zero the Dungeon (3, 2, D) a +0 animal skin (still there?) a +0 animal skin (still there?) a +0 hand axe (still there?) a +6 ring of intelligence (still there?) a +6 ring of intelligence (still there?) a +6 ring of dexterity (still there?) a +6 ring of dexterity (still there?) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 plate armour (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 6, D) an uncursed staff of energy {!a} a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +9 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 24, D) a fan of gales (49, 36, D) a crystal ball of energy (49, 37, D) a +0 robe (49, 43, D) a +5 trident of venom the +0 chain mail of Day {rPois rF- rC+ Stlth+} It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It makes you more stealthy. (50, 24, D) a crystal ball of energy (50, 25, D) the +4 leather armour "Bergheege" {rF++ Int+8 Dex-2} It affects your intelligence (+8). It affects your dexterity (-2). It greatly protects you from fire. (50, 36, D) a +0 falchion (50, 37, D) a phantom mirror (50, 41, D) the +1 dire flail "Cietoip" {speed, +Rage +Inv rC- Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It makes you vulnerable to cold. It lets you turn invisible. It lets you go berserk. a +0 robe a cursed +4 falchion a +0 robe (50, 42, D) a +0 robe (51, 24, D) a +5 blowgun (51, 25, D) the cursed +0 broad axe "Pituras" {freeze, Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It has a curse placed upon it. (51, 30, D) a +4 hand axe of freezing a +0 robe (51, 31, D) a +3 hand axe of draining a warg corpse (51, 41, D) a +0 long sword a +0 chain mail a potion of blood (51, 42, D) a +7 battleaxe of freezing a +6 executioner's axe of venom (52, 24, D) a +2 chain mail of cold resistance (52, 25, D) a +2 vampiric trident (52, 36, D) a +3 ring mail of poison resistance (52, 41, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (53, 24, D) a sack of spiders (53, 25, D) a +0 falchion of protection (53, 36, D) a lamp of fire (53, 41, D) a +0 halberd a +7 hand crossbow of freezing an uncursed amulet of faith (54, 24, D) an uncursed staff of cold (54, 25, D) a +1 rapier of draining (54, 36, D) a fan of gales (55, 24, D) a +1 great sword of holy wrath (59, 36, D) an uncursed ring of stealth (59, 37, D) an uncursed staff of summoning (59, 41, D) a yak skeleton (59, 42, D) a +0 hand axe a +0 animal skin (60, 33, D) a +3 short sword of holy wrath (60, 36, D) a +1 morningstar of flaming (60, 37, D) an uncursed staff of earth (60, 41, D) a +0 quarterstaff a +0 robe an uncursed ring of resist corrosion a +0 quarterstaff a +0 robe (60, 42, D) a +4 antimagic broad axe a +3 broad axe of electrocution a +1 broad axe of distortion (61, 8, D) an uncursed staff of power (61, 10, D) a +0 trident (unseen) (61, 11, D) a +0 trident (61, 16, D) a +0 spear (61, 26, D) a +3 antimagic war axe (61, 37, D) a +0 whip of venom (61, 42, D) a +4 quick blade a +0 robe a +0 buckler (62, 0, D) an uncursed staff of death (62, 1, D) a +0 scale mail of fire resistance (62, 9, D) a +0 trident 6 tomahawks a cursed -3 ring of protection (62, 12, D) 5 tomahawks of dispersal (62, 16, D) a +2 buckler of protection (62, 21, D) a +3 dagger of protection (62, 22, D) a cursed -2 spear a +0 buckler a spriggan corpse (skeletalised by now) (62, 27, D) an uncursed staff of poison (62, 36, D) a lightning rod (4/4) (62, 37, D) the +6 triple crossbow of Cobofrounu {velocity, +Inv rElec rN++ Str-2} Any bolt fired from it inflicts extra damage. It affects your strength (-2). It insulates you from electricity. It greatly protects you from negative energy. It lets you turn invisible. (63, 0, D) a fan of gales (63, 8, D) an uncursed staff of air (63, 10, D) a +0 trident (unseen) (63, 16, D) an uncursed staff of cold (63, 21, D) a +0 spear (63, 22, D) a +5 hunting sling of freezing a +3 longbow of flaming (63, 27, D) an uncursed staff of poison (63, 37, D) a +0 leather armour of fire resistance (64, 16, D) a fan of gales (64, 21, D) a +0 spear (64, 26, D) a box of beasts (64, 27, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (65, 26, D) an uncursed staff of fire (69, 0, D) a +4 long sword of protection (69, 36, D) a phial of floods (70, 8, D) a +4 hand axe of chopping (70, 9, D) a +3 large shield (70, 29, D) a cursed -1 trident (70, 36, D) a +2 flail of protection (70, 37, D) a +0 spear (70, 41, D) a +3 morningstar of holy wrath (unseen) (70, 42, D) a +0 quarterstaff (still there?) a wolf corpse (skeletalised by now) (still there?) (71, 13, D) a +2 hand axe of flaming (71, 16, D) a +0 dagger (71, 17, D) a +0 hand axe (71, 19, D) a +3 dagger of protection a +0 plate armour (71, 26, D) an uncursed staff of summoning (71, 27, D) a +3 ring of intelligence (71, 29, D) a +0 shortbow (unseen) (71, 31, D) 2 arrows a +1 broad axe of electrocution (71, 32, D) an arrow (71, 36, D) a +0 falchion of draining (71, 41, D) a +0 spear a +2 buckler (72, 8, D) a +3 dagger of venom (72, 9, D) the cursed +0 hand axe "Rypoon" {venom, rPois rN+ Str+2 Int+4} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (72, 16, D) a +2 scale mail of fire resistance (72, 17, D) a +0 hand axe (72, 19, D) a +4 rapier of holy wrath (72, 20, D) a +0 short sword a cursed -2 flail (72, 27, D) a sack of spiders (72, 30, D) 4 large rocks (72, 33, D) an arrow (72, 40, D) a +1 war axe of electrocution a +0 rapier a +0 robe (73, 1, D) a phial of floods (73, 16, D) a +2 leather armour of poison resistance (73, 17, D) a sack of spiders (73, 20, D) an uncursed staff of poison a +0 robe a +0 war axe (73, 26, D) a +6 mace of draining (73, 27, D) a +0 long sword of freezing (75, 1, D) a +4 mace of holy wrath