Dungeon Crawl Stone Soup version 0.28-a0-46-g7b1be97da7 (webtiles) character file. Game seed: 13004932132826086275 72 zero the Ducker (level 4, -7/27 HPs) Began as an Octopode Conjurer on July 30, 2021. Mangled by a gnoll (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:30 (2944 turns). zero the Ducker (Octopode Conjurer) Turns: 2944, Time: 00:01:31 Health: -7/27 AC: 1 Str: 6 XL: 4 Next: 25% Magic: 3/7 EV: 14 Int: 21 God: Gold: 69 SH: 0 Dex: 10 Spells: 0/7 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . h - amulet of magic regeneration rElec . Harm . g - ring of protection from fire rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.35/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 69 gold pieces. Inventory: Jewellery g - a ring of protection from fire (left tentacle) h - an amulet of magic regeneration (around mantle) Scrolls c - a scroll of brand weapon {unknown} d - 2 scrolls of identify {unknown} i - a scroll of fear {unknown} j - a scroll of teleportation {unknown} Potions a - 2 potions of haste {unknown} b - a potion of heal wounds {unknown} e - a potion of ambrosia {unknown} f - a potion of might {unknown} Skills: + Level 4.4 Dodging - Level 2.6 Stealth - Level 2.0 Spellcasting - Level 4.0 Conjurations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 c - Iskenderun's Mystic Conj/Tloc 10% 2d4 54% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Corpse Rot Necr/Air N/A N/A 22% 2 Poisonous Vapours Pois/Air 4% N/A 22% 2 Gell's Gravitas Tloc 1% N/A 41% 3 Lesser Beckoning Tloc 1% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Freezing Cloud Conj/Ice/Air 3% 6-21 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History A gnoll comes into view. It is wielding a +0 whip. There are monsters nearby! The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A kobold comes into view. It is wielding a +4 short sword. 2 gnolls come into view. The gnoll hits you from afar with a +0 spear. There are monsters nearby! The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll shouts! The gnoll closely misses you. The gnoll hits you with a +0 spear. There are monsters nearby! The gnoll hits you from afar with a +0 spear! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You die... #####...##### ###...........##. .................. #...........###. #####...##### #...# #...# #...# ##@## #g# ......ggK..# ##..#........# # #......#.# .........# .#........# ..#.......... #. ........... You could see 3 gnolls and a kobold. Vanquished Creatures An adder (D:3) A gnoll (D:3) 3 worms (D:2) A dart slug (D:1) 4 goblins A hobgoblin (D:1) 7 jackals (D:2) 3 quokkas 6 ball pythons 4 bats 4 frilled lizards 3 kobolds 6 rats 44 creatures vanquished. Vanquished Creatures (others) A giant cockroach (D:1) 1 creature vanquished. Grand Total: 45 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 439 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 442 | D:1 | Learned a level 2 spell: Searing Ray 1777 | D:2 | Reached XP level 3. HP: 21/21 MP: 4/6 2881 | D:3 | Reached XP level 4. HP: 27/27 MP: 3/7 2886 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2944 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, lemuel_flame_loot_1 D:2: layout_basic D:3: layout_loops_cross, nicolae_uskayaw_suspiria Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 4 | 4.4 Stealth | | 2.6 Spellcasting | | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 34 | 1 || 35 Constrict | 6 | || 6 Tentacles | 2 | || 2 Cast: Magic Dart | 49 | 4 || 53 Searing Ray | 8 | 1 || 9 Stab: Sleeping | 4 | || 4 Armor: Skin | 5 | 1 || 6 Dodge: Dodged | 37 | 2 || 39 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2943 | 2913 | 30 | 524 | 2132 | 3 | 981.0 | Dungeon | 2943 | 2913 | 30 | 524 | 2132 | 3 | 981.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1441 daAuts D:2: 1420 daAuts D:3: 81 daAuts