zapotec the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +0 sword of Power the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (47, 31, D) a +0 glaive of venom (47, 32, D) 3 arrows (47, 33, D) 2 arrows (48, 31, D) a +0 longbow (unseen) (49, 36, D) an uncursed staff of power (49, 37, D) a book of Alchemy (50, 25, D) a +4 halberd of flaming (50, 36, D) an uncursed staff of death (50, 37, D) the cursed +3 long sword of Destruction {slice, rC+ rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (51, 25, D) a +0 arbalest of velocity (51, 36, D) a +0 pair of boots of flying (51, 37, D) a +1 hunting sling of velocity (52, 25, D) the +12 chain mail "Seloggar" {Str+4 Dex+2 Stlth+} It affects your strength (+4). It affects your dexterity (+2). It makes you more stealthy. (52, 33, D) a legendary deck of escape (52, 36, D) a cursed -3 ring of intelligence (52, 37, D) a crystal ball of energy (52, 44, D) a manual of Maces & Flails (53, 25, D) a +2 rapier of distortion (54, 25, D) the ring "Juniryr" {*Contam +Blink rF++ MR+ Stlth+} [ring of stealth] It greatly protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. It makes you more stealthy. (54, 36, D) a scroll of brand weapon (59, 36, D) a +3 spear of venom (59, 37, D) an uncursed ring of positive energy (60, 36, D) a +4 spear of piercing (60, 37, D) an uncursed staff of wizardry (61, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. (61, 8, D) a +0 shortbow of freezing (61, 16, D) a scroll of brand weapon (61, 26, D) a +4 ring of strength (62, 0, D) a +5 hunting sling of freezing (62, 8, D) a +1 robe of positive energy (62, 16, D) an uncursed staff of fire (62, 27, D) a scroll of brand weapon (62, 37, D) an uncursed amulet of the acrobat (62, 44, D) an uncursed amulet of the acrobat an uncursed amulet of rage (63, 0, D) a +0 buckler of reflection (63, 16, D) a +2 chain mail of cold resistance (63, 27, D) a +0 mace of draining (63, 36, D) an uncursed ring of fire (63, 37, D) a +1 dagger of venom (64, 16, D) an uncursed staff of power (64, 26, D) an uncursed staff of air (64, 27, D) an uncursed ring of wizardry (65, 17, D) a +5 lajatang of freezing the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. (66, 28, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 Singing Sword (68, 40, D) a hell hound corpse (skeletalised by now) (69, 35, D) a hell hound corpse (skeletalised by now) (69, 36, D) a +1 halberd of flaming (70, 8, D) an uncursed staff of air (70, 9, D) a crystal ball of energy (70, 18, D) the +4 triple sword of Pyromania {flame, MP+9 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It affects your magic capacity (+9). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (70, 39, D) the +6 hand crossbow "Poonoji" {freeze, SInv Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you see invisible. It makes you more stealthy. an uncursed ring of flight (71, 8, D) a +0 ring mail of fire resistance (71, 16, D) a cursed ring of attention (71, 36, D) a lightning rod (3/4) (71, 37, D) a +3 chain mail of fire resistance (71, 40, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +2 vampiric glaive (72, 23, D) the +5 trident of a bailey {freeze, +Rage rElec MP-9 Int+2 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It insulates you from electricity. It affects your magic capacity (-9). It lets you go berserk. It makes you more stealthy. (72, 26, D) a crystal ball of energy (72, 27, D) a crystal ball of energy (72, 36, D) the cursed +1 robe "Afilasyt" {rPois MR- Slay+6 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (72, 37, D) an uncursed staff of wizardry (73, 17, D) a +1 great mace of venom (73, 26, D) an uncursed staff of summoning (73, 27, D) an uncursed staff of power (73, 36, D) a +1 scythe of freezing (74, 20, D) the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. (74, 35, D) a +3 ring of evasion (74, 38, D) a hell hound corpse (skeletalised by now)