Dungeon Crawl Stone Soup version 0.30-a0-458-g86641cc369 (webtiles) character file. Game seed: 6344422297366465644 28 zero the Conjurer (level 2, -2/16 HPs) Began as a Deep Elf Conjurer on Dec 14, 2022. Slain by Terence ... wielding a +0 falchion (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (997 turns). zero the Conjurer (Deep Elf Conjurer) Turns: 997, Time: 00:00:56 Health: -2/16 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 6/8 EV: 12 Int: 22 God: Gold: 14 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of magic mapping {unknown} g - a scroll of fear {unknown} h - 2 scrolls of amnesia {unknown} i - 3 scrolls of teleportation {unknown} k - a scroll of identify {unknown} Potions d - a potion of curing {unknown} e - 2 potions of degeneration {unknown} j - 2 potions of attraction {unknown} Skills: + Level 0.7 Fighting + Level 2.9 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Cigotuvi's Dreadful Rot Necr/Pois/Air 6% N/A 19% 2 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dispel Undead Necr 3% 3d7 75% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Message History Found an escape hatch in the floor. No target in view! Terence the Incautious comes into view. He is wielding a +0 falchion. The magic dart hits Terence but does no damage. Terence drinks a potion. Terence seems to speed up. The magic dart hits Terence. Terence is lightly wounded. Unknown command. The magic dart hits Terence. Terence is moderately wounded. Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (moderately wounded, fast, 82% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is severely wounded. Terence shouts, "DIE!!!" The searing ray misses Terence. Terence hits you with a +0 falchion! Ouch! That really hurt! The searing ray misses Terence. You finish channelling your searing ray. Terence closely misses you. x2 Magic courses through your body. Terence hits you with a +0 falchion. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (severely wounded, fast, 82% to hit) The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. Terence closely misses you. The searing ray misses Terence. Terence hits you with a +0 falchion. You die... .......###.####..# #. #......# ...##...##.# ........##.# ........#### .####.....### #.#.†...# #..####.#.....# #.....@......)# ......@........# .......#>#.....# .......+.#.....# .......#.#.....# ....####.#.....# .... #.#.....# ... ..#.....# You could see Terence (fast). Vanquished Creatures 3 dart slugs (D:1) An endoplasm (D:1) A giant cockroach (D:1) 5 goblins (D:1) A quokka (D:1) A ball python (D:1) 2 bats 3 kobolds 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 225 | D:1 | Learned a level 2 spell: Searing Ray 987 | D:2 | Noticed Terence 997 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_cross, minmay_misc_feat_columns D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Fighting | | 0.7 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Dagger || 24 Cast: Magic Dart || 31 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 1 Armor: Robe || 6 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 996 | 987 | 9 | 122 | 721 | 2 | 498.0 | Dungeon | 996 | 987 | 9 | 122 | 721 | 2 | 498.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 932 daAuts D:2: 63 daAuts