Dungeon Crawl Stone Soup version 0.28-a0-410-gbef64dd269 (webtiles) character file. Game seed: 7997159551105656895 46 zero the Conjurer (level 3, -2/19 HPs) Began as a Gargoyle Conjurer on Sept 6, 2021. Slain by an ogre (21 damage) ... on level 2 of the Dungeon. The game lasted 00:01:56 (1249 turns). zero the Conjurer (Gargoyle Conjurer) Turns: 1249, Time: 00:01:56 Health: -2/19 AC: 6 Str: 10 XL: 3 Next: 68% Magic: 0/7 EV: 11 Int: 19 God: Gold: 62 SH: 0 Dex: 8 Spells: 4/7 levels left rFire . . . SeeInvis . c - +0 dagger rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . f - +0 pair of gloves Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 62 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles b - 29 poisoned darts Armour a - a +0 robe (worn) f - a +0 pair of gloves (worn) Scrolls e - a scroll of noise {unknown} g - a scroll of fear {unknown} Potions d - a potion of ambrosia {unknown} h - a potion of experience {unknown} Skills: - Level 1.5 Dodging - Level 2.1 Stealth + Level 2.9 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (92% to hit) The searing ray misses the worm. (Press . to maintain the ray.) The searing ray hits the worm. The worm is moderately wounded. The searing ray hits the worm. The worm is heavily wounded. The searing ray hits the worm. The worm is severely wounded. You finish channelling your searing ray. The worm barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 92% to hit) The searing ray hits the worm! You kill the worm! (Press . to maintain the ray.) You start resting. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! You see here a worm corpse. An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .# #.# #.# .# #.# #.# .# #.# #.# .. #.# #.# ##. #.####.###### .# #...........# . ..#.####†####.# .# #.#.# #.# #.# ###.#.# #@# #.# ...#.####O####.####.# #..................# #...####.##.#.###### #..###........##.#.# #....†...w........# .........####......# .##.##...####.##.#.# # #.............# You could see an ogre. Vanquished Creatures An adder (D:2) A gnoll (D:1) A worm (D:2) An orc (D:2) 3 endoplasms A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins 3 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 6 | D:1 | Noticed a hound 6 | D:1 | Noticed a black bear 6 | D:1 | Noticed a killer bee 7 | D:1 | Noticed an anaconda 7 | D:1 | Noticed a snapping turtle 120 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/5 123 | D:1 | Learned a level 2 spell: Searing Ray 592 | D:1 | Found a faded altar of an unknown god. 647 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/6 1005 | D:2 | Reached skill level 5 in Conjurations 1245 | D:2 | Noticed an ogre 1249 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_rooms, chequers_ecumenical_altar_simple_redux D:2: layout_basic, serial_shops, shop_statue Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.1 Dodging | | 1.5 Stealth | | 2.1 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 2 Club || 17 Dagger || 3 Cast: Magic Dart || 43 Searing Ray || 4 Armor: Robe || 19 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1254 | 1225 | 29 | 329 | 653 | 2 | 627.0 | Dungeon | 1254 | 1225 | 29 | 329 | 653 | 2 | 627.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1020 daAuts D:2: 234 daAuts