (24, 27, D:1) 3 stones (30, 3, D:1) a +0 dagger 3 stones (35, 12, D:1) a +0 dagger (35, 13, D:1) a +0 club 5 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (10, 6, D:2) a +0 flail (14, 0, D:2) a +0 scale mail (20, 22, D:2) a worm corpse (21, -13, D:2) a +0 war axe a +0 leather armour (29, 34, D:2) a +0 scale mail (30, 22, D:2) a +0 leather armour (37, 21, D:2) 2 poisoned darts (39, 26, D:2) a +0 leather armour (43, 6, D:2) a +0 club (45, 6, D:2) a +0 club (46, 14, D:2) an amulet of regeneration (47, 5, D:2) a +0 club (49, 3, D:2) 6 stones (51, -2, D:2) a +0 dagger Level 3 of the Dungeon (9, 32, D:3) a +0 club a +0 dagger (10, 26, D:3) a +0 robe (11, 23, D:3) a ring of poison resistance (17, 16, D:3) 3 stones a +0 short sword (19, 1, D:3) 4 stones (21, 34, D:3) a +0 club (23, 12, D:3) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (23, 39, D:3) a +4 flail 3 boomerangs (26, 10, D:3) a +0 spear (27, 29, D:3) a +0 short sword (28, 23, D:3) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (31, 32, D:3) a +0 robe a +0 dagger a +0 scale mail a +0 flail (38, 34, D:3) a +0 quarterstaff (38, 35, D:3) a +0 long sword (41, 16, D:3) a +2 hat (43, 8, D:3) a book of Geomancy (44, 27, D:3) a +0 short sword (45, 10, D:3) a +0 leather armour (46, 15, D:3) a +0 scale mail (47, 22, D:3) a +0 scale mail (49, 22, D:3) a +0 whip of freezing