Dungeon Crawl Stone Soup version 0.27-a0-1595-g0b823d0a13 (webtiles) character file. Game seed: 4990514167319489615 22 zero the Conjurer (level 2, 0/16 HPs) Began as a Gargoyle Conjurer on July 20, 2021. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (1433 turns). zero the Conjurer (Gargoyle Conjurer) Turns: 1433, Time: 00:00:59 Health: 0/16 AC: 4 Str: 10 XL: 2 Next: 91% Magic: 0/5 EV: 11 Int: 24 God: Gold: 46 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn e - +6 ring of intelligence MPRegen 0.09/turn (no ring) @: no status effects A: sickness immunity, AC +2, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +0 club c - a +0 short sword (weapon) Missiles d - 34 stones Armour a - a +0 robe (worn) Jewellery e - a +6 ring of intelligence (left hand) Scrolls f - a scroll of summoning {unknown} Skills: + Level 1.1 Fighting - Level 1.5 Dodging + Level 2.6 Stealth + Level 2.3 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 3d5 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 12% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Frozen Ramparts Ice 4% 1d2 34% 3 Gell's Gravitas Tloc 1% N/A 34% 3 Lesser Beckoning Tloc 1% N/A 34% 3 Teleport Other Tloc 2% N/A 34% 3 Fulminant Prism Conj/Hex 6% 3d7 41% 4 Hailstorm Conj/Ice 13% 3d5 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The jackal closely misses you. The kobold hits you with a +0 club. You barely miss the kobold. The kobold is heavily wounded. The kobold closely misses you. The jackal closely misses you. The jackal barely misses you. You hit the kobold but do no damage. The kobold is heavily wounded. The jackal barely misses you. The kobold hits you with a +0 club. The jackal bites you but does no damage. There are monsters nearby! The magic dart hits the kobold. You kill the kobold! The jackal bites you. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! The jackal barely misses you. Things that are here: a +0 club; a kobold corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (74% to hit) The searing ray hits the jackal! You kill the jackal! (Press . to maintain the ray.) Without enough magic to sustain it, your searing ray dissipates. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * A jackal is nearby! You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... ######## ..# #....... ####.#.#.##.#...#. #....#..........#. #.#..#......#..... #@#..########.#... #h#..# #......#.## ######)#..# #.##.#.#.## #......#..###.##.#.#.## #.####>................ #.#...........#... #................. . #.#..............# ....######.#+#####+# You could see a jackal. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) A goblin (D:1) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 3 kobolds (D:1) 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | zero the Gargoyle Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 3/3 847 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/5 907 | D:1 | Found a faded altar of an unknown god. 916 | D:1 | Learned a level 2 spell: Searing Ray 1240 | D:1 | Reached skill level 1 in Fighting 1433 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, ebering_ecumenical_altar_ruins Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.1 Dodging | | 1.5 Stealth | | 2.6 Spellcasting | | 2.3 Conjurations | | 4.6 Action || total -------------------------++------- Melee: Club || 9 Short sword || 10 Cast: Magic Dart || 31 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 9 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1435 | 1435 | 0 | 537 | 754 | 1 | 1435.0 | Dungeon | 1435 | 1435 | 0 | 537 | 754 | 1 | 1435.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1435 daAuts