Dungeon Crawl Stone Soup version 0.30-a0-595-g91969c0fa5 (webtiles) character file. Game seed: 3706552041543619519 2 zero the Conjurer (level 1, 0/10 HPs) Began as a Gargoyle Conjurer on Jan 6, 2023. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (95 turns). zero the Conjurer (Gargoyle Conjurer) Turns: 95, Time: 00:00:18 Health: 0/10 AC: 4 Str: 10 XL: 1 Next: 30% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.2 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. A bat comes into view. The hobgoblin closely misses you. The bat barely misses you. You closely miss the bat. The bat hits you but does no damage. The hobgoblin hits you. The bat hits you but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. The hobgoblin attacks as you move away! The hobgoblin hits you but does no damage. The bat closely misses you. The bat hits you. The hobgoblin attacks as you move away! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The bat attacks as you move away! The bat hits you. You die... .#############.#†# ...............#.# #######.########.# ##.# #.# #..# ##.### ##.## #...... #...## ..... #.###.####..#.# #. #...g@....# # #.####b...... #..)## ....... ##.# .#...#. #. ....... # ## .### # You could see a hobgoblin and a bat. Vanquished Creatures A goblin (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 95 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_loops_corners, ebering_ecumenical_altar_rust Action || total -------------------------++------- Melee: Unarmed || 13 Cast: Magic Dart || 5 Armor: Robe || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 95 | 0 | 0 | 67 | 1 | 95.0 | Dungeon | 95 | 95 | 0 | 0 | 67 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 95 daAuts