zapotec the Dungeon (3, 2, D) 2 curare-tipped needles 8 poisoned needles a +0 blowgun a +2 dagger a +0 robe a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 8, D) a +6 blowgun (61, 26, D) a phial of floods (inert) (61, 31, D) a +0 short sword (unseen) (62, 0, D) a box of beasts (62, 1, D) a +5 dagger of speed (62, 8, D) a +0 ring mail of cold resistance (62, 9, D) an uncursed staff of wizardry (62, 17, D) the +6 morningstar of Twilight {drain, rPois rC- Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you vulnerable to cold. It protects you from poison. (62, 26, D) a manual of Short Blades (62, 27, D) an uncursed staff of air (62, 31, D) a +0 long sword (unseen) (63, 0, D) the +9 demon blade of Honour {vamp, +Blink} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It lets you blink. (63, 16, D) a +2 hand axe of freezing (63, 17, D) a +2 rapier of distortion (63, 26, D) an uncursed ring of fire (63, 27, D) a +2 robe of magic resistance (64, 26, D) a +0 rapier (64, 27, D) a scroll of brand weapon (64, 30, D) the +6 rapier "Nialini" {holy, +Inv rF+ MR- Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. (64, 31, D) a +0 long sword (unseen) (65, 26, D) a +3 plate armour of poison resistance (67, 0, D) a scroll of holy word (67, 3, D) a +0 short sword (68, 0, D) a cursed -3 ring of dexterity (68, 3, D) a +0 short sword a +0 longbow 22 arrows a cursed +0 ring mail a +4 scimitar of holy wrath (69, 22, D) a +1 dagger of electrocution (unseen) (70, 9, D) the +3 chain mail of Lofill {rElec MR- Str+4 Stlth+} It affects your strength (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (70, 11, D) a +0 arbalest (70, 12, D) an uncursed staff of fire a +0 shortbow (71, 11, D) an uncursed staff of cold a +0 arbalest 21 bolts (71, 12, D) 15 arrows 11 bolts (71, 13, D) 3 bolts (71, 16, D) a +2 vampiric battleaxe (71, 19, D) a +0 scythe a +0 robe (71, 21, D) a +1 flail of crushing a +0 chain mail a +0 robe (71, 26, D) a crystal ball of energy (71, 27, D) an uncursed ring of see invisible (72, 11, D) a cursed +0 arbalest 13 bolts (72, 12, D) a +0 arbalest 19 bolts (72, 17, D) an uncursed staff of cold (72, 19, D) a +3 quarterstaff of chaos a +0 cloak (72, 20, D) a +3 scimitar of flaming a +2 robe of magic resistance (72, 26, D) a +2 robe of magic resistance (72, 32, D) a bullfrog skeleton (73, 17, D) the +1 scale mail "Yced" {+Fly} It lets you fly. (73, 26, D) the +8 rapier "Ishrighu" {vamp, *Slow MP+9 Int+10 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+10). It affects your magic capacity (+9). It may slow you when you take damage. It makes you more stealthy. (73, 27, D) a +1 hunting sling of flaming (75, 1, D) the cursed +0 flail "Leviticus" {pain, rC++ Int+2 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It greatly protects you from cold. It makes you less stealthy. It has a curse placed upon it.