zapotec the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +3 spear "Inizututz" {pierce, rElec rC+ Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from cold. It insulates you from electricity. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 11, D) a cursed -2 trident 5 tomahawks (59, 12, D) 6 tomahawks (60, 3, D) a +0 trident a +0 trident (60, 5, D) 5 tomahawks (60, 11, D) a cursed +0 trident (60, 13, D) 2 tomahawks (61, 3, D) a +0 trident a +2 hunting sling of velocity (61, 4, D) a tomahawk (61, 12, D) a +0 trident (61, 13, D) 2 tomahawks (62, 1, D) a +1 trident of protection (62, 2, D) a +2 rapier of draining (62, 4, D) a tomahawk (62, 5, D) a tomahawk (62, 8, D) a +3 great sword of freezing (62, 9, D) a +0 trident (63, 8, D) a fan of gales (67, 0, D) a +0 dagger (68, 3, D) a +0 robe (68, 4, D) a cursed -1 flail a +0 robe (69, 0, D) a +1 eveningstar of venom (69, 4, D) a +4 quarterstaff of chaos a +0 cloak (70, 8, D) a +0 leather armour of cold resistance (70, 9, D) a +2 shortbow of flaming (71, 8, D) a lamp of fire (72, 8, D) a lamp of fire (72, 9, D) 2 potions of agility (75, 1, D) a +0 leather armour of magic resistance