Dungeon Crawl Stone Soup version 0.28-a0-390-gb254ac4902 (webtiles) character file. Game seed: 16733550651116313361 81 zero the Conjurer (level 4, -9/28 HPs) Began as a Gargoyle Conjurer on Sept 3, 2021. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:02:33 (2375 turns). zero the Conjurer (Gargoyle Conjurer) Turns: 2375, Time: 00:02:34 Health: -9/28 AC: 5 Str: 8 (11) XL: 4 Next: 40% Magic: 1/7 EV: 11 Int: 16 (19) God: Gold: 68 SH: 0 Dex: 7 (8) Spells: 1/8 levels left rFire . . . SeeInvis . f - +3 dagger (protect) rCold . . . Faith . (no shield) rNeg + + . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ c - amulet of regeneration HPRegen 1.09/turn h - ring of positive energy MPRegen 0.10/turn (no ring) @: attractive A: sickness immunity, AC +3, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance, deterioration 1, robust 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons f - a +3 dagger of protection (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of regeneration (around neck) h - a ring of positive energy (left hand) Scrolls i - a scroll of identify {unknown} Potions g - a potion of cancellation {unknown} Skills: + Level 2.0 Fighting - Level 1.5 Dodging + Level 3.2 Stealth + Level 2.5 Spellcasting + Level 4.9 Conjurations + Level 0.2 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Searing Ray Conj 34% 3d4 3% 2 c - Iskenderun's Mystic Conj/Tloc 10% 2d4 56% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 21% 1 Dazzling Flash Conj/Hex 18% N/A 22% 3 Frozen Ramparts Ice 4% 1d2 52% 3 Fulminant Prism Conj/Hex 4% 3d6 56% 4 Hailstorm Conj/Ice 9% 3d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +3) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Your body sometimes deteriorates upon taking damage. You are robust. (+10% HP) Message History An orc comes into view. It is wielding a +1 dagger of venom. The searing ray hits the orc priest but does no damage. The orc priest is moderately wounded. An orc wizard comes into view. It is wielding a +0 dagger. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * An orc priest comes into view. It is wielding a +0 flail. The searing ray hits the orc priest. The orc priest is almost dead. The searing ray misses the orc wizard. You finish channelling your searing ray. The orc priest misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The orc priest hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * It was a potion of attraction. You feel attractive to monsters. It was a potion of mutation. You feel extremely strange. You feel yourself wasting away. You feel robust. The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... #.# #.##.............. #.# #.#####.......#..) #.# #.# ##...###<#... #.# #.. ......# #.#... #.# ######.####.###.#..) ........ .<........ oo{#.# .......... #o...# ..#.##.#. #@.# . #...#.. #..# ####.#. #.##..# #.... ##..###.##..#####. ...... #..........†...... ###...# #...###.##.######. ....## #...###.##.# #### # #....##.##.######.. ######.#..##........(... You could see 2 orc priests and an orc. Vanquished Creatures 2 adders (D:2) 4 dart slugs (D:1) An orc (D:3) 5 bats 4 endoplasms 3 giant cockroaches 6 goblins 4 hobgoblins 6 ball pythons 5 frilled lizards 7 kobolds 3 rats (D:2) 50 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 8/16 MP: 0/5 156 | D:1 | Learned a level 2 spell: Searing Ray 311 | D:1 | Found a faded altar of an unknown god. 357 | D:1 | Reached skill level 1 in Fighting 758 | D:1 | Reached XP level 3. HP: 20/20 MP: 2/6 1412 | D:2 | Found a sparkling altar of Nemelex Xobeh. 1644 | D:2 | Reached XP level 4. HP: 25/26 MP: 3/7 1649 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2375 | D:3 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 2375 | D:3 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 2375 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: doesnt_arrival_eight_statues, layout_rooms, hellmonk_ecumenical_altar_blasted, chequers_arboretum, minmay_split_cup_small D:2: layout_basic, basic_altar D:3: minmay_spotlight, layout_loops_ring, cheibrodos_sewer_entry_sluice, minivault_24 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Stealth | 3 | 3.2 Dodging | | 1.5 Spellcasting | | 2.5 Conjurations | | 4.9 Translocations | | 0.2 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Club | 26 | || 26 Unarmed | 4 | || 4 Dagger | 7 | 11 || 18 Cast: Magic Dart | 57 | 23 || 80 Searing Ray | 2 | 1 || 3 Use: Potion | | 3 || 3 Armor: Robe | 27 | 14 || 41 Dodge: Dodged | 30 | 13 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2380 | 2349 | 31 | 559 | 1433 | 3 | 793.3 | Dungeon | 2380 | 2349 | 31 | 559 | 1433 | 3 | 793.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1264 daAuts D:2: 894 daAuts D:3: 221 daAuts