zapotec the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 war axe (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a box of beasts (49, 37, D) a book of Beasts (50, 36, D) a +2 broad axe of venom (50, 37, D) Sif Muna's Almanac of the Gliding Oath Spells Type Level a - Shock Conjuration/Air 1 b - Confusing Touch Hexes 1 c - Slow Hexes 2 d - Static Discharge Conjuration/Air 3 e - Inner Flame Hexes/Fire 3 f - Airstrike Air 4 g - Deflect Missiles Charms/Air 6 (51, 36, D) the amulet of Todask {-Tele rC++ MR+ Regen+ Stlth+} [amulet of regeneration] It greatly protects you from cold. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It increases your rate of regeneration. It makes you more stealthy. (51, 37, D) a book of Geomancy (52, 36, D) the +4 broad axe of Naberod {drain, rPois rF+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from fire. It protects you from poison. (52, 37, D) a crystal ball of energy (53, 36, D) an uncursed staff of wizardry (53, 37, D) a +5 whip of venom (54, 36, D) an uncursed staff of conjuration (59, 36, D) a +1 flail of holy wrath (59, 37, D) a +2 chain mail of cold resistance (60, 41, D) a +0 battleaxe a +0 plate armour (60, 42, D) a +1 great sword a +0 plate armour (60, 43, D) a +0 battleaxe a +0 plate armour (61, 8, D) an uncursed amulet of rage (61, 16, D) the cursed +0 hand axe "Elaz" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). It has a curse placed upon it. (61, 26, D) a +4 quarterstaff of crushing (61, 41, D) a cursed -2 arbalest 15 bolts a +0 great sword a +0 chain mail a +0 great mace a +0 chain mail (61, 42, D) 3 bolts (61, 43, D) a bolt 2 large rocks (61, 44, D) a large rock (62, 0, D) the +6 trident of Renosol {vamp, +Rage} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you go berserk. (62, 1, D) a +2 plate armour of poison resistance (62, 8, D) a +3 vampiric spear (62, 16, D) a +1 longbow of freezing (62, 21, D) a +0 shortbow a +0 leather armour 19 arrows (62, 22, D) a +1 short sword of electrocution a +0 shortbow 8 arrows a +0 leather armour (62, 23, D) a cursed -3 scimitar a +0 ring mail (62, 27, D) an uncursed staff of conjuration (62, 41, D) a +0 long sword a +0 chain mail an uncursed staff of death a +0 arbalest 13 bolts (62, 42, D) a +1 war axe of draining a +0 chain mail (63, 0, D) a +3 quarterstaff of protection (63, 8, D) a +9 giant spiked club (63, 22, D) a +6 short sword of venom 5 arrows (63, 23, D) 5 arrows (63, 26, D) an uncursed staff of earth (63, 27, D) a +2 flail of holy wrath (64, 17, D) the +1 leather armour of the Valley {rPois rF+ MR+ Str+3} It affects your strength (+3). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (64, 23, D) a +0 short sword a +0 shortbow a +0 leather armour a +0 dagger (67, 0, D) a +0 broad axe of freezing (69, 0, D) an uncursed staff of wizardry (70, 8, D) the +2 scale mail "Nexyqe" {*Contam rPois rC+ Regen+} It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. It increases your rate of regeneration. (70, 9, D) an uncursed staff of death (70, 37, D) an uncursed staff of poison (70, 42, D) a +0 short sword a +0 robe (71, 8, D) an uncursed amulet of rage (71, 10, D) a +0 halberd (71, 16, D) a +2 plate armour of poison resistance (71, 21, D) a +1 lajatang of electrocution (71, 26, D) a +3 blowgun (71, 36, D) the +2 ring mail of Vehumet's Favour {rElec rC- Int+2 SInv} It affects your intelligence (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (71, 37, D) a +3 scimitar of slicing (71, 41, D) a cursed +4 trident the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. a +0 robe (72, 8, D) a +2 dagger of venom (72, 9, D) a +1 robe of magic resistance (72, 16, D) an uncursed staff of death (72, 26, D) a +4 hunting sling of velocity (72, 36, D) a +2 short sword of holy wrath (72, 41, D) a +3 spear a +0 robe (73, 1, D) a +5 mace of crushing a +0 shortbow 24 arrows (73, 17, D) an uncursed staff of wizardry (73, 26, D) the +9 dire flail of the Gloaming {freeze, rPois MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It protects you from poison. It affects your resistance to hostile enchantments. (73, 36, D) an uncursed staff of conjuration (74, 3, D) 3 arrows (75, 1, D) a +0 shortbow 24 arrows