zero Level 1 of the Dungeon (7, -1, D:1) 17 stones (9, -5, D:1) a +0 robe (27, -20, D:1) a +0 club (36, 10, D:1) a +0 club (37, -21, D:1) a stone (41, -21, D:1) a stone (43, -21, D:1) a +3 dagger (44, -18, D:1) a +0 club (45, -18, D:1) a cursed -3 club (45, -14, D:1) a ration Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (0, 1, D:2) a +0 leather armour (6, 1, D:2) a ration (8, -13, D:2) a tomahawk (9, -20, D:2) a +0 club (12, -10, D:2) a tomahawk (12, -9, D:2) a tomahawk (12, -6, D:2) a tomahawk (18, -29, D:2) a ration (27, -26, D:2) 11 bolts (31, 2, D:2) a +0 dagger (40, -8, D:2) a stone (41, -8, D:2) 2 stones (42, -9, D:2) a stone (43, -28, D:2) 25 stones (43, -15, D:2) a +1 trident of piercing (51, -19, D:2) 9 bolts Level 3 of the Dungeon (5, -32, D:3) a +0 flail (9, -27, D:3) a +0 spear of flaming (16, -10, D:3) a +0 spear (17, -23, D:3) 14 bolts (22, -17, D:3) 16 stones (24, -26, D:3) a ration (25, -15, D:3) a +0 club a +0 hand axe (27, -33, D:3) a +0 pair of gloves (31, -18, D:3) a +0 club (31, -17, D:3) a +0 dagger (36, -13, D:3) a +0 ring mail (37, -23, D:3) a ration (37, -19, D:3) a +0 dagger a +0 animal skin a +0 helmet (38, -18, D:3) a stone (38, -11, D:3) a ration (39, -18, D:3) a stone (40, -19, D:3) a stone (45, -18, D:3) a +0 dagger (48, -18, D:3) a +0 club a +0 club a +0 club a +0 club 45 stones a hobgoblin skeleton (49, -36, D:3) a worm corpse (49, -18, D:3) a +0 dagger a +0 club a +0 dagger (50, -18, D:3) a stone (52, -16, D:3) a stone (52, -14, D:3) a +0 spear (53, -15, D:3) a stone (53, -14, D:3) a stone (53, -9, D:3) a ration (55, -16, D:3) a stone (58, -16, D:3) 2 stones (58, -15, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (3, -19, D:4) 17 stones (3, -5, D:4) 15 arrows (9, -34, D:4) a ration (11, -2, D:4) the +11 war axe of Growth {distort, *Corrode rF+++ rC+ Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It renders you almost immune to fire. It protects you from cold. It may corrode you when you take damage. (24, -19, D:4) a ration (31, -27, D:4) a ration (38, 1, D:4) a scroll of enchant armour (48, 5, D:4) a +0 scythe a +0 robe (52, -47, D:4) a +2 mace of draining (52, -9, D:4) a +0 leather armour (56, 5, D:4) a +0 ring mail Level 5 of the Dungeon [Shop] Fabbotin's Jewellery Emporium an uncursed ring of magical power (300 gold) a +4 ring of intelligence (405 gold) an uncursed amulet of the acrobat (450 gold) a cursed -2 ring of protection (30 gold) an uncursed amulet of the acrobat (450 gold) an uncursed ring of magical power (300 gold) a +2 ring of strength (112 gold) an uncursed amulet of harm (450 gold) a cursed ring of loudness (67 gold) the amulet "Ciroq" {+Rage Dex+5} (862 gold) [amulet of rage] It affects your dexterity (+5). It lets you go berserk. a cursed amulet of inaccuracy (30 gold) a +4 ring of evasion (540 gold) (0, 0, D:5) a +0 ring mail (2, 8, D:5) a +0 long sword (5, 15, D:5) a cursed +0 dagger (8, 0, D:5) a +0 leather armour (13, -9, D:5) a +0 short sword (14, 9, D:5) a +0 spear (18, -1, D:5) a +0 dagger (18, 8, D:5) a +0 club (18, 9, D:5) a +0 whip (19, 6, D:5) a +0 trident (19, 7, D:5) a +0 leather armour (21, 10, D:5) 11 arrows a +0 shortbow (24, -9, D:5) a ration (25, 2, D:5) a +0 spear (35, -5, D:5) a +0 hand axe a +0 robe Level 6 of the Dungeon (0, 0, D:6) 11 gold pieces (4, -2, D:6) a ration (10, -7, D:6) 10 sling bullets (12, 7, D:6) a book of Maledictions (14, 7, D:6) 20 poisoned needles