zero Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 24, D:1) 27 stones (9, 32, D:1) 2 stones (11, 5, D:1) 21 arrows (11, 30, D:1) a +0 hunting sling (11, 35, D:1) a stone (12, -5, D:1) a +0 dagger (15, 27, D:1) a +0 robe (17, -11, D:1) a +0 dagger (17, -5, D:1) 3 stones (20, 18, D:1) 29 sling bullets (24, 18, D:1) a +0 club (25, 21, D:1) 11 stones (26, 1, D:1) 20 stones (32, 24, D:1) a +0 club (35, 24, D:1) a +0 hand axe (37, 24, D:1) a +0 dagger (38, 1, D:1) 26 stones (40, 2, D:1) a +3 short sword (43, -7, D:1) a +0 animal skin (50, -6, D:1) 19 sling bullets (51, 19, D:1) 22 stones Level 2 of the Dungeon (0, 0, D:2) 20 stones (2, 25, D:2) a +0 whip (9, -11, D:2) a cursed +0 leather armour (24, -18, D:2) a cursed -1 dagger (28, -17, D:2) 15 bolts (35, 13, D:2) a +0 dagger (37, -12, D:2) a stone (38, -9, D:2) a +0 whip (38, 7, D:2) 14 stones (41, 7, D:2) a +0 short sword (43, 16, D:2) a +0 ring mail (46, 11, D:2) a +0 whip (51, 6, D:2) a +0 flail (52, 6, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 scale mail (1, 0, D:3) a +0 hand axe a +0 scale mail (2, 0, D:3) a +0 club (5, -8, D:3) a +2 short sword of freezing (9, 21, D:3) a +0 ring mail (16, 26, D:3) a tomahawk (17, 26, D:3) a tomahawk (18, 26, D:3) a +0 whip (19, 37, D:3) a +0 hand axe (20, 25, D:3) a +0 hand axe (20, 26, D:3) a +0 club (30, -9, D:3) 22 arrows (30, 12, D:3) 23 poisoned needles (35, 38, D:3) a +0 hunting sling (38, 36, D:3) a +0 dagger (59, 24, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Pase's Distillery a potion of curing (36 gold) a potion of curing (36 gold) a potion of curing (36 gold) a potion of berserk rage (60 gold) a potion of curing (36 gold) a potion of brilliance (48 gold) 2 potions of brilliance (96 gold) a potion of might (48 gold) a potion of berserk rage (60 gold) [Shop] Ziabi's Antique Armour Shoppe a +0 chain mail (130 gold) a +0 chain mail (130 gold) a +0 ring mail (116 gold) a +0 ring mail (116 gold) a +0 robe (20 gold) the +5 scale mail of Piuxoom {rC+ Dex+7 Stlth+} (1754 gold) It affects your dexterity (+7). It protects you from cold. It makes you more stealthy. a +0 ring mail (116 gold) a +0 leather armour (58 gold) the cursed +1 scale mail of the Armoured One {*Corrode rElec rN++ MP+9} (1270 gold) It insulates you from electricity. It greatly protects you from negative energy. It affects your magic capacity (+9). It may corrode you when you take damage. It has a curse placed upon it. a +0 ring mail (116 gold) [Shop] Lanecy's Weapon Shop a +0 halberd (48 gold) 9 arrows (21 gold) a +0 war axe (42 gold) a +0 quarterstaff (48 gold) the +7 great mace "Firestarter" {inner flame, rF++} (854 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a +0 hunting sling (18 gold) 15 poisoned needles (72 gold) 3 needles of paralysis (21 gold) a +0 club (12 gold) a +0 long sword (42 gold) [Shop] Qiomag's Magic Scroll Shop a scroll of remove curse (42 gold) a scroll of identify (28 gold) a scroll of teleportation (42 gold) a scroll of fear (49 gold) a scroll of teleportation (42 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of magic mapping (49 gold) a scroll of identify (28 gold) (0, 0, D:4) a +0 short sword (0, 1, D:4) a +0 club a +0 leather armour (0, 2, D:4) a +0 dagger a +0 leather armour (0, 14, D:4) 13 arrows (2, 4, D:4) a +0 giant spiked club (3, -23, D:4) a +0 dagger (5, 9, D:4) a +0 club a +0 long sword a +0 robe a +0 falchion a +0 robe (7, 7, D:4) 2 tomahawks (8, 7, D:4) a +0 morningstar (8, 8, D:4) a +0 dagger a +0 robe a +0 mace (9, 7, D:4) a +0 dagger a +0 dagger a +0 vampiric hand axe (9, 8, D:4) a +0 dagger a +0 leather armour (9, 23, D:4) 12 stones (10, -19, D:4) a +3 hand axe (12, -20, D:4) 25 stones a +0 club (12, -19, D:4) a +0 dagger a +0 robe (13, -21, D:4) a cursed -3 trident a +0 scale mail (15, -7, D:4) a +0 war axe (23, -1, D:4) a cursed +0 leather armour (25, -11, D:4) a +0 quarterstaff (38, 11, D:4) a +0 robe Level 5 of the Dungeon (8, -8, D:5) 25 stones (10, 23, D:5) a +1 flail of crushing (10, 24, D:5) a +0 flail a +0 dagger (10, 25, D:5) a +0 dagger a +0 robe (19, 40, D:5) a +0 giant club (38, -6, D:5) 2 tomahawks (44, -6, D:5) a +0 hand axe (44, -5, D:5) a +0 dagger (45, -6, D:5) a +0 whip a +0 leather armour (48, -4, D:5) 30 arrows (51, 5, D:5) a +0 giant spiked club Level 6 of the Dungeon (4, 28, D:6) an uncursed staff of wizardry {!a} a +0 shortbow 13 arrows (5, 28, D:6) a +0 shortbow 6 arrows (9, 25, D:6) a cursed +0 ring mail (11, 27, D:6) 5 arrows (11, 29, D:6) an arrow (11, 30, D:6) 2 arrows (12, 27, D:6) an arrow (13, 27, D:6) an arrow (15, 13, D:6) 21 stones (21, 25, D:6) a +0 mace (22, 26, D:6) a +4 quarterstaff of chaos (28, 42, D:6) a cursed -1 trident (31, -5, D:6) 29 stones (36, -1, D:6) a +0 club (43, 28, D:6) 2 arrows (45, 35, D:6) an uncursed ring of fire the +0 leather armour of Impatience {*Contam rElec rCorr} It insulates you from electricity. It causes magical contamination when unequipped. It protects you from acid and corrosion. (46, 25, D:6) an arrow a +0 shortbow (51, 36, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a potion of might (3, -3, D:7) a bullfrog corpse (4, -3, D:7) 4 arrows (5, -4, D:7) an arrow (7, 0, D:7) 17 gold pieces