zero the Dungeon (0, 0, D) 2 large rocks (0, 4, D) a +0 pair of gloves (1, 0, D) a +0 shortbow 22 arrows (1, 4, D) a +0 helmet (2, 0, D) a +2 executioner's axe of flaming a large rock (6, 4, D) 15 stones (8, 0, D) a +0 mace a +0 chain mail a +0 giant club (12, 0, D) a +0 helmet (14, 0, D) a +0 animal skin a +0 spear a +2 scimitar of flaming a +0 lajatang of electrocution a +2 morningstar of protection the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. the +2 rapier "Oddiffoa" {venom, Int-2 Dex+5} It poisons the flesh of those it strikes. It affects your intelligence (-2). It affects your dexterity (+5). (15, 0, D) an uncursed staff of energy {!a} (16, 0, D) 2 scrolls of amnesia (18, 4, D) 6 needles of confusion (19, 4, D) a +4 longbow of freezing (29, 4, D) a +4 trident of venom (38, 4, D) a +2 halberd of protection (40, 8, D) 50 gold pieces (41, 6, D) 2 curare-tipped needles (41, 8, D) 50 gold pieces (42, 8, D) 50 gold pieces (43, 8, D) 50 gold pieces (44, 6, D) a curare-tipped needle (44, 8, D) a +0 falchion (still there?) 50 gold pieces (still there?) (45, 4, D) 11 sling bullets (45, 8, D) a large rock 50 gold pieces (46, 8, D) a large rock a +0 club a +0 club an orc corpse (47, 6, D) a +0 blowgun a +0 short sword of distortion (50, 0, D) 2 needles of frenzy (50, 8, D) a large rock (55, 0, D) a cursed -1 dagger