zapotec the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +1 hand crossbow a +0 short sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a book of the Warp (49, 37, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (50, 36, D) a +2 dagger of holy wrath (50, 37, D) a +2 leather armour of positive energy (51, 36, D) the ring of the Jolly Dreams {+Blink +Inv rC+ Str+2 Stlth-} [ring of strength] It affects your strength (+2). It protects you from cold. It lets you turn invisible. It lets you blink. It makes you less stealthy. (51, 37, D) a book of Misfortune (52, 36, D) a +2 rapier of freezing (52, 37, D) a +3 ring of slaying (53, 36, D) a book of Annihilations (53, 37, D) a book of Burglary (54, 36, D) an uncursed ring of protection from cold (59, 36, D) a +7 morningstar of venom (60, 36, D) an uncursed staff of air (60, 37, D) an uncursed staff of summoning (61, 8, D) an uncursed staff of summoning (61, 26, D) a +2 scythe of freezing (61, 37, D) a +3 falchion of flaming (62, 0, D) the cursed +0 dagger "Busor" {drain, Str+6 Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your dexterity (-2). It has a curse placed upon it. (62, 1, D) a +0 mace of holy wrath (62, 8, D) a +1 short sword of flaming (62, 9, D) an uncursed staff of poison (62, 17, D) the cursed +2 whip of Dehal {flame, rC+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It protects you from cold. It has a curse placed upon it. (62, 26, D) the +7 falchion of Light {flame, rC+ Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+5). It protects you from cold. (62, 29, D) a +0 longbow a +0 dagger 20 arrows a +0 leather armour a +0 long sword (62, 36, D) a cursed staff of power (62, 37, D) a +2 hunting sling of velocity (63, 0, D) an uncursed staff of energy (63, 16, D) a +0 scale mail of fire resistance (63, 21, D) a +4 flail of draining (63, 27, D) a lightning rod (4/4) (63, 29, D) a +2 short sword of speed (63, 30, D) a +0 scimitar a +0 buckler (63, 33, D) 3 arrows (63, 36, D) a fan of gales (64, 16, D) a phial of floods (64, 27, D) a +0 longbow a +0 short sword 32 arrows a +0 leather armour (69, 0, D) an uncursed ring of poison resistance (70, 8, D) an uncursed staff of summoning (70, 9, D) a +2 leather armour of positive energy (70, 27, D) a +0 dagger a +0 leather armour (70, 36, D) a cursed +3 dire flail a +0 robe (70, 37, D) an uncursed staff of death (71, 8, D) a cursed staff of power (71, 26, D) a +5 long sword of slicing (71, 36, D) a lamp of fire (72, 8, D) a +2 vampiric falchion (72, 9, D) an uncursed staff of death (72, 22, D) a +0 war axe (72, 27, D) a +2 robe of resistance (72, 36, D) a cursed ring of attention (72, 37, D) a +4 ring of intelligence (73, 1, D) a +1 scimitar of protection (73, 16, D) a lightning rod (4/4) (73, 17, D) an uncursed staff of fire (73, 21, D) a +0 trident (73, 26, D) a crystal ball of energy (73, 27, D) an uncursed staff of fire (73, 32, D) a +0 long sword a +0 leather armour (73, 33, D) a +0 scimitar a +0 buckler (73, 36, D) an uncursed ring of flight (73, 37, D) a lamp of fire (75, 1, D) a +2 trident of venom