zero the Dungeon [Shop] Wisigogo's Jewellery Emporium an uncursed ring of protection from fire (300 gold) an uncursed ring of ice (300 gold) a +5 ring of evasion (660 gold) an uncursed amulet of rage (480 gold) a cursed -4 ring of evasion (24 gold) a +2 ring of protection (120 gold) an uncursed ring of poison resistance (240 gold) an uncursed ring of ice (300 gold) an uncursed ring of wizardry (360 gold) a cursed ring of loudness (54 gold) an uncursed ring of fire (300 gold) a +5 ring of intelligence (494 gold) [Shop] Gohou's Book Shoppe a book of Flames (455 gold) a manual of Crossbows (1435 gold) a book of Party Tricks (650 gold) a book of Spatial Translocations (845 gold) a book of Transfigurations (715 gold) a book of Clouds (585 gold) a Fen Folio (975 gold) a book of Enchantments (650 gold) the Volume of Good Luck and the Blaze (860 gold) Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Fire Conjuration/Fire 6 a book of Minor Magic (260 gold) a book of Beasts (715 gold) a book of Death (910 gold) [Shop] Ipnewn's Book Emporium a book of Clouds (450 gold) a book of Transfigurations (550 gold) a book of Flames (350 gold) a book of the Earth (650 gold) a Fen Folio (750 gold) a Young Poisoner's Handbook (400 gold) a book of Clouds (450 gold) a book of Frost (350 gold) [Shop] Bedan's Jewellery Shoppe an uncursed amulet of magic regeneration (390 gold) an uncursed ring of positive energy (260 gold) a +4 ring of strength (351 gold) an uncursed amulet of harm (390 gold) an uncursed ring of see invisible (195 gold) an uncursed ring of wizardry (390 gold) a +4 ring of slaying (1014 gold) an uncursed ring of fire (325 gold) an uncursed ring of stealth (227 gold) an uncursed ring of poison resistance (260 gold) a cursed -6 ring of dexterity (26 gold) an uncursed ring of see invisible (195 gold) (3, 3, D) a stone (4, 3, D) a stone a +0 club (13, -5, D) a +0 whip a +0 whip (14, -5, D) a +0 club a +0 leather armour a +0 hand axe a +0 dagger a +0 robe 50 gold pieces (15, -9, D) a +2 morningstar of crushing (15, -5, D) a +0 short sword a +0 scale mail of cold resistance a +0 hand axe of freezing a cursed -1 leather armour (15, -3, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (16, -9, D) a +1 great sword (17, -9, D) a +0 quarterstaff of crushing (17, -5, D) 2 tomahawks a +0 whip a +0 dagger of venom a +0 robe (18, -9, D) a +0 executioner's axe (19, -9, D) the +10 quick blade of Ancient Evil {antimagic, -Tele rN+ Str+3 Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It affects your dexterity (+3). It protects you from negative energy. It prevents most forms of teleportation. (19, -5, D) 2 tomahawks (20, -9, D) a +0 vampiric executioner's axe (21, -9, D) a +1 lajatang (21, -5, D) a +0 flail a +0 ring mail (22, -9, D) a +1 great mace (24, -9, D) a +4 plate armour of ponderousness (24, -5, D) a bolt (25, -5, D) a bolt (26, -5, D) a +0 war axe a +0 plate armour (27, -9, D) the +1 robe of the Tick {rElec MP+9 Int+3} It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). (27, -5, D) 2 tomahawks a +0 war axe a +0 chain mail a +0 war axe a +0 chain mail a +0 war axe a +0 arbalest 17 bolts a +0 plate armour (28, -9, D) a +2 plate armour (28, -5, D) a +0 halberd a +0 chain mail a +0 long sword a +0 chain mail a +0 hand axe a cursed -1 chain mail a +0 mace 4 tomahawks a +0 plate armour a +0 dagger a +2 robe of magic resistance a +0 mace a +0 plate armour (29, -9, D) a +2 ring mail (30, -9, D) a +0 helmet (31, -9, D) a +2 plate armour (35, -5, D) a +0 short sword a +0 plate armour (38, -11, D) a troll hide {Snorg} (40, -5, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club a +0 robe a +0 giant spiked club a +0 giant club (41, -9, D) a +1 chain mail (43, -9, D) a +0 flail a cursed +0 robe a cursed -3 long sword a +0 chain mail a +1 halberd of freezing a +0 chain mail (44, -9, D) a +0 halberd a +0 leather armour (44, 3, D) an uncursed staff of energy {!a} (45, 3, D) the +2 scimitar "Ypeulunt" {flame, rPois Str+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+2). It protects you from poison. a +0 lajatang a +2 halberd of venom a +2 dire flail of protection a +3 war axe of chopping the +2 rapier of Fortitude {pierce, rPois SInv} It inflicts extra damage upon your enemies. It protects you from poison. It lets you see invisible. (47, -5, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (48, -5, D) a cursed +0 giant club a +0 dire flail (50, 3, D) an arrow a +0 scale mail (52, -9, D) a +0 robe a +0 buckler (52, 3, D) a +0 dagger a +0 shortbow 27 arrows (53, 3, D) a +0 shortbow 17 arrows a +0 hand axe a +0 leather armour (55, 3, D) 3 large rocks (57, 3, D) 2 large rocks 3 arrows (58, -1, D) a +0 helmet (58, 3, D) a +0 shortbow 20 arrows (60, -1, D) a +0 pair of gloves