zero Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 short sword (3, 15, D:1) a +0 whip (4, -11, D:1) a +0 robe (12, -8, D:1) a +0 dagger (17, -9, D:1) 17 arrows (17, 10, D:1) a +0 robe (18, 33, D:1) a +0 whip (24, 0, D:1) a cursed +0 short sword (37, 25, D:1) 16 poisoned needles (38, 19, D:1) a +0 short sword (42, 23, D:1) a +0 leather armour (53, 17, D:1) 4 poisoned needles Level 2 of the Dungeon (0, 0, D:2) a +0 whip (0, 2, D:2) a +0 mace (2, 11, D:2) a +0 trident a +0 scale mail (7, -15, D:2) a +0 dagger (7, -14, D:2) a +0 club (7, -13, D:2) a +0 club (8, -15, D:2) a +0 animal skin (8, -13, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 dagger of draining a +0 dagger (9, -13, D:2) a +0 club (19, -18, D:2) a +0 club (21, -8, D:2) a +0 short sword (36, 8, D:2) a +0 club (40, 2, D:2) a +0 short sword (56, -36, D:2) a +3 leather armour of poison resistance (59, -5, D:2) 17 arrows (64, -25, D:2) 12 stones Level 3 of the Dungeon (0, 0, D:3) 5 curare-tipped needles (2, -32, D:3) 24 bolts (13, -20, D:3) a +0 dagger (15, -11, D:3) a +0 leather armour (20, -4, D:3) a +0 trident (21, -3, D:3) a cursed -1 mace a cursed +0 leather armour a +0 hand axe a +0 leather armour (22, -2, D:3) a +0 club (31, 3, D:3) 32 stones (32, -13, D:3) a +0 club a +0 robe 2 needles of confusion (32, 9, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 robe (15, 23, D:4) a +0 trident (20, 26, D:4) a scroll of amnesia (20, 28, D:4) 21 bolts (21, 26, D:4) 9 gold pieces (21, 27, D:4) a potion of agility (21, 28, D:4) 15 gold pieces (27, 4, D:4) a +0 trident (28, 27, D:4) a potion of resistance (30, -10, D:4) 7 javelins (37, 7, D:4) 11 stones (37, 9, D:4) a +0 dagger a +0 robe (43, 23, D:4) a +0 whip of flaming a +0 robe (47, 1, D:4) a +0 flail a +0 leather armour (48, 1, D:4) a +0 hand axe a +0 dagger a +0 robe (51, 21, D:4) a +0 hand axe (59, 23, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 whip (5, 1, D:5) 22 stones (10, 12, D:5) a +0 giant club (22, 1, D:5) a +0 mace (26, -14, D:5) a +0 trident Level 6 of the Dungeon [Shop] Delut's Gadget Boutique a fan of gales (520 gold) a wand of lightning (4/15) (104 gold) a wand of polymorph (8/24) (130 gold) a box of beasts (260 gold) a wand of paralysis (10/24) (156 gold) a fan of gales (520 gold) a wand of iceblast (8/15) (156 gold) a lightning rod (4/4) (520 gold) a wand of flame (28/48) (195 gold) a wand of disintegration (10/24) (182 gold) [Shop] Rahasua's Antique Armour Shop a +0 plate armour (644 gold) a +1 pair of gloves (322 gold) a cursed +0 plate armour (560 gold) a +0 scale mail (112 gold) a +2 pair of boots of flying (602 gold) a +0 plate armour (644 gold) the +1 robe "Qostietyod" {rF+ rC+ rCorr Str+3} (1080 gold) It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from acid and corrosion. a +0 plate armour (644 gold) a +0 leather armour (56 gold) (0, 0, D:6) 16 stones (14, -21, D:6) a +0 shortbow 13 arrows (16, -19, D:6) 3 arrows (16, 6, D:6) a +0 helmet (17, -20, D:6) a scroll of random uselessness 4 potions of degeneration a +0 pair of gloves (18, -19, D:6) an arrow (18, -17, D:6) 2 arrows (23, -21, D:6) a +0 rapier a +0 scale mail (28, -20, D:6) a +0 dagger a +0 robe (32, -16, D:6) a +0 falchion (47, 1, D:6) a +0 ring mail Level 7 of the Dungeon [Shop] Goxobic's Food Shoppe a bread ration (70 gold) a fruit (21 gold) a bread ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) a bread ration (70 gold) 4 fruits (84 gold) a meat ration (70 gold) a royal jelly (28 gold) a meat ration (70 gold) a meat ration (70 gold) a fruit (21 gold) a bread ration (70 gold) a meat ration (70 gold) (3, -29, D:7) 31 bolts (21, 6, D:7) 26 bolts (32, 15, D:7) a +0 morningstar (33, -12, D:7) 12 bolts (39, 7, D:7) 14 arrows (47, 13, D:7) an arrow (47, 14, D:7) an arrow (47, 16, D:7) a +0 shortbow 18 arrows a potion of degeneration (48, 12, D:7) 3 arrows (50, -13, D:7) a +1 pair of gloves Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 dagger (1, 1, D:8) a +0 dagger a +0 robe (5, 0, D:8) a +0 ring mail (8, -10, D:8) a +0 hand crossbow (11, 2, D:8) a +0 hunting sling (12, 0, D:8) a +0 giant club a cursed -3 giant club (13, 3, D:8) 21 stones (22, -13, D:8) a +0 flail a +0 leather armour (23, -15, D:8) a +0 dagger (23, -14, D:8) a +0 club a +0 leather armour (23, -12, D:8) a +0 dagger a +0 robe (23, -10, D:8) a +0 whip (24, -11, D:8) a +0 spear (25, -11, D:8) a +0 spear (25, -10, D:8) a +0 flail a +0 trident a +0 scale mail a +0 buckler (25, -8, D:8) a +0 pair of gloves (25, 19, D:8) 18 bolts (26, 18, D:8) 15 arrows (31, -3, D:8) 21 stones (52, -3, D:8) a +0 hand axe (52, -2, D:8) 23 bolts Level 9 of the Dungeon (0, 0, D:9) a +0 flail (3, 9, D:9) a cursed -1 quarterstaff (4, -9, D:9) a +0 spear (4, 4, D:9) a +0 troll leather armour (6, -4, D:9) a +0 giant club (8, -36, D:9) a +0 giant club (9, 13, D:9) a +0 robe (15, 0, D:9) Sif Muna's Grimoire of Contamination Spells Type Level a - Sting Conjuration/Poison 1 Trog disapproves of the use of such an item. (29, 1, D:9) a +0 club (30, -31, D:9) 21 sling bullets (31, -10, D:9) 17 stones (33, -42, D:9) a +0 long sword (35, -39, D:9) a cursed +0 pair of boots (35, -36, D:9) 16 stones (35, 4, D:9) a +0 long sword (42, -22, D:9) a +0 club (43, -22, D:9) a +0 flail a +0 scale mail (44, -23, D:9) a +0 dagger of draining a +0 robe (48, -37, D:9) 19 poisoned needles (48, 4, D:9) a +0 leather armour (49, -28, D:9) a +1 morningstar of crushing (53, 5, D:9) 28 stones Level 10 of the Dungeon (0, 0, D:10) a +0 club (6, -11, D:10) a bullfrog skeleton (8, -12, D:10) a yak corpse (9, -6, D:10) a +0 trident an orc corpse (skeletalised by now) (10, -6, D:10) a +0 mace a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, -7, D:10) a +0 whip (16, -4, D:10) a cursed +3 scimitar a +0 robe a +0 morningstar a +0 robe a cursed +0 spear a +0 robe (17, -4, D:10) a wand of polymorph (11/24) Sif Muna's Reference Book on Shifting Unholy Arts Spells Type Level a - Sublimation of Blood Necromancy 2 b - Sticks to Snakes Transmutation 2 c - Regeneration Charms/Necromancy 3 d - Ice Form Ice/Transmutation 4 e - Irradiate Conjuration/Transmutation 5 Trog disapproves of the use of such an item. a wand of random effects (23/48) a book of Necromancy a +1 hand axe a cursed +0 robe (17, 2, D:10) a +0 scimitar (18, -19, D:10) a +0 leather armour (19, 4, D:10) 14 stones (31, 0, D:10) a +0 spear (32, 0, D:10) a +0 whip a +0 club a +0 whip a +0 leather armour (35, 14, D:10) a cursed +0 leather armour (40, 15, D:10) a +0 flail (42, 13, D:10) the +3 quarterstaff "Embalmer" {flame, rPois rC+ Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It protects you from poison. It makes you more stealthy. (49, -22, D:10) the +4 hand crossbow of Dishonesty {elec, Int+2 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It makes you more stealthy. Level 11 of the Dungeon (0, 0, D:11) the +6 ring mail of Hedonism {rF- rN+ Stlth+} It makes you vulnerable to fire. It protects you from negative energy. It makes you more stealthy. (0, 10, D:11) an uncursed staff of cold (4, 5, D:11) a yak corpse (6, 5, D:11) a +0 giant club (still there?) a vampire mosquito corpse (still there?) (10, 0, D:11) a sack of spiders (10, 9, D:11) a potion of heal wounds (10, 10, D:11) a manual of Ice Magic