zero the Dungeon (0, 0, D) a +4 hand axe of flaming a +0 robe (0, 2, D) a +3 longbow of freezing (1, -38, D) a +1 arbalest of flaming an uncursed ring of see invisible (1, -37, D) (unseen) (1, -36, D) (unseen) (1, -12, D) an uncursed staff of air (2, -37, D) a +4 antimagic hand axe (still there?) a +4 antimagic hand axe (still there?) a +2 war axe of freezing (still there?) a +5 antimagic broad axe (still there?) a +2 longbow of flaming (still there?) a +2 antimagic executioner's axe (still there?) a +1 war axe of venom (still there?) (2, -36, D) (unseen) (2, -32, D) a +1 halberd of flaming (3, -57, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +10 dark maul {crush} It inflicts extra damage upon your enemies. a +5 crystal plate armour (3, -50, D) a +4 vampiric trident (3, -49, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (3, -48, D) an uncursed staff of wizardry (3, -36, D) (unseen) (3, -31, D) a phial of floods (3, -30, D) a +0 plate armour of cold resistance (3, -20, D) a +3 antimagic broad axe a +4 antimagic quarterstaff a +0 antimagic broad axe a +3 antimagic flail a +1 antimagic hand axe a +4 antimagic hand axe (4, -62, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -61, D) a +5 lajatang (4, -60, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -57, D) an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 animal skin a +0 hand axe (4, -50, D) a quicksilver dragon armour (4, -49, D) a disc of storms (4, -46, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. a +5 ring of dexterity (4, -32, D) a +2 chain mail of poison resistance (4, -30, D) a +3 falchion of freezing (4, -19, D) (unseen) (4, -12, D) a +5 hand crossbow (5, -62, D) a +5 quick blade a +5 rapier a +5 dagger (5, -61, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (5, -60, D) a +5 bardiche a +5 demon trident (5, -59, D) a +5 battleaxe (5, -57, D) a +3 large shield a +3 shield a +3 buckler (5, -56, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (5, -50, D) a +4 war axe of electrocution (5, -49, D) a +2 greatsling of flaming (5, -32, D) the +0 arbalest of Light {freeze, rC++ SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you see invisible. (5, -31, D) a +1 shortbow of freezing (5, -30, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (5, -24, D) a +1 plate armour of poison resistance (5, -13, D) a +0 rapier of venom (5, -12, D) the +6 hand axe of the Foot {pain, +Fly} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you fly. (6, -48, D) the +3 leather armour "Muvocane" {Int+5} It affects your intelligence (+5). (6, -32, D) a +1 demon blade of electrocution (6, -31, D) the +1 robe of Complete Protection {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (6, -14, D) an uncursed staff of cold (6, -13, D) an uncursed amulet of dismissal (7, -50, D) an uncursed staff of fire (7, -49, D) the +8 mithril axe "Arga" {speed, MR+} Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (7, -31, D) a +2 spear of flaming (7, -26, D) the cursed +3 broad axe of Pexo {freeze, *Drain MR+ Int+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your resistance to hostile enchantments. It causes draining when unequipped. It has a curse placed upon it. (7, -14, D) an uncursed staff of cold (8, -58, D) 4 scrolls of amnesia (8, -49, D) an uncursed staff of conjuration {!a} (8, -48, D) an uncursed ring of ice (8, -31, D) an uncursed ring of resist corrosion (8, -30, D) the amulet of the Four Winds {rN+ MR+++ Clar} [amulet of nothing] It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you against confusion. the ring of Pireo {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. a +4 scimitar of holy wrath (8, -28, D) the +2 lajatang "Naleton" {holy, rPois rC+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from cold. It protects you from poison. (8, -14, D) an uncursed staff of fire (8, -13, D) the +7 chain mail "Ykkimil" {rCorr} It protects you from acid and corrosion. (8, -9, D) a +3 antimagic broad axe a +4 hand axe of chopping a +2 broad axe of distortion a +1 antimagic quarterstaff (9, -50, D) a fan of gales (9, -49, D) a +2 whip of electrocution (9, -48, D) a +3 hand axe of electrocution (9, -30, D) a +6 arbalest (9, -13, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. the ring of Loigukk {*Confuse rC+ Dex+2 SInv} [ring of protection from cold] It affects your dexterity (+2). It protects you from cold. It lets you see invisible. It may confuse you when you take damage. an uncursed ring of fire a +6 rod of shadows (10/10) an uncursed ring of fire 3 javelins of returning (9, -12, D) a +2 leather armour of poison resistance (10, -49, D) a +2 short sword of venom (10, -32, D) a +4 quarterstaff of protection (10, -30, D) a +2 pair of gloves of archery (10, -28, D) a +3 war axe of chopping (10, -14, D) an uncursed staff of poison (11, -63, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (11, -58, D) an uncursed staff of energy {!a} a crystal ball of energy (11, -50, D) a +1 falchion of freezing (11, -48, D) an uncursed staff of air (11, -32, D) an uncursed staff of wizardry {!a} (11, -31, D) a +1 arbalest of velocity (11, -30, D) a lamp of fire (11, -29, D) a +2 war axe of distortion (11, -12, D) an uncursed staff of power {!a} (12, -63, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 double sword "Lena" {slice, +Inv rElec rPois MR-} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -50, D) an uncursed staff of conjuration {!a} (12, -49, D) an uncursed ring of wizardry (12, -48, D) a crystal ball of energy (12, -31, D) a +2 dagger of venom (12, -30, D) an uncursed staff of earth (12, -14, D) a +1 mace of protection (12, -13, D) a phial of floods (12, -12, D) an uncursed ring of see invisible (13, -50, D) the +5 flail "Qakhlofui" {flame, +Inv rN+ Str+4 Stlth-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. It makes you less stealthy. (13, -49, D) an uncursed staff of summoning {!a} (13, -48, D) a +2 war axe of chopping (13, -31, D) an uncursed staff of wizardry (13, -13, D) a +0 mace of protection (13, -12, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (14, -31, D) an uncursed staff of poison (14, -30, D) an uncursed staff of power (14, -14, D) a fan of gales (14, -13, D) the +1 ring mail "Ureel" {rC- Dex+4 SInv} It affects your dexterity (+4). It makes you vulnerable to cold. It lets you see invisible. (15, -14, D) a +3 flail of protection (15, -13, D) a +2 scale mail of fire resistance (15, -12, D) an uncursed staff of earth (18, -55, D) a +0 war axe a +0 chain mail a cursed -1 long sword a +0 chain mail a +0 trident a +0 chain mail (18, -3, D) the +11 glaive "Kuwott" {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). (unseen) (19, -56, D) a +3 broad axe of freezing (19, -55, D) a +3 vampiric executioner's axe a +0 chain mail the +4 short sword "Jofaod" {pierce, rC+ MR- Str+10} It inflicts extra damage upon your enemies. It affects your strength (+10). It protects you from cold. It affects your resistance to hostile enchantments. a +2 robe (19, -54, D) a +1 antimagic hand axe the +8 hand axe "ETAOIN SHRDLU" {freeze, rPois rF+ Int+4 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It protects you from fire. It protects you from poison. It lets you see invisible. a +0 long sword a +0 chain mail a +0 glaive a +0 chain mail an uncursed amulet of harm a +0 scimitar a +0 chain mail a +0 long sword of holy wrath a +0 plate armour a +0 war axe a +0 chain mail (19, -53, D) a +0 dagger a +0 robe 4 large rocks a +0 great mace of protection a +0 plate armour a +1 long sword of slicing a +0 plate armour a +0 war axe a +0 chain mail (19, -52, D) a +0 club (still there?) a +0 giant club (still there?) (19, -37, D) a +3 broad axe of chopping (19, -15, D) a +0 trident (19, -14, D) the +10 hand crossbow of the Bouncing Spirits {venom, Int+7} It poisons the ammo it fires. It affects your intelligence (+7). (19, -3, D) a +4 scythe of freezing (19, -2, D) a +1 scythe of slicing (19, -1, D) a +2 antimagic broad axe (20, -63, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). (20, -55, D) a +1 battleaxe of chopping a +0 robe a +0 giant spiked club (20, -53, D) a +3 antimagic dire flail (20, -37, D) a +4 broad axe of chopping a +6 greatsling of flaming a +4 war axe of holy wrath (20, -31, D) a +4 hand crossbow of flaming (20, -16, D) a +1 great mace of protection (20, -14, D) an uncursed ring of see invisible (21, -63, D) a +0 robe of cold resistance (21, -61, D) a +2 antimagic trident (21, -56, D) a +0 great mace a +0 halberd a +0 robe (21, -32, D) a +2 scimitar of draining (21, -31, D) an uncursed staff of air (21, -16, D) the +3 great mace of Ash {holy, +Blink rElec Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It insulates you from electricity. It lets you blink. (21, -14, D) a phial of floods (22, -64, D) the +2 great sword of Defenestration {holy, rPois rF++ Str-2 SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-2). It greatly protects you from fire. It protects you from poison. It lets you see invisible. (22, -63, D) an uncursed staff of air (22, -48, D) the cursed +1 dagger of Miyttac {flame, rPois Str+4 Int+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+4). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (22, -32, D) a +2 ring mail of fire resistance (22, -30, D) a +1 flail of holy wrath (22, -16, D) an uncursed ring of flight (22, -14, D) a +4 hand axe of chopping (23, -64, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (23, -30, D) a +0 helmet of see invisible (23, -14, D) an uncursed ring of wizardry (24, -64, D) a +0 dagger (24, -48, D) the +3 warlock's mirror {reflect} (24, -31, D) a +0 whip of venom (24, -30, D) an uncursed ring of sustain attributes (24, -16, D) a +1 vampiric demon whip (25, -64, D) the +2 broad axe of the Open Hand {chop, rPois Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It protects you from poison. an uncursed staff of summoning {!a} (25, -48, D) a +3 ring of evasion (25, -46, D) a +2 halberd of protection (25, -32, D) an uncursed staff of poison (25, -31, D) a +1 morningstar of protection (25, -30, D) a phial of floods a manual of Bows a manual of Bows a phial of floods (25, -29, D) the ring "Jeunneov" {rF+ MP+9} [ring of magical power] It protects you from fire. It affects your magic capacity (+9). the ring "Tobletuz" {rPois MR- Int+2 Dex+8 Stlth+} [ring of poison resistance] It affects your intelligence (+2). It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. an uncursed ring of protection from cold the ring of Uhaugu {rElec rN++ Int-2 Dex+2 Slay+2} [ring of slaying] It affects your intelligence (-2). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It greatly protects you from negative energy. the ring "Viroog" {rElec rN+} [ring of positive energy] It insulates you from electricity. It protects you from negative energy. the ring "Posyococ" {+Fly rC+ Str+3} [ring of flight] It affects your strength (+3). It protects you from cold. It lets you fly. (25, -20, D) a +3 antimagic morningstar (25, -14, D) a fan of gales (25, 0, D) a +3 long sword of flaming (still there?) a hell hog corpse (skeletalised by now) (still there?) (25, 1, D) a +0 trident (26, -64, D) a +0 flail (26, -48, D) a +4 hand crossbow of flaming (26, -47, D) a +2 dagger of speed (26, -46, D) a +4 arbalest of freezing (26, -32, D) a +5 scimitar of holy wrath (26, -27, D) a +1 dagger of electrocution (26, -22, D) a +3 hand axe of flaming a +3 whip of draining a +0 cloak (26, -21, D) a +7 antimagic war axe (26, -15, D) a +3 chain mail of fire resistance (26, -11, D) a +5 antimagic hand axe (27, -63, D) a disc of storms (27, -32, D) an uncursed staff of conjuration {!a} (27, -16, D) a cursed -2 ring of intelligence (28, -64, D) an uncursed staff of earth (28, -63, D) an uncursed staff of death (28, -32, D) a disc of storms (28, -31, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (28, -30, D) a crystal ball of energy (28, -16, D) a +2 scale mail of cold resistance (28, -15, D) a crystal ball of energy (28, -14, D) an uncursed ring of ice the amulet of Quovuceg {Harm *Drain rC+ Str+2 Slay+2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It causes draining when unequipped. an uncursed ring of protection from fire a +2 amulet of reflection the cursed ring "Atuts" {*Confuse rPois rC++ MR- Int-3} [ring of intelligence] It affects your intelligence (-3). It greatly protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It may confuse you when you take damage. It has a curse placed upon it. (29, -64, D) a +0 dagger (29, -63, D) a +0 dagger (29, -47, D) a +3 ring of protection (29, -31, D) a +0 long sword (29, -15, D) an uncursed staff of cold (29, -14, D) a +0 scimitar of holy wrath (29, 1, D) a +5 scythe of venom (29, 2, D) an uncursed staff of death an uncursed ring of poison resistance the cursed +1 glaive "Horeacw" {chop, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. the +5 chain mail "Wesup" {Regen+ Dex+3} It affects your dexterity (+3). It increases your rate of regeneration. an uncursed ring of resist corrosion (30, -48, D) a +3 great sword of flaming (30, -47, D) an uncursed staff of fire (30, -32, D) an uncursed staff of summoning {!a} (30, -16, D) a +0 trident (30, 1, D) the cursed +0 glaive of Righteous Fury {chop, +Inv rN+ Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from negative energy. It lets you turn invisible. It has a curse placed upon it. a +2 ring mail of poison resistance (31, -16, D) the +10 sword of Jihad {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (31, -14, D) a +2 hand axe of venom (31, 2, D) a +2 hand axe of electrocution (32, -16, D) the +2 short sword "Jonelu" {venom, rC++ SInv Stlth+} It poisons the flesh of those it strikes. It greatly protects you from cold. It lets you see invisible. It makes you more stealthy. (33, -16, D) a +2 blowgun (34, -16, D) the +1 robe of Filth {rPois} It protects you from poison. (34, -15, D) a +1 great sword of electrocution (35, -16, D) a +7 short sword of speed (35, -15, D) a fan of gales (35, -14, D) an uncursed ring of see invisible (36, -64, D) the cursed +1 scale mail of the Oligarchy {-Tele rElec Str+6} It affects your strength (+6). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (36, -50, D) a +1 halberd of venom (36, -49, D) a fan of gales (36, -42, D) a +6 vampiric broad axe (36, -31, D) a +1 antimagic war axe a cursed +2 halberd of freezing a +0 robe an uncursed amulet of dismissal (37, -64, D) a +6 battleaxe of flaming (37, -50, D) a +3 ring mail of magic resistance (37, -49, D) a +0 battleaxe of chopping (37, -36, D) a +0 rapier of protection (37, -29, D) a +3 longbow of velocity (38, -64, D) the +9 flail "Paossiy" {pain, +Inv Str-2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It lets you turn invisible. It makes you more stealthy. (38, -49, D) the +5 long sword of the Rat {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (38, -36, D) a crystal ball of energy (38, -35, D) an uncursed staff of cold (38, -30, D) a +2 great sword a +0 robe (39, -64, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. (39, -63, D) the cursed +3 greatsling "Vicol" {venom, Str+4 Int+7} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+7). It has a curse placed upon it. (39, -49, D) a +2 battleaxe of chopping (39, -35, D) the +5 rapier of Pride {freeze, MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your magic capacity (+9). (39, -33, D) a +2 antimagic war axe (40, -63, D) a +2 great sword of holy wrath (40, -60, D) the amulet "Moyttica" {RegenMP rPois rF- MP+9 Int+8} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from poison. It affects your magic capacity (+9). a +4 rod of shadows (9/9) (40, -50, D) a +2 mace of draining (40, -49, D) a +0 scale mail of poison resistance (40, -36, D) a +5 executioner's axe of flaming the ring of Iniarixt {Wiz Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). an uncursed ring of protection from cold a +5 ring of strength (41, -64, D) an uncursed amulet of harm (41, -35, D) a +2 spear of piercing (42, -64, D) a fan of gales (42, -63, D) the +1 ring mail of Emenwuq {rPois} It protects you from poison. (42, -36, D) a +1 ring mail of fire resistance (42, -35, D) a +0 morningstar of freezing (43, -64, D) a +0 helmet of intelligence (43, -63, D) the +6 battleaxe "Moxish" {drain, +Blink +Inv rC- MR+} A truly terrible weapon, it drains the life of those it strikes. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It lets you blink. (43, -50, D) an uncursed staff of power {!a} (43, -36, D) the +2 war axe "Ogre's Undoing" {chop, rN+ Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It protects you from negative energy. (44, -50, D) a +2 glaive of chopping (44, -49, D) a +2 plate armour of positive energy (44, -35, D) a +2 chain mail of magic resistance (45, -15, D) a disc of storms (45, -14, D) an uncursed staff of wizardry (45, -13, D) an uncursed staff of wizardry (46, -2, D) a poisoned javelin (47, -13, D) the ring "Odugid" {rElec rC+ Str+4} [ring of protection from cold] It affects your strength (+4). It protects you from cold. It insulates you from electricity. (48, -23, D) 2 bolts (48, -13, D) a +0 rapier (48, -9, D) a javelin (49, -23, D) a +2 battleaxe of freezing a +0 arbalest of freezing a cursed +0 chain mail 10 bolts (49, -15, D) a +5 giant club (49, -13, D) an uncursed staff of cold (49, -9, D) a silver javelin (49, -7, D) 2 javelins (50, -64, D) a disc of storms (50, -63, D) an uncursed staff of fire (50, -52, D) a +0 club (50, -43, D) a +0 long sword (50, -40, D) a +0 robe (50, -27, D) a +0 glaive of flaming (50, -23, D) a +1 antimagic broad axe (50, -14, D) a +1 chain mail of poison resistance (50, -8, D) a water nymph corpse (50, -7, D) a snapping turtle corpse (50, -5, D) a +0 trident (still there?) a sea snake corpse (still there?) (51, -64, D) the cursed +1 quarterstaff "Vaus" {drain, rElec rC+ rN++ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It greatly protects you from negative energy. It has a curse placed upon it. (51, -52, D) a +1 glaive of chopping (51, -51, D) a +2 leather armour of cold resistance (51, -44, D) a +1 antimagic war axe a +3 broad axe of venom (51, -40, D) a +5 dagger of venom (51, -39, D) an uncursed staff of cold (51, -35, D) a +1 battleaxe of flaming (51, -27, D) a +0 mace of protection (51, -23, D) a bolt (51, -22, D) a +2 hunting sling of flaming (51, -14, D) an uncursed staff of summoning (51, -9, D) a +2 scimitar of holy wrath (still there?) a javelin (still there?) (51, -8, D) a +0 rapier (still there?) 2 javelins (still there?) (51, -7, D) a sea snake corpse (52, -64, D) a +1 quarterstaff of protection (52, -58, D) a +1 scythe of distortion (52, -57, D) a +0 hand axe of venom a +3 morningstar of holy wrath a +0 plate armour a +0 trident a +2 hand axe of freezing a +0 robe (52, -56, D) a +2 war axe of venom (52, -52, D) an uncursed staff of power (52, -51, D) an uncursed staff of summoning (52, -45, D) a +3 antimagic battleaxe a +0 robe (52, -44, D) the +6 scimitar of Flaming Death {sticky flame, rPois rF++ rC- MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (52, -43, D) a +2 vampiric short sword (52, -40, D) a +0 quarterstaff of protection (52, -27, D) the ring "Kal Boon" {rElec EV+3 Int+4 Slay+2 Stlth+} [ring of evasion] It affects your evasion (+3). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It makes you more stealthy. an uncursed ring of protection from magic a +6 ring of strength an uncursed ring of protection from fire an uncursed ring of protection from magic (52, -15, D) a manual of Stealth (52, -14, D) 2 potions of haste (52, -9, D) the +9 quarterstaff of Chagrin {flame, rPois rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It protects you from poison. (unseen) (52, -8, D) a +1 rapier of electrocution (still there?) a +3 antimagic hand axe (still there?) a +4 antimagic war axe (still there?) 2 javelins (still there?) a +1 rapier of venom (still there?) a +0 robe (still there?) a +2 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, -7, D) a +1 antimagic hand axe (53, -64, D) a +1 broad axe (53, -63, D) a +2 ring of strength (53, -52, D) a +3 hand axe of freezing (53, -51, D) a fan of gales (53, -44, D) a +0 war axe a +0 robe (53, -40, D) the +8 hand crossbow of Propriety {venom, +Blink rElec MR++ Int-2} It poisons the ammo it fires. It affects your intelligence (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you blink. (53, -39, D) a +4 battleaxe of distortion (53, -28, D) a +1 short sword of protection (53, -21, D) a bolt (53, -14, D) a +0 trident (53, -9, D) a +1 dagger of draining (still there?) a poisoned javelin (still there?) (53, -8, D) a +2 war axe of freezing a +1 long sword of holy wrath a +1 shortbow of freezing a sea snake corpse (53, -7, D) a +0 falchion of holy wrath (unseen) (53, -1, D) a tomahawk (54, -64, D) a disc of storms (54, -63, D) the +8 hand axe of the Omega Point {chop, *Contam +Blink Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you blink. It causes magical contamination when unequipped. (54, -51, D) a +0 battleaxe (54, -40, D) the +7 mace of Success {flame, -Tele +Inv Str+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It lets you turn invisible. It prevents most forms of teleportation. (54, -27, D) a +1 hunting sling of freezing (54, -14, D) a crystal ball of energy (54, -8, D) a +1 demon trident of flaming (unseen) (55, -64, D) an uncursed staff of wizardry {!a} (55, -63, D) an uncursed staff of power {!a} (55, -52, D) a cursed staff of summoning (55, -51, D) a +0 mace of crushing (55, -40, D) a +5 shortbow of velocity (55, -39, D) a +0 spear of venom (55, -14, D) the cursed +0 ring mail "Deur" {rElec} It insulates you from electricity. It has a curse placed upon it. (56, -64, D) an uncursed staff of energy {!a} (56, -51, D) an uncursed amulet of regeneration (56, -40, D) an uncursed staff of power {!a} (56, -4, D) a javelin (60, -27, D) an uncursed staff of power {!a} (61, -28, D) a fan of gales (61, -27, D) a fan of gales (62, -64, D) a disc of storms (62, -56, D) a +1 mace of pain (62, -48, D) an uncursed staff of fire (62, -38, D) a +2 leather armour of magic resistance (62, -28, D) a +0 chain mail of fire resistance (62, -27, D) a +0 rapier of protection (62, -22, D) a +1 quarterstaff of draining (63, -64, D) the +8 flail of Twilight {freeze, rF+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from fire. (63, -63, D) a +0 dagger of flaming (63, -55, D) a +0 lajatang of electrocution (63, -48, D) a +0 dagger (63, -47, D) a crystal ball of energy (63, -43, D) a +0 short sword the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 shortbow 16 arrows a +3 leather armour (63, -42, D) a +0 long sword a +1 short sword of freezing (63, -38, D) a +0 morningstar (63, -35, D) a +0 leather armour (63, -33, D) a +0 short sword (63, -28, D) a +2 battleaxe of chopping (63, -27, D) a fan of gales (64, -56, D) an uncursed amulet of rage (64, -48, D) a +1 halberd of pain (64, -44, D) a -3 shortbow 13 arrows a +0 leather armour (64, -43, D) a +0 long sword (64, -42, D) a +1 hand axe of electrocution (64, -38, D) a +3 lightning rod (13/13) a +2 iron rod (12/12) a wand of disintegration (7/24) an uncursed amulet of regeneration a +5 broad axe the +1 plate armour of Uxzonk {-Tele Regen+ rCorr Stlth+} It prevents most forms of teleportation. It increases your rate of regeneration. It protects you from acid and corrosion. It makes you more stealthy. a +0 scimitar (64, -37, D) an uncursed staff of conjuration {!a} (64, -35, D) a +3 halberd of protection a +0 chain mail (64, -34, D) a +6 antimagic broad axe a +0 war axe (64, -28, D) a +3 flail of protection (64, -27, D) the +7 sceptre of Torment (65, -48, D) a +0 short sword (65, -47, D) a +3 hunting sling of velocity (65, -43, D) an arrow (65, -38, D) a +2 hand axe of venom (65, -37, D) a +3 scale mail of fire resistance (65, -35, D) a +0 trident a +0 ring mail (65, -33, D) a cursed -2 club a +0 leather armour (68, -64, D) a +8 quick blade (69, -64, D) the +4 mace of Subjectivity {crush, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (70, -64, D) a +1 scale mail of cold resistance (71, -55, D) an uncursed staff of summoning {!a} (71, -28, D) an uncursed staff of cold (71, -27, D) a +0 dagger of protection (72, -56, D) a disc of storms (72, -51, D) a +1 hunting sling of velocity (72, -48, D) a +2 rapier of electrocution (72, -47, D) a cursed -2 ring of intelligence (72, -38, D) the +3 halberd of Destruction {holy, rElec rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It insulates you from electricity. It protects you from negative energy. (72, -27, D) an uncursed staff of wizardry {!a} (72, -22, D) a +2 hand axe of electrocution (72, -21, D) a +1 antimagic war axe (73, -56, D) a +3 leather armour of magic resistance (73, -48, D) a +3 mace of protection (73, -47, D) a +4 short sword of venom (73, -41, D) a +3 antimagic battleaxe 4 curare-tipped needles (73, -38, D) a +1 plate armour of cold resistance (73, -31, D) a +1 vampiric war axe (73, -27, D) an uncursed staff of power {!a} (74, -63, D) an uncursed staff of death (74, -48, D) the +4 great sword "Asemeock" {slice, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. (74, -38, D) the +3 buckler of the Crypt {rElec MR+ SInv} It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (74, -37, D) the +7 chain mail "Suzosaq" {+Fly} It lets you fly. (74, -28, D) a +2 mace of draining (75, -64, D) a +6 ring of strength