zapotec the Dungeon (3, 4, D) 138 sling bullets (still there?) 147 sling bullets (still there?) 155 sling bullets (still there?) 159 sling bullets (still there?) 162 sling bullets (still there?) 163 sling bullets (still there?) 170 sling bullets (still there?) 172 sling bullets (still there?) 173 sling bullets (still there?) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (11, 1, D) the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (60, 10, D) a +0 club (61, 11, D) a cursed -1 mace (62, 8, D) an uncursed ring of poison resistance (63, 8, D) an uncursed staff of air (63, 10, D) a +0 dagger a +0 robe (68, 3, D) a porcupine corpse (69, 0, D) a +2 broad axe of freezing (69, 10, D) a shapeshifter corpse (70, 8, D) a +2 dagger of speed (70, 9, D) the +6 mace "Tiqan" {flame, +Rage} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you go berserk. (70, 10, D) an ugly thing corpse (70, 11, D) a shapeshifter corpse a shapeshifter corpse (71, 8, D) a +1 pair of gloves of archery (71, 16, D) a +5 spear of piercing (71, 17, D) an uncursed staff of conjuration (72, 8, D) a +1 chain mail of fire resistance (72, 10, D) a shapeshifter corpse (72, 16, D) the ring of Doyromor {rPois rF+ Str-2 Int+8 Dex-5} [ring of protection from fire] It affects your strength (-2). It affects your intelligence (+8). It affects your dexterity (-5). It protects you from fire. It protects you from poison. (72, 17, D) a +1 buckler of cold resistance (72, 22, D) a +0 long sword (73, 16, D) a +5 mace of protection (73, 17, D) the +0 pair of fencer's gloves {+Riposte Dex+3} It affects your dexterity (+3).