zapotec the Dungeon (0, 50, D) a +1 great sword of holy wrath (1, 32, D) a lamp of fire (1, 34, D) the +3 hand axe "Qunkei" {venom, Str+2 Int+7} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+7). (1, 50, D) a +1 quarterstaff of holy wrath (1, 51, D) an uncursed ring of flight (1, 52, D) a +0 trident of protection (2, 14, D) a +2 scale mail of fire resistance (2, 16, D) the amulet of Ekkoin {RegenMP Str+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+3). (2, 32, D) a +0 great sword (2, 33, D) a +0 great sword a +0 battleaxe (2, 34, D) an uncursed staff of death (2, 37, D) a +1 vampiric halberd a +0 chain mail an uncursed staff of death a +0 robe a +0 giant club (2, 38, D) the +7 whip of Dawn {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). a +0 arbalest 21 bolts a +0 plate armour (2, 39, D) a +0 great sword (unseen) (2, 50, D) a +0 plate armour of cold resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +3 leather armour of cold resistance (3, 15, D) an uncursed staff of cold (3, 32, D) a +0 whip (3, 33, D) a cursed -3 halberd a +0 chain mail a book of the Warp (3, 34, D) a lightning rod (4/4) (3, 38, D) a +0 mace a +0 chain mail 4 large rocks (3, 39, D) 2 large rocks (3, 40, D) a +0 giant club (unseen) (3, 50, D) a +2 scale mail of fire resistance (3, 51, D) a crystal ball of energy (3, 52, D) a cursed amulet of rage (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +2 robe of magic resistance (4, 15, D) a +2 hunting sling of flaming (4, 16, D) a lamp of fire (4, 32, D) a +0 scimitar (4, 33, D) an uncursed staff of wizardry (4, 34, D) a +0 flail (4, 37, D) a +0 dagger (unseen) (4, 38, D) a +2 rapier of electrocution (unseen) (4, 39, D) a +1 great sword of slicing a +3 chain mail of poison resistance a +3 great mace a +0 chain mail a +0 dire flail a +0 giant club (4, 40, D) 2 large rocks (4, 51, D) a book of Cantrips (5, 14, D) an uncursed staff of summoning (5, 19, D) a +1 scythe of venom (5, 20, D) a +0 broad axe (5, 32, D) a book of Power (5, 33, D) a +1 hand axe of flaming (5, 34, D) a +3 shortbow of velocity (5, 36, D) a +0 giant club (5, 37, D) 2 large rocks (5, 38, D) a +0 battleaxe a +0 plate armour a +2 ring of dexterity a +2 glaive of flaming a +0 chain mail a +4 spear of piercing a +0 plate armour (5, 41, D) a +0 dire flail (unseen) (5, 51, D) a +2 falchion of slicing (6, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +0 shield (still there?) a +0 war axe (still there?) (6, 14, D) a cursed staff of fire (6, 15, D) a +1 plate armour of magic resistance (6, 16, D) the +5 spear of Ephiweyz {freeze, +Fly Int+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It lets you fly. It makes you more stealthy. (6, 32, D) a +3 leather armour of magic resistance (6, 33, D) a +0 vampiric trident (6, 34, D) an uncursed staff of poison (6, 40, D) a +1 trident of distortion a +0 plate armour (6, 50, D) a +2 arbalest of freezing (6, 51, D) an uncursed staff of wizardry (7, 14, D) an uncursed staff of cold (7, 15, D) a +1 glaive of chopping (7, 16, D) a +4 broad axe of chopping (7, 32, D) an uncursed staff of fire (7, 33, D) a +0 dagger (7, 34, D) an uncursed staff of fire (7, 36, D) a +3 spear of piercing (unseen) (7, 38, D) a +0 mace (unseen) (7, 39, D) a +0 long sword (unseen) (7, 50, D) an uncursed ring of ice (8, 15, D) a lightning rod (4/4) (8, 16, D) the amulet "Guehek" {Faith Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). (8, 33, D) a +2 halberd of protection (8, 34, D) a +0 giant club (still there?) a manual of Earth Magic (still there?) (8, 35, D) a +0 giant club (8, 36, D) (unseen) (8, 50, D) a +3 broad axe of electrocution (8, 51, D) an uncursed ring of flight (8, 52, D) an uncursed staff of cold (9, 14, D) a crystal ball of energy (9, 15, D) the cursed +2 rapier "Weeced" {drain, -Tele *Rage Dex+7 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+7). It lets you see invisible. It prevents most forms of teleportation. It may make you go berserk in combat. It has a curse placed upon it. (9, 16, D) an uncursed staff of power (9, 33, D) Retz's Catalogue of Quantum Darkness Spells Type Level a - Blink Translocation 2 b - Regeneration Charms/Necromancy 3 c - Portal Projectile Hexes/Translocation 3 d - Teleport Other Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Excruciating Wounds Charms/Necromancy 5 (9, 34, D) an uncursed ring of flight (9, 52, D) the ring of the Greedy {rN+ MP+9 Stlth+} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). It makes you more stealthy. an uncursed ring of positive energy a scarf of cloud immunity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 ring of evasion a +1 pair of boots of stealth (10, 16, D) a +1 whip of draining (10, 32, D) a +3 scale mail of poison resistance (10, 33, D) a +0 spear of flaming (10, 34, D) a +0 hand axe (still there?) a +5 ring of evasion (still there?) (10, 50, D) the ring of Eshuuhit {Ice Stlth+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. (10, 51, D) a +2 hand axe of chopping (10, 52, D) a +2 flail of crushing (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a book of Maledictions (11, 15, D) a book of Alchemy (11, 16, D) a book of Geomancy (11, 32, D) a +0 dagger (11, 33, D) an uncursed ring of fire (11, 50, D) an uncursed staff of earth (11, 51, D) a +2 spear of venom (12, 14, D) an uncursed staff of cold (12, 15, D) a +3 leather armour of poison resistance (12, 16, D) an uncursed ring of flight (12, 34, D) an uncursed staff of death (12, 51, D) an uncursed ring of wizardry (12, 52, D) an uncursed amulet of magic regeneration (13, 34, D) a lightning rod (4/4) (13, 51, D) a +2 scimitar of flaming (13, 52, D) a +1 ring mail of fire resistance (13, 55, D) a +2 scimitar of flaming (14, 50, D) the ring "Xaimpeu" {rElec rC+ rN+++ Str+4 Slay-4} [ring of protection from cold] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It protects you from cold. It insulates you from electricity. It renders you almost immune to negative energy. (14, 51, D) the amulet "Lapnear" {Gourm Int+4 Stlth+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It makes you more stealthy. (14, 52, D) a +1 quarterstaff of distortion (14, 55, D) a +4 scimitar of flaming (14, 56, D) a +0 great sword of flaming the ring "Xuuth" {rF+ rC+} [ring of protection from fire] It protects you from fire. It protects you from cold. (14, 57, D) a +2 demon whip of draining (14, 58, D) a +0 vampiric demon whip (15, 55, D) a +1 battleaxe of electrocution (18, 49, D) Xucepn's Compendium of Creative Attacks Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Summon Forest Summoning/Translocation 5 d - Conjure Ball Lightning Conjuration/Air 6 e - Shadow Creatures Summoning 6 (18, 50, D) the cursed +0 pair of gloves of Somewhere Else {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (19, 0, D) a book of the Sky (19, 1, D) a +6 mace of holy wrath (19, 16, D) a fan of gales (19, 17, D) a phantom mirror (19, 32, D) an uncursed staff of cold (19, 37, D) a cursed -3 long sword (unseen) (19, 48, D) a Grand Grimoire (19, 49, D) a book of Flames (19, 50, D) an uncursed staff of fire (20, 0, D) a book of Geomancy (20, 1, D) a lamp of fire (20, 16, D) a +0 long sword (20, 17, D) a +0 dagger (20, 32, D) a +6 great sword of holy wrath (20, 33, D) a +0 dagger (20, 48, D) a fan of gales (20, 49, D) a +2 shortbow of freezing (20, 50, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (21, -1, D) 3 potions of berserk rage the ring of Pocaut {rC- rN+ Dex+3 SInv} [ring of positive energy] It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from negative energy. It lets you see invisible. (21, 0, D) the cursed +1 robe of Morality {rElec Str+6} It affects your strength (+6). It insulates you from electricity. It has a curse placed upon it. (21, 1, D) an uncursed staff of air (21, 17, D) the cursed +2 hunting sling "Jijehuk" {velocity, +Inv rF+++ MP-9 Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). It renders you almost immune to fire. It affects your magic capacity (-9). It lets you turn invisible. It has a curse placed upon it. (21, 32, D) a +0 dagger (21, 33, D) a +2 troll leather armour (21, 34, D) the cursed +0 chain mail of the Elven Halls {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (21, 37, D) a +0 short sword (21, 39, D) a +1 glaive of protection (unseen) (21, 40, D) a +0 rapier a +0 rapier a +0 leather armour a +1 flail of holy wrath a +0 scimitar a +0 ring mail (21, 41, D) an arrow (21, 48, D) a +0 pair of boots of running (21, 50, D) a crystal ball of energy (22, 1, D) an uncursed staff of fire (22, 32, D) a +0 short sword (22, 34, D) the +1 leather armour of Inviolability {-Tele *Corrode rC++ rN+++} It greatly protects you from cold. It renders you almost immune to negative energy. It prevents most forms of teleportation. It may corrode you when you take damage. (22, 37, D) a cursed -1 longbow 49 arrows a +0 leather armour (22, 38, D) a +2 halberd of chopping (22, 39, D) a +0 long sword (22, 40, D) 3 arrows (22, 41, D) an arrow (22, 48, D) a +1 long sword of flaming (22, 49, D) a book of Debilitation (22, 50, D) a lamp of fire (23, 0, D) a +0 cloak of poison resistance (23, 1, D) an uncursed staff of conjuration (23, 16, D) a +1 dagger of speed (23, 17, D) an uncursed staff of cold (23, 19, D) a +0 long sword a +0 dagger a +0 scale mail (23, 32, D) a cursed staff of energy (23, 33, D) the Volume of Execration Spells Type Level a - Confusing Touch Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Portal Projectile Hexes/Translocation 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Mana Viper Hexes/Summoning 5 f - Metabolic Englaciation Hexes/Ice 5 (23, 34, D) an uncursed ring of flight (23, 36, D) a cursed staff of power (23, 37, D) an arrow (23, 38, D) a +0 short sword a +0 shortbow 18 arrows a +0 leather armour (23, 39, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour 45 arrows (23, 40, D) a +1 antimagic quarterstaff a +0 leather armour a +3 hand axe of flaming (23, 41, D) a +0 rapier a +0 rapier a +0 leather armour (23, 48, D) the +1 hunting sling "Beetleslayer" {flame, rC+ Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. (23, 49, D) a +9 executioner's axe of electrocution (23, 50, D) the Collected Works on the Rocks and the Voyage Spells Type Level a - Petrify Transmutation/Earth 4 b - Malign Gateway Summoning/Translocation 7 (24, 0, D) an uncursed staff of energy (24, 16, D) an uncursed staff of conjuration (24, 17, D) a +2 robe of magic resistance (24, 18, D) a book of Death (24, 19, D) a +0 rapier of holy wrath (24, 33, D) a book of Ice (24, 34, D) a lightning rod (4/4) (24, 36, D) the +10 long sword of Purpose {protect, +Blink Int+2} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+2). It lets you blink. a +0 ring mail (24, 38, D) a +0 scimitar a +0 leather armour a +0 scimitar (24, 39, D) an arrow a +0 hand axe of electrocution a +3 scimitar of freezing a +0 ring mail (24, 41, D) a +4 lajatang of pain (24, 48, D) an uncursed ring of stealth (24, 49, D) a +2 dagger of venom (24, 50, D) a +0 quarterstaff of protection (25, 0, D) a +3 battleaxe of venom (25, 1, D) the +4 hunting sling of Malaise {flame, *Slow Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It may slow you when you take damage. (25, 16, D) a phial of floods (25, 17, D) a +2 shortbow of freezing (25, 19, D) a +4 trident of flaming (25, 32, D) an uncursed staff of summoning (25, 36, D) a +0 shortbow a +0 dagger 17 arrows a +0 leather armour (25, 40, D) an arrow (25, 41, D) an uncursed amulet of the acrobat the ring "Zegy Laph" {rPois Int+7 Stlth+} [ring of poison resistance] It affects your intelligence (+7). It protects you from poison. It makes you more stealthy. +9 gold dragon scales (25, 48, D) a +0 great mace of holy wrath (26, 0, D) a +2 vampiric spear (26, 1, D) a lightning rod (4/4) (26, 20, D) a +0 rapier a +0 rapier a +0 leather armour a cursed +0 longbow a +0 leather armour a +0 longbow a +0 short sword 46 arrows (26, 21, D) a +1 glaive of chopping (26, 22, D) a +4 vampiric hand axe (unseen) (26, 23, D) a +0 rapier (unseen) (26, 32, D) a +0 vampiric great sword (26, 33, D) a +0 short sword (26, 39, D) a +0 shortbow (unseen) (26, 40, D) an arrow (26, 49, D) a +0 robe (26, 50, D) a +1 dagger of protection (27, 0, D) a +3 scimitar of slicing (27, 1, D) a +0 flail of protection (27, 16, D) a book of Debilitation (27, 17, D) a +0 dagger (27, 19, D) an uncursed staff of summoning (unseen) (27, 20, D) a +1 short sword of electrocution a +0 long sword a +0 shortbow 2 arrows 4 scrolls of enchant weapon (27, 21, D) 3 arrows a +4 trident of pain (27, 22, D) a +1 mace of crushing (still there?) a +0 long sword (still there?) 3 arrows (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 war axe of flaming (still there?) (27, 32, D) the +0 helmet "Ysodesko" {Int+2} It affects your intelligence (+2). (27, 33, D) a lightning rod (4/4) (27, 48, D) an uncursed staff of poison (27, 49, D) a +0 hunting sling of flaming (27, 50, D) an uncursed ring of magical power (28, 0, D) a crystal ball of energy (28, 3, D) a +0 trident (28, 16, D) a +2 robe of the Archmagi (28, 17, D) a +0 rapier (28, 20, D) a +0 long sword (28, 21, D) the +11 mace of Haumyninau {flame, Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (28, 24, D) an arrow (28, 32, D) a +0 dagger of venom (28, 50, D) a lamp of fire (29, 0, D) a +2 hand crossbow of freezing (29, 1, D) a +3 halberd of venom (29, 16, D) an uncursed staff of earth (29, 17, D) a +4 giant club (29, 32, D) a +0 short sword (29, 33, D) a +1 vampiric short sword (29, 48, D) an uncursed staff of earth (29, 49, D) the ring "Addenef" {MR- Dex+6 SInv} [ring of see invisible] It affects your dexterity (+6). It affects your resistance to hostile enchantments. It lets you see invisible. (29, 50, D) an uncursed staff of wizardry (30, 48, D) a +4 falchion of protection (30, 49, D) the +3 cloak of Uluter {*Contam +Blink rPois Stlth+} It protects you from poison. It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. (31, 50, D) an uncursed staff of summoning (32, 48, D) an uncursed staff of conjuration (32, 49, D) an uncursed staff of wizardry (32, 50, D) a +0 quarterstaff of draining (32, 54, D) a +0 whip (unseen) (33, 48, D) a +2 glaive of flaming (33, 49, D) a +2 shortbow of freezing (33, 50, D) a +1 halberd of flaming (33, 55, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (33, 56, D) a +5 blowgun (34, 28, D) a book of Minor Magic (34, 48, D) the cursed +2 dagger of Disorder {pierce, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (34, 50, D) an uncursed staff of death (34, 55, D) a +0 trident (35, 14, D) an uncursed amulet of guardian spirit (35, 28, D) an uncursed staff of power (35, 29, D) a phial of floods (35, 56, D) a +2 sacred scourge of holy wrath a +1 shortbow of flaming a +0 robe (36, 14, D) the +7 morningstar of Bread {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (36, 15, D) a lightning rod (4/4) (36, 29, D) an uncursed amulet of rage (37, 0, D) a fan of gales (37, 14, D) a +3 plate armour of fire resistance (37, 15, D) an uncursed ring of magical power a +6 ring of strength (37, 28, D) a +0 short sword (37, 29, D) an uncursed amulet of guardian spirit (38, 1, D) a +0 helmet of intelligence (38, 4, D) a +0 halberd a +0 chain mail (38, 5, D) a +3 broad axe the +1 fustibalus of the Jolly Continents {velocity, +Inv rPois Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from poison. It lets you turn invisible. a +0 chain mail a +0 arbalest 15 bolts a cursed -3 battleaxe a +0 plate armour (38, 6, D) a +0 long sword a +0 plate armour a +2 ring of dexterity a +0 great sword a +0 plate armour (38, 7, D) an uncursed staff of fire a +0 arbalest 21 bolts (38, 14, D) an uncursed staff of fire (38, 15, D) an uncursed staff of earth (38, 29, D) a +3 leather armour of poison resistance (38, 31, D) a +0 longbow a +0 dagger 19 arrows a +0 leather armour (38, 32, D) a +1 vampiric dagger a +0 longbow 21 arrows a +0 leather armour (38, 34, D) an arrow (38, 35, D) an arrow (38, 48, D) a book of Cantrips (38, 49, D) a scroll of brand weapon (38, 50, D) a lightning rod (4/4) (39, 0, D) a Grand Grimoire (39, 5, D) a +0 broad axe a +0 chain mail a +0 large shield 4 large rocks a +2 war axe of electrocution a +0 chain mail a +0 shield (39, 6, D) a bolt a large rock (39, 14, D) a +1 mace of protection (39, 15, D) a +2 vampiric scythe (39, 30, D) a +0 long sword a cursed +0 leather armour (39, 31, D) 10 arrows (39, 32, D) a +0 long sword a +0 leather armour a cursed -3 longbow 32 arrows a +0 leather armour a +0 dagger a +0 ring mail a +3 battleaxe of flaming (39, 33, D) a +0 short sword a +0 shortbow 16 arrows a +0 leather armour a cursed -2 ring of intelligence a +1 dire flail of crushing (39, 37, D) an arrow (39, 48, D) a fan of gales (39, 50, D) a +0 leather armour of fire resistance (40, 0, D) +2 ice dragon scales (40, 1, D) a +0 halberd (40, 3, D) 4 scrolls of amnesia a +6 ring of intelligence (40, 5, D) a +0 battleaxe a +0 plate armour (40, 6, D) a +0 arbalest 12 bolts an uncursed ring of poison resistance a large rock a +4 quarterstaff of protection a +0 plate armour a +0 great sword a +0 plate armour (40, 7, D) 3 large rocks (40, 20, D) a +0 robe (40, 28, D) a +2 cloak of poison resistance (40, 29, D) the cursed +1 short sword "Vojokom" {vamp, rElec rC+ Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (40, 30, D) a +0 short sword (unseen) (40, 31, D) 9 arrows a +0 rapier a +0 rapier a +0 leather armour (40, 32, D) a +0 rapier a +0 rapier a +0 leather armour an arrow (40, 33, D) a +0 dagger (unseen) (40, 48, D) the +5 broad axe of Extinguishment {elec, Str+5 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It makes you less stealthy. (40, 49, D) an uncursed staff of energy (40, 50, D) a manual of Evocations (41, 0, D) an uncursed staff of fire (41, 15, D) the +0 pair of boots of the Iron City of Dis {Int+4 Dex-5} It affects your intelligence (+4). It affects your dexterity (-5). (41, 19, D) a +2 scythe of slicing (41, 28, D) an uncursed staff of conjuration (41, 29, D) a book of Flames (41, 30, D) a +0 long sword (unseen) (41, 32, D) a +0 long sword (unseen) (41, 48, D) the +3 long sword of Reth {venom, Fragile +Blink MR- Stlth+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. It lets you blink. It will be destroyed if unequipped. It makes you more stealthy. (41, 49, D) an uncursed amulet of regeneration (41, 50, D) a +4 hand axe of chopping (41, 56, D) (unseen) (42, 0, D) a +2 helmet of intelligence (42, 14, D) a cursed ring of attention (42, 15, D) the +6 battleaxe of Morch {venom, Str+5 Int+2 Stlth+} It poisons the flesh of those it strikes. It affects your strength (+5). It affects your intelligence (+2). It makes you more stealthy. (42, 19, D) a +2 trident of pain (42, 20, D) a cursed -3 trident (unseen) (42, 31, D) a +2 vampiric rapier (unseen) (42, 48, D) a book of Geomancy (42, 49, D) a +0 spear of venom (42, 50, D) an uncursed amulet of rage (42, 55, D) a +3 war axe of venom (42, 56, D) (unseen) (43, 14, D) a +0 buckler of cold resistance (43, 15, D) a +2 chain mail of magic resistance (43, 28, D) a +4 fustibalus of velocity (43, 29, D) a cursed +6 ring of dexterity (43, 48, D) the cursed +1 ring mail of Amorality {-Tele Str+6 Dex+8 Stlth-} It affects your strength (+6). It affects your dexterity (+8). It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (43, 49, D) a scroll of brand weapon (43, 50, D) an uncursed staff of wizardry (44, 28, D) a lightning rod (4/4) (44, 48, D) an uncursed ring of protection from fire (44, 49, D) an uncursed staff of conjuration (44, 51, D) an uncursed staff of conjuration (45, 35, D) an arrow (45, 48, D) an uncursed staff of air (45, 49, D) the ring "Woxet" {MP+9 AC+3 Int+4} [ring of protection] It affects your AC (+3). It affects your intelligence (+4). It affects your magic capacity (+9). (45, 50, D) an uncursed ring of poison resistance (45, 51, D) a +3 rapier of protection (46, 48, D) a +5 blowgun (46, 49, D) an uncursed staff of fire (46, 50, D) a +0 chain mail of fire resistance (46, 51, D) a +6 ring of intelligence (47, 48, D) an uncursed staff of power (47, 49, D) an uncursed staff of wizardry (48, 49, D) a book of Debilitation (48, 51, D) the +2 war axe of Twilight {freeze, rPois rC- Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It makes you vulnerable to cold. It protects you from poison. (49, 0, D) an uncursed staff of air (49, 1, D) an uncursed amulet of the gourmand (49, 12, D) the +4 mace of the Pariah {pain, MR- Str+2 Int+4 Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (+2). It affects your resistance to hostile enchantments. (49, 24, D) a +0 hunting sling of freezing (49, 36, D) a book of Air (49, 37, D) the +6 fire dragon scales of the Unseen Realm {rF++ rC- rN+ rCorr Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (49, 48, D) a +1 vampiric halberd (49, 49, D) the cursed +0 robe "Weetezaa" {*Drain Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It causes draining when unequipped. It has a curse placed upon it. (49, 50, D) the +12 plate armour of Lirabipt {rPois rC+ rCorr} It protects you from cold. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (50, 1, D) the +9 dagger "Ibagh" {freeze, rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It protects you from poison. (50, 24, D) a phial of floods (50, 37, D) a +2 broad axe of pain (50, 48, D) a phial of floods (50, 49, D) a +1 helmet of see invisible (50, 50, D) a book of Necromancy (51, 0, D) a +0 leather armour (51, 1, D) an uncursed ring of wizardry (51, 12, D) an uncursed staff of cold (51, 13, D) an uncursed ring of resist corrosion (51, 24, D) the cursed +1 troll leather armour of Uhiat {-Tele rC+ rN+ Regen+ Dex+2} It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. It increases your rate of regeneration. It has a curse placed upon it. (51, 25, D) the cursed +2 rapier of Foolhardiness {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It has a curse placed upon it. (51, 36, D) a +3 whip of electrocution (51, 37, D) the Handbook of Feathers Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 (51, 48, D) a scroll of brand weapon (51, 49, D) a fan of gales (51, 50, D) a +5 blowgun (52, 1, D) a +2 ring of intelligence (52, 6, D) a +0 spear 20 javelins +1 fire dragon scales (52, 7, D) a +2 vampiric spear 9 javelins a +0 leather armour (52, 8, D) a +0 trident (52, 9, D) a +4 trident of venom a cursed -2 leather armour (52, 12, D) a lamp of fire (52, 13, D) a +2 ring of dexterity (52, 24, D) quicksilver dragon scales (52, 37, D) a +2 short sword of electrocution (52, 49, D) a +4 quarterstaff (53, 1, D) a lightning rod (4/4) (53, 6, D) a +0 spear of flaming 9 javelins a +0 leather armour (53, 7, D) 3 javelins a +3 rapier of holy wrath a cursed +0 robe (53, 8, D) 2 javelins a +2 trident of flaming a +1 hand crossbow of freezing a +0 robe a +3 rapier of draining a +0 robe (53, 24, D) an uncursed ring of stealth (53, 36, D) a +1 mace of crushing (53, 50, D) the +0 pair of gloves "Ikkeekk" {+Blink rN+ Str+3 Int-2} It affects your strength (+3). It affects your intelligence (-2). It protects you from negative energy. It lets you blink. (54, 0, D) the amulet "Jekiuraj" {RegenMP *Corrode +Fly rElec rN+} [amulet of magic regeneration] It increases your magic regeneration. It insulates you from electricity. It protects you from negative energy. It lets you fly. It may corrode you when you take damage. (54, 1, D) a +0 war axe of freezing (54, 13, D) an uncursed staff of poison (54, 25, D) a +1 shortbow of flaming (54, 36, D) an uncursed staff of conjuration (54, 48, D) a +1 morningstar of distortion (54, 49, D) the +0 robe "Jyiqunn" {+Inv +Fly rCorr Dex-4} It affects your dexterity (-4). It lets you turn invisible. It lets you fly. It provides partial protection from all sources of acid and corrosion. (54, 50, D) a +6 rapier of holy wrath (55, 0, D) a phial of floods (55, 12, D) a +2 mace of protection (55, 24, D) a +4 giant spiked club (55, 49, D) a +2 ring of strength a +3 amulet of reflection (58, 47, D) a lamp of fire (58, 48, D) a +2 spear of flaming (58, 49, D) a +0 trident (58, 57, D) a +2 trident of piercing (unseen) (58, 59, D) a javelin of penetration (59, 37, D) a +3 rapier of venom (59, 38, D) 3 poisoned javelins (59, 49, D) a lightning rod (4/4) (59, 56, D) a +0 rapier of draining (unseen) (59, 57, D) a +0 spear (unseen) (59, 59, D) a +2 great mace of protection (60, 36, D) a poisoned javelin (60, 39, D) a +5 spear of venom 9 poisoned javelins a +0 leather armour (60, 40, D) a +0 longbow 49 arrows a +0 leather armour a +0 arbalest 18 bolts (60, 41, D) a cursed -1 shortbow a +2 robe of fire resistance 16 arrows (60, 48, D) a +0 trident (60, 56, D) a +0 demon trident of venom (unseen) (60, 57, D) an arrow a +1 rapier of draining a +0 robe a merfolk corpse (60, 58, D) a poisoned javelin a +2 scythe of venom 18 steel javelins a +0 leather armour (60, 59, D) a manticore corpse (60, 60, D) a +0 rapier of holy wrath (unseen) (61, 26, D) the +2 plate armour of Least Resistance {rN+ Int-5 SInv Stlth+} It affects your intelligence (-5). It protects you from negative energy. It lets you see invisible. It makes you more stealthy. (61, 36, D) a +6 ring of strength a +6 ring of intelligence the +1 trident "Qeigru Gia" {freeze, *Noise +Rage rPois Int+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your dexterity (+3). It protects you from poison. It lets you go berserk. It may make noises in combat. (61, 37, D) a +0 mace of protection (61, 39, D) a +0 longbow 20 arrows a +0 leather armour (61, 40, D) 5 arrows a +2 spear of distortion 13 poisoned javelins a +0 leather armour (61, 41, D) 10 arrows 2 poisoned javelins (61, 42, D) a bolt 3 arrows (61, 43, D) 2 arrows (61, 44, D) 8 arrows (still there?) 7 arrows (still there?) 5 poisoned javelins (still there?) a bolt (still there?) (61, 47, D) a book of Transfigurations (61, 49, D) a Necronomicon (61, 58, D) a +0 longbow a +0 spear 11 arrows a cursed -3 trident a merfolk corpse (61, 61, D) a javelin (62, 1, D) a +5 hand crossbow (62, 17, D) a +1 plate armour of cold resistance (62, 27, D) a +2 antimagic hand axe (62, 29, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. a +6 ring of dexterity a +6 ring of dexterity a +5 crystal plate armour a +4 quarterstaff of chaos a +0 short sword a +0 scale mail (62, 37, D) a lightning rod (4/4) (62, 39, D) an uncursed staff of air a +0 shortbow 11 arrows a +0 arbalest 20 bolts (62, 40, D) 2 arrows a +0 arbalest 20 bolts (62, 41, D) a +0 shortbow 15 arrows (62, 47, D) a +2 pair of gloves of dexterity (62, 48, D) a fan of gales (62, 55, D) a +0 longbow (unseen) (62, 56, D) an arrow a +0 trident a +0 robe a +2 rapier of speed a +0 robe an uncursed ring of poison resistance a merfolk corpse (62, 57, D) a +2 spear of freezing a +0 leather armour an uncursed ring of see invisible a +5 spear 15 javelins of returning a +3 ring mail of poison resistance 14 javelins 3 large rocks 3 throwing nets 2 arrows 8 poisoned javelins a cyclops corpse a merfolk corpse (62, 58, D) a javelin (unseen) (62, 59, D) 2 tomahawks (still there?) a tomahawk (still there?) (62, 60, D) a +1 rapier of freezing (unseen) (63, 8, D) an uncursed staff of cold (63, 16, D) a +3 plate armour of magic resistance (63, 27, D) a +3 war axe of electrocution (63, 29, D) a +0 short sword of draining a +2 robe a potion of lignification a +0 scythe of protection a +2 robe of magic resistance a potion of degeneration (63, 30, D) a +2 scimitar of flaming a +0 robe (63, 31, D) a +1 flail of venom a +0 scale mail a +0 dagger a +0 robe (63, 47, D) a +2 dagger of pain (63, 53, D) a +2 broad axe of distortion (unseen) (63, 55, D) a +0 spear (still there?) 2 poisoned javelins (still there?) (63, 56, D) a +1 rapier of draining a +0 robe a poisoned javelin a merfolk corpse a harpy corpse (63, 57, D) a +0 trident (63, 58, D) a tomahawk (still there?) a javelin (still there?) (64, 16, D) a crystal ball of energy (64, 19, D) a +1 halberd of chopping (64, 20, D) a +0 short sword (64, 21, D) a +6 broad axe of freezing (unseen) (64, 30, D) an uncursed staff of conjuration a +0 robe (64, 42, D) an arrow (64, 47, D) a +0 robe (64, 49, D) a cursed staff of wizardry (64, 50, D) an uncursed staff of power (64, 52, D) a +1 spear of flaming (unseen) (64, 54, D) a manticore corpse (64, 55, D) a +3 vampiric spear (unseen) (64, 56, D) an arrow (64, 57, D) a +0 trident a +0 hand crossbow of flaming a +0 leather armour a +0 spear 10 silver javelins a +0 leather armour of cold resistance a merfolk corpse (65, 19, D) a +0 hand axe (65, 26, D) a fan of gales (65, 43, D) an arrow (65, 48, D) an uncursed staff of conjuration (65, 49, D) a crystal ball of energy (65, 50, D) an uncursed staff of conjuration (65, 52, D) a manticore corpse (65, 55, D) a +0 trident (unseen) (65, 56, D) a silver javelin (65, 57, D) a silver javelin (65, 62, D) a javelin of penetration (66, 20, D) a +0 whip (66, 21, D) a +0 hand axe (66, 49, D) the Almanac of Feathery Orientation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Force Lance Conjuration/Translocation 4 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (66, 50, D) a book of Battle (66, 51, D) a crystal ball of energy (66, 52, D) a cursed -1 spear (unseen) (66, 54, D) a +0 longbow (unseen) (66, 55, D) a +0 trident (unseen) (66, 56, D) a +0 trident (66, 57, D) a +0 trident (66, 58, D) a +0 trident (unseen) (67, 47, D) an uncursed staff of wizardry (67, 52, D) a +2 halberd of venom (unseen) (67, 53, D) a +1 demon trident of draining (unseen) (68, 47, D) a fan of gales (68, 50, D) a lamp of fire (68, 62, D) a chunk of flesh (69, 0, D) a +4 hand crossbow (69, 47, D) a book of Clouds (69, 50, D) a scroll of brand weapon (69, 55, D) a +1 demon trident of venom (unseen) (70, 8, D) a cursed -2 ring of intelligence (70, 9, D) a +2 hand axe of draining (70, 36, D) a +1 robe (70, 37, D) a book of Death (70, 47, D) a book of the Dragon (70, 48, D) a crystal ball of energy (70, 62, D) a chunk of flesh (71, 23, D) a large rock (71, 26, D) a +2 scimitar of distortion (71, 36, D) a +2 naga barding of cold resistance (71, 47, D) a +0 spear (71, 48, D) the Volume of Conjuration Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Bolt of Cold Conjuration/Ice 6 (71, 49, D) an uncursed staff of summoning (72, 8, D) a phial of floods (72, 9, D) an uncursed staff of poison (72, 17, D) the cursed +3 long sword "Moach" {freeze, rF+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. (72, 18, D) a +0 shortbow a +0 shortbow 39 arrows (72, 19, D) a cursed staff of summoning a +0 arbalest 22 bolts a +0 longbow 18 arrows (72, 20, D) an arrow (72, 22, D) 2 arrows (72, 23, D) 2 arrows (72, 29, D) a +0 halberd (72, 36, D) a +2 leather armour of poison resistance (72, 37, D) a +2 halberd of protection (72, 47, D) a book of Annihilations (72, 48, D) a book of Death (72, 49, D) a phial of floods (72, 63, D) a chunk of flesh (73, 18, D) 2 large rocks (73, 26, D) a +2 chain mail of poison resistance (73, 27, D) a +0 dagger (73, 31, D) a +0 war axe (73, 32, D) an uncursed staff of fire (73, 37, D) a +1 long sword of draining (73, 48, D) a +0 leather armour (73, 49, D) a cursed staff of earth (74, 18, D) 4 large rocks (74, 29, D) a +0 antimagic glaive (74, 30, D) a cursed -3 mace a +0 morningstar (74, 47, D) a sack of spiders (74, 48, D) an uncursed staff of death (74, 50, D) a chunk of flesh (74, 62, D) a chunk of flesh (75, 47, D) a phial of floods (75, 48, D) a +1 falchion of slicing (75, 49, D) an uncursed staff of poison